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{{languages|Thread}} | {{languages|Thread}} | ||
{{header|The Game World|Items|type=Construction|version=Version 39|incver=67.5}}{{Infobox normal | |||
{{Items | |display_name = Thread | ||
|name_colour = Construction | |||
|name_text_colour = Construction | |||
|image = Thread.png | |image = Thread.png | ||
|weight = 0.1 | |weight = 0.1 | ||
}} | |primary_use=Craft [[mattress]] | ||
|secondary_use=Stitch [[Health#Types of Injuries|deep wounds]] | |||
|max_units=10 | |||
|class_name = Base.Thread | |||
}}'''Thread''' is an item used in [[Carpentry Guide|carpentry]] and [[First Aid|first aid]]. | |||
==Usage== | |||
Thread is required in crafting a [[mattress]]. | |||
Thread can be used to | ===Medical=== | ||
Thread can be used with a [[needle]] to stitch [[Health#Types of Injuries|deep wounds]], however causing more [[Moodles#In Pain|pain]] than using a [[Suture Needle|suture needle]]. | |||
== Code == | == Code == | ||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=39|incver=67.5}} | |||
<nowiki> item Thread | |||
Weight = 0.1, | |||
Type = Drainable, | |||
UseDelta = 0.1, | |||
DisplayName = Thread, | |||
Icon = Thread, | |||
cantBeConsolided = TRUE,</nowiki> | |||
== See also == | |||
[[First_Aid|General First Aid]] | |||
[[Category: | {{Navbox/Consumables}} | ||
[[Category:Consumables]] | |||
[[Category:Medical Items]] | |||
[[Category:Items]] | |||
[[Category:Version 36]] |
Revision as of 05:26, 23 July 2018
The Game World > Items > Thread
Thread | |
---|---|
General | |
Category | Item |
Encumbrance | 0.1 |
Function |
Craft mattress Stitch deep wounds |
Technical details | |
Base ID | Base.Thread |
Thread is an item used in carpentry and first aid.
Usage
Thread is required in crafting a mattress.
Medical
Thread can be used with a needle to stitch deep wounds, however causing more pain than using a suture needle.
Code
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 39.67.5
item Thread Weight = 0.1, Type = Drainable, UseDelta = 0.1, DisplayName = Thread, Icon = Thread, cantBeConsolided = TRUE,