Traits: Difference between revisions

From PZwiki
(Undo revision 21987 by SecretWeaponCoffee (talk))
Line 10: Line 10:


==List of Traits==
==List of Traits==
{| class="wikitable sortable" style="text-align:center;"  
{| class="wikitable sortable" style="text-align:center;"  
|-  
|-  
Line 22: Line 21:


|-
|-
|[[File:Agoraphobic.png]]
|[[File:TraitAdrenalineJunkie.png]]
|'''Agoraphobic'''
|'''Adrenaline Junkie'''
|Negative
|Positive
| -
| -8
|"Moves faster when highly panicked."
| -
|-
|[[File:TraitAngler.png]]
|'''Angler'''
|Hobby
| -
| -
| +4  
| -4
|"Gets panicked when outdoors"
|"+1 Fishing"
|Moving from indoors to outdoors or moving along outside causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level.
|Character starts with 1 point in Fishing skill.
|-
|-
|[[File:Athletic.png]]
|[[File:TraitAthletic.png]]
|'''Athletic'''
|'''Athletic'''
|Positive
|Positive
|Overweight
|Obese, Overweight
| -6
| -10
|"Faster running speed; Can run for longer without tiring"
|"Faster running speed. Can run longer without tiring. +4 Fitness"
|The [[player]] can run faster and for longer than normal.
| -
|-
|-
|[[File:Axe_Man.png]]
|[[File:TraitBaseballPlayer.png]]
|'''Axe Man'''
|'''Baseball Player'''
|Occupation
|Hobby
| -
| -
| -  
| -4
|"Doubles speed breaking through doors with an axe. Faster axe swing."
|"+1 Blunt"
|
|Character starts with 1 point in Blunt skill.
|-
|-
|[[File:Brave.png]]
|[[File:TraitBrave.png]]
|'''Brave'''
|'''Brave'''
|Positive
|Positive
|Cowardly
|Cowardly
| -3
| -4
|"Less prone to becoming panicked."
|"Less prone to becoming panicked."
|The [[player]] does not become as panicked as normal.
| -
|-
|-
|[[File:Brooding.png]]
|[[File:TraitBrawler.png]]
|'''Brooding'''
|'''Brawler'''
|Negative
|Hobby
| -
| -
| +2
| -6
|"Recovers slower from bad moods."
|"+1 Blunt +1 Blade"
|
|Character starts with 1 point in both Blade and Blunt skills.
|-
|-
|[[File:Claustrophobic.png]]
|[[File:TraitCatsEyes.png]]
|'''Claustrophobic'''
|'''Cat's Eyes'''
|Negative
|Positive
| -
| -2
|"Better vision at night"
| -
| -
| +4
|"Gets panicked when indoors"
|Moving from outdoors to indoors or moving between rooms causes sharp increase in the [[player|player's]] [[Moodles#Panicked|panic]] level.
|-
|-
|[[File:Clumsy.png]]
|[[File:TraitDextrous.png]]
|'''Clumsy'''
|'''Dextrous'''
|Negative
|Positive
|Graceful
|All Thumbs
| +1
| -2
|"Makes more noise when moving."
|"Transfers inventory items quickly"
|Zombies can hear the [[player]] from a farther distance than normal.
| -
|-
|-
|[[File:Cowardly.png]]
|[[File:TraitEagleEyed.png]]
|'''Cowardly'''
|Negative
|Brave
| +2
|"Especially prone to becoming panicked."
|
|-
|[[File:Eagle Eyed.png]]
|'''Eagle Eyed'''
|'''Eagle Eyed'''
|Positive
|Positive
|Short Sighted
|Short Sighted
| -6
| -6
|"Faster visibility fade. Higher visibility arc."
|"Higher visibility arc."
|The [[player]] can see further and has a much wider view than normal.
|Character has a wider field of view.
|-
|-
|[[File:Feeble.png]]
|[[File:TraitFastHealer.png]]
|'''Feeble'''
|'''Fast Healer'''
|Negative
|Positive
|Stout, Strong
|Slow Healer
| +4
| -6
|"Less knockback from melee weapons. Decreased carrying weight."
|"Recovers faster from injuries and illnesses."
|Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]].
| -
|-
|[[File:TraitFastLearner.png]]
|'''Fast Learner'''
|Positive
|Slow Learner
| -6
|"Increases XP gains."
|Character gains 30% more experience
|-
|[[File:TraitFastReader.png]]
|'''Fast Reader'''
|Positive
|Slow Reader
| -2
|"Takes less time to read books"
| -
|-
|[[File:TraitFirstAider.png]]
|'''First Aider'''
|Hobby
| -
| -4
|"+1 First Aid"
|Character starts with 1 point in First Aid skill.
|-
|[[File:TraitFit.png]]
|'''Fit'''
|Positive
|Obese, Overweight
| -6
|"Faster running speed. Can run longer without tiring. +4 Fitness"
| -
|-
|[[File:TraitFormerScout.png]]
|'''Former Scout'''
|Hobby
| -
| -6
|"+1 First Aid +1 Foraging"
|Character starts with 1 point in both First Aid and Foraging skills.
|-
|[[File:TraitGardener.png]]
|'''Gardener'''
|Hobby
|
| -4
|"+1 Gardening"
|Character starts with 1 point in Gardening skill.
|-
|-
|[[File:Graceful.png]]
|[[File:TraitGraceful.png]]
|'''Graceful'''
|'''Graceful'''
|Positive
|Positive
Line 108: Line 155:
| -4
| -4
|"Makes less noise when moving"
|"Makes less noise when moving"
|The [[player]] must get closer to a zombie in order to get its attention.
| -
|-
|[[File:TraitGymnast.png]]
|'''Gymnast'''
|Hobby
| -
| -5
|"+1 Lightfooted +1 Nimble"
|Character starts with 1 point in both Lightfooted and Nimble skills.
|-
|-
|[[File:Handy.png]]
|[[File:TraitHandy.png]]
|'''Handy'''
|'''Handy'''
|Occupation
|Hobby
| -
| -8
|"Faster and Stronger Constructions +1 Blunt\Blade Maintenance +1 Carpentry"
|Character starts with 1 point in Carpentry and Blunt\Blade Maintenance skills.
|-
|[[File:TraitHiker.png]]
|'''Hiker'''
|Hobby
| -
| -
| -6
|"+1 Foraging +1 Trapping"
|Character starts with 1 point in both Foraging and Trapping skills
|-
|[[File:TraitHunter.png]]
|'''Hunter'''
|Hobby
| -
| -
|"Faster barricading."
| -8
|Decreases required time in order to barricade [[doors]] and [[window]]s.
|"+1 Aiming +1 Sneaking +1 Trapping"
|Character starts with 1 point in Aiming, Sneaking and Trapping skills.
|-
|-
|[[File:Hardened_Drinker.png]]
|[[File:TraitInconspicuous.png]]
|'''Hardened Drinker'''
|'''Inconspicuous'''
|Positive
|Positive
|Light Drinker
|Conspicuous
| -4
|"Less likely to be spotted by zombies"
| -
|-
|[[File:TraitIronGut.png]]
|'''Iron Gut'''
|Positive
|Weak Stomach
| -3
| -3
|"Doesn't get drunk easily"
|"Less chance to have food illness"
|The [[player]] can drink more than normal without getting drunk.
|-
|[[File:Hard_of_Hearing.png]]
|'''Hard of Hearing'''
|Negative
|Keen Hearing
| +2
|"Smaller perception radius. Smaller hearing range."
|The [[player]] must be closer to the source of a sound in order to hear it.
|-
|[[File:Hearty_Appetite.png]]
|'''Hearty Appetite'''
|Negative
|Light Eater
| +2
|"Needs to eat more regularly"
|The [[player]] needs to eat more than normal.
|-
|[[File:Hypochondriac.png]]
|'''Hypochondriac'''
|Negative
| -
| -
| +4
|"May develop infection symptoms without having been infected."
|The [[player]] may get the [[Moodles#Sick|queasy]] moodle and any subsequent [[moodles]] without having been [[Zombie#Infection|infected]].
|-
|-
|[[File:Keen_Hearing.png]]
|[[File:TraitKeenHearing.png]]
|'''Keen Hearing'''
|'''Keen Hearing'''
|Positive
|Positive
|Hard of Hearing
|Hard of Hearing
| -6
| -6
|"Larger perception radius"
|"Larger perception radius."
|The [[player]] can hear sounds from farther away than usual.
| -
|-
|-
|[[File:Light_Drinker.png]]
|[[File:TraitLightEater.png]]
|'''Light Drinker'''
|Negative
|Hardened Drinker
| +2
|"Gets drunk quickly"
|Gets utterly shit-faced [[Moodles#Drunk|moodle]] when having one drink of any sort of alcohol.
|-
|[[File:Light_Eater.png]]
|'''Light Eater'''
|'''Light Eater'''
|Positive
|Positive
|Hearty Appetite
|Hearty Appetite
| -3
| -4
|"Needs to eat less regularly"
|"Needs to eat less regularly"
|The [[player]] does not need to eat as much as normal.
| -
|-
|[[File:TraitLowThirst.png]]
|'''Low Thirst'''
|Positive
|High Thirst
| -4
|"Needs less water to survive"
| -
|-
|-
|[[File:Lucky.png]]
|[[File:TraitLucky.png]]
|'''Lucky'''
|'''Lucky'''
|Positive
|Positive
|Unlucky
|Unlucky
| -4
| -4
|"Sometimes, Things just go your way"
|"Sometimes things just go your way"
|You tend to find rarer objects such as [[Axe|axes]] and [[Shotgun|shotguns]]. Also an increased chance of getting scratched or not getting hit at all to getting bitten.
|Character is more likely to find rare items, does not affect chance to get infected.
|-
|[[File:TraitOrganised.png]]
|'''Organised'''
|Positive
|Disorganised
| -6
|"More container inventory capacity"
| -
|-
|[[File:TraitOutdoorsman.png]]
|'''Outdoorsman'''
|Positive
| -
| -2
|"Not affected by harsh weather conditions"
|Character will not become ill by standing in the rain.
|-
|[[File:TraitResilient.png]]
|'''Resilient'''
|Positive
|Prone to Illness
| -4
|"Less prone to disease. Slower rate of zombification."
| -
|-
|[[File:TraitRunner.png]]
|'''Runner'''
|Hobby
| -
| -4
|"+1 Running"
|Character starts with 1 point in Running skill.
|-
|-
|[[File:Marksman.png]]
|[[File:TraitSelfDefenseClass.png]]
|'''Marksman'''
|'''Self Defense Class'''
|Occupation
|Hobby
| -
| -6
|"+1 Blunt\Blade Guard"
|Character starts with 1 point in both Blunt and Blade Guard skills.
|-
|[[File:TraitStout.png]]
|'''Stout'''
|Positive
|Feeble,Weak
| -6
|"Extra knockback from melee weapons. Increased Carrying Weight. +2 Strength"
| -
|-
|[[File:TraitStrong.png]]
|'''Strong'''
|Positive
|Feeble,Weak
| -10
|"Extra knockback from melee weapons. Increased Carrying Weight. +4 Strength"
| -
|-
|[[File:TraitThickSkinned.png]]
|'''Thick Skinned'''
|Positive
|Thin Skinned
| -6
|"Less chance of scratches and bites breaking the skin"
| -
|-
|[[File:TraitWakeful.png]]
|'''Wakeful'''
|Positive
|Sleepyhead
| -2
|"Needs less sleep"
| -
|-
|[[File:TraitAgoraphobic.png]]
|'''Agoraphobic'''
|Negative
| -
| +4
|"Gets panicked when outdoors"
| -
|-
|[[File:TraitAllThumbs.png]]
|'''All Thumbs'''
|Negative
| Dextrous
| +2
|"Transfers inventory items slowly"
| -
|-
|[[File:TraitAsthmatic.png]]
|'''Asthmatic'''
|Negative
| -
| +5
|"Faster endurance loss"
| -
|-
|[[File:Clasutrophobic.png]]
|'''Claustrophobic'''
|Negative
| -
| +4
|"Gets panicked when indoors"
| -
|-
|[[File:TraitClumsy.png]]
|'''Clumsy'''
|Negative
|Graceful
| +2
|"Makes more noise when moving"
| -
|-
|[[File:TraitConspicuous.png]]
|'''Conspicuous'''
|Negative
|Inconspicuous
| +4
|"More likely to be spotted by zombies."
| -
|-
|[[File:TraitCowardly.png]]
|'''Cowardly'''
|Negative
|Brave
| +2
|"More prone to panicking"
| -
|-
|[[File:TraitDeaf.png]]
|'''Deaf'''
|Negative
| -
| +12
|"Smaller perception radius and hearing range"
| -
|-
|[[File:TraitDisorganised.png]]
|'''Disorganised'''
|Negative
| -
| +4
|"Decreased container inventory capacity"
| -
|-
|[[File:TraitFeeble.png]]
|'''Feeble'''
|Negative
|Strong, Stout
| +6
|"Less knockback from melee weapons. Decreased carrying weight. -2 Strength"
| -
|-
|[[File:TraitHardofHearing.png]]
|'''Hard of Hearing'''
|Negative
|Keen Hearing
| +2
|"Smaller perception radius"
| -
|-
|[[File:TraitHeartyAppetite.png]]
|'''Hearty Appetite'''
|Negative
|Light Eater
| +4
|"Needs to eat more regularly"
| -
|-
|[[File:TraitHemophobic.png]]
|'''Hemophobic'''
|Negative
| -
| +3
|"Panics when performing First Aid on self. Cannot perform First Aid on others."
| -
|-
|[[File:TraitHighThirst.png]]
|'''High Thirst'''
|Negative
|Low Thirst
| +6
|"Needs to drink more to survive"
| -
|-
|[[File:TraitHypochondriac.png]]
|'''Hypochondriac'''
|Negative
| -
| +2
|"May develop infection symptoms without being infected."
| -
| -
| -
|"Improved gun accuracy. Quicker reload."
|
|-
|-
|[[File:Night_Owl.png]]
|[[File:TraitIlliterate.png]]
|'''Night Owl'''
|'''Illiterate'''
|Occupation
|Negative
| -
| +8
|"Cannot read"
| -
| -
| -
|"Requires little sleep. Stays extra alert even when sleeping."
|Allowed three extra hours before becoming drowsy.
|-
|-
|[[File:Outdoorsman.png]]
|[[File:TraitObese.png]]
|'''Outdoorsman'''
|'''Obese'''
|Occupation
|Negative
|Athletic, Fit
| +10
|"Slower running speed. Tire from running more easily -5 Fitness"
| -
| -
| -
|"Not effected by harsh weather conditions. Extra orienteering ability."
|
|-
|-
|[[File:Overweight.png]]
|[[File:TraitObese.png]]
|'''Overweight'''
|'''Overweight'''
|Negative
|Negative
|Athletic
|Athletic, Fit
| +3
| +6
|"Slower running speed. Tire from running more easily."
|"Slower running speed. Tire from running more easily -2 Fitness"
|The [[Player|player]] will run slower and will reach [[Moodles#exhaustion|exhaustion]] more quickly than usual.
| -
|-
|-
|[[File:Patient.png]]
|[[File:TraitPacifist.png]]
|'''Patient'''
|'''Pacifist'''
|Positive
|Negative
|Short Tempered
| -
| -4  
| +4
|"Less likely to get angry."
|"Less effective with weapons"
|
| -
|-
|-
|[[File:Prone_to_Illness.png]]
|[[File:TraitHypochondriac.png]]
|'''Prone to Illness'''
|'''Prone to Illness'''
|Negative
|Negative
|Resilient
|Resilient
| +4  
| +4
|"More prone to disease. Faster rate of zombification."
|"More prone to desease. Faster rate of zombification."
|
| -
|-
|-
|[[File:Resilient.png]]
|[[File:TraitRestlessSleeper.png]]
|'''Resilient'''
|'''Restless Sleeper'''
|Positive
|Negative
|Prone to Illness
| -
| -3
| +6
|"Less prone to disease. Slower rate of zombification."
|"Slow loss of tiredness when sleeping"
|
| -
|-
|-
|[[File:Short_Sighted.png]]
|[[File:TraitShortSighted.png]]
|'''Short Sighted'''
|'''Short Sighter'''
|Negative
|Negative
|Eagle Eyed
|Eagle Sighted
| +2  
| +2
|"Smaller view distance. Slower visibility fade."
|"Smaller visibility arc."
|The [[player]] does not see as far and has a narrower view than normal.
| -
|-
|-
|[[File:Short_Tempered.png]]
|[[File:TraitSleepyhead.png]]
|'''Short Tempered'''
|'''Sleepyhead'''
|Negative
|Negative
|Patient
|Wakeful
| +4  
| +4
|"Quick to anger."
|"Needs to sleep more often"
|Jumps from not [[Moodles#Anger|angry]] to Furious when npc rejects team request.
| -
|-
|-
|[[File:Stout.png]]
|[[File:TraitSlowHealer.png]]
|'''Stout'''
|'''Slow Healer'''
|Positive
|Negative
|Feeble, Weak
|Fast Healer
| -4
| +6
|"Extra knockback from melee weapons. Increased carrying weight."
|"Recovers from wounds and illnesses more slowly"
|Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]]. Base Carry Capacity increased by 4.
| -
|-
|-
|[[File:Strong.png]]
|[[File:TraitSlowLearner.png]]
|'''Strong'''
|'''Slow Learner'''
|Positive
|Negative
|Feeble, Weak
|Fast Learner
| -6  
| +6
|"Extra knockback from melee weapons. Increased carrying weight."
|"Decreased XP gains."
|Zombies and NPCs will be pushed back more when hit by the [[player]] with a melee weapon. The [[player]] will also be able to carry more weight before becoming [[Moodles#Encumbered|encumbered]]. Base Carry Capacity increased by 6.
| -
|-
|-
|[[File:Thick_Skinned.png]]
|[[File:TraitSlowReader.png]]
|'''Thick Skinned'''
|'''Slow Reader'''
|Occupation
|Negative
|Fast Reader
| +2
|"Takes longer to read books."
| -
| -
|-
|[[File:TraitThinskinned.png]]
|'''Thin-skinned'''
|Negative
|Thick Skinned
| +6
|"Higher chance of scratches and bites breaking the skin."
| -
| -
|"Less chance of scratches or bites breaking the skin."
|
|-
|-
|[[File:Unlucky.png]]
|[[File:TraitUnlucky.png]]
|'''Unlucky'''
|'''Unlucky'''
|Negative
|Negative
|Unlucky
|Lucky
| +4
| +4
|"What could go wrong for you, often does."
|"What could go wrong for you often does."
|Rare goods become even less prone to spawn. Also an increase in getting bitten by a zombie in combat.
| -
|-
|-
|[[File:Weak.png]]
|[[File:TraitWeak.png]]
|'''Weak'''
|'''Weak'''
|Negative
|Negative
|Stout, Strong
|Strong, Stout
| +6
| +10
|"Less knockback from melee weapons. Decreased carrying weight."
|"Less knockback from melee weapons. Decreased carrying weight. -5 Strength"
|Zombies and NPCs will be pushed back less when hit by the [[player]] with a melee weapon. The [[player]] will also be unable to carry as much weight before becoming [[Moodles#Encumbered|encumbered]].
| -
|-
|[[File:TraitWeakStomach.png]]
|'''Weak Stomach'''
|Negative
|Iron Gut
| +3
|"Higher chance to have food illness."
| -
|-
|[[File:TraitNightOwl.png]]
|'''Night Owl'''
|Profession
| -
| -
|"Requires little sleep. Stays extra alert when sleeping"
|Security Guard Profession
|-
|[[File:TraitDesensitized.png]]
|'''Desensitized'''
|Profession
| -
| -
|"Does not reach states of panic"
|Veteran Profession
|-
|[[File:TraitAxeman.png]]
|'''Axe Man'''
|Profession
| -
| -
|"Better at chopping trees. Faster axe swing."
|Lumberjack Profession
|-
|-
|}
|}

Revision as of 17:49, 24 March 2015

Traits

Traits are modifiers, positive and negative, available to player. Some traits are chosen individually (indicated here as 'positive' and 'negative' traits) and players are also given one or more traits, also known as occupation perks, associated with his/her choice of occupation.

The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.

Traits categorized as "opposites" cannot be taken simultaneously (e.g. "Graceful" and "Clumsy").

Occupation-oriented traits (perks) cost no points, but the player must select one (and only one) occupation.

List of Traits

Image Name Type Opposite Points Notes Effect
File:TraitAdrenalineJunkie.png Adrenaline Junkie Positive - -8 "Moves faster when highly panicked." -
File:TraitAngler.png Angler Hobby - -4 "+1 Fishing" Character starts with 1 point in Fishing skill.
File:TraitAthletic.png Athletic Positive Obese, Overweight -10 "Faster running speed. Can run longer without tiring. +4 Fitness" -
File:TraitBaseballPlayer.png Baseball Player Hobby - -4 "+1 Blunt" Character starts with 1 point in Blunt skill.
File:TraitBrave.png Brave Positive Cowardly -4 "Less prone to becoming panicked." -
File:TraitBrawler.png Brawler Hobby - -6 "+1 Blunt +1 Blade" Character starts with 1 point in both Blade and Blunt skills.
File:TraitCatsEyes.png Cat's Eyes Positive - -2 "Better vision at night" -
File:TraitDextrous.png Dextrous Positive All Thumbs -2 "Transfers inventory items quickly" -
File:TraitEagleEyed.png Eagle Eyed Positive Short Sighted -6 "Higher visibility arc." Character has a wider field of view.
File:TraitFastHealer.png Fast Healer Positive Slow Healer -6 "Recovers faster from injuries and illnesses." -
File:TraitFastLearner.png Fast Learner Positive Slow Learner -6 "Increases XP gains." Character gains 30% more experience
File:TraitFastReader.png Fast Reader Positive Slow Reader -2 "Takes less time to read books" -
File:TraitFirstAider.png First Aider Hobby - -4 "+1 First Aid" Character starts with 1 point in First Aid skill.
File:TraitFit.png Fit Positive Obese, Overweight -6 "Faster running speed. Can run longer without tiring. +4 Fitness" -
File:TraitFormerScout.png Former Scout Hobby - -6 "+1 First Aid +1 Foraging" Character starts with 1 point in both First Aid and Foraging skills.
File:TraitGardener.png Gardener Hobby -4 "+1 Gardening" Character starts with 1 point in Gardening skill.
File:TraitGraceful.png Graceful Positive Clumsy -4 "Makes less noise when moving" -
File:TraitGymnast.png Gymnast Hobby - -5 "+1 Lightfooted +1 Nimble" Character starts with 1 point in both Lightfooted and Nimble skills.
File:TraitHandy.png Handy Hobby - -8 "Faster and Stronger Constructions +1 Blunt\Blade Maintenance +1 Carpentry" Character starts with 1 point in Carpentry and Blunt\Blade Maintenance skills.
File:TraitHiker.png Hiker Hobby - -6 "+1 Foraging +1 Trapping" Character starts with 1 point in both Foraging and Trapping skills
File:TraitHunter.png Hunter Hobby - -8 "+1 Aiming +1 Sneaking +1 Trapping" Character starts with 1 point in Aiming, Sneaking and Trapping skills.
File:TraitInconspicuous.png Inconspicuous Positive Conspicuous -4 "Less likely to be spotted by zombies" -
File:TraitIronGut.png Iron Gut Positive Weak Stomach -3 "Less chance to have food illness" -
File:TraitKeenHearing.png Keen Hearing Positive Hard of Hearing -6 "Larger perception radius." -
File:TraitLightEater.png Light Eater Positive Hearty Appetite -4 "Needs to eat less regularly" -
File:TraitLowThirst.png Low Thirst Positive High Thirst -4 "Needs less water to survive" -
File:TraitLucky.png Lucky Positive Unlucky -4 "Sometimes things just go your way" Character is more likely to find rare items, does not affect chance to get infected.
File:TraitOrganised.png Organised Positive Disorganised -6 "More container inventory capacity" -
File:TraitOutdoorsman.png Outdoorsman Positive - -2 "Not affected by harsh weather conditions" Character will not become ill by standing in the rain.
File:TraitResilient.png Resilient Positive Prone to Illness -4 "Less prone to disease. Slower rate of zombification." -
File:TraitRunner.png Runner Hobby - -4 "+1 Running" Character starts with 1 point in Running skill.
File:TraitSelfDefenseClass.png Self Defense Class Hobby - -6 "+1 Blunt\Blade Guard" Character starts with 1 point in both Blunt and Blade Guard skills.
File:TraitStout.png Stout Positive Feeble,Weak -6 "Extra knockback from melee weapons. Increased Carrying Weight. +2 Strength" -
File:TraitStrong.png Strong Positive Feeble,Weak -10 "Extra knockback from melee weapons. Increased Carrying Weight. +4 Strength" -
File:TraitThickSkinned.png Thick Skinned Positive Thin Skinned -6 "Less chance of scratches and bites breaking the skin" -
File:TraitWakeful.png Wakeful Positive Sleepyhead -2 "Needs less sleep" -
File:TraitAgoraphobic.png Agoraphobic Negative - +4 "Gets panicked when outdoors" -
File:TraitAllThumbs.png All Thumbs Negative Dextrous +2 "Transfers inventory items slowly" -
File:TraitAsthmatic.png Asthmatic Negative - +5 "Faster endurance loss" -
File:Clasutrophobic.png Claustrophobic Negative - +4 "Gets panicked when indoors" -
File:TraitClumsy.png Clumsy Negative Graceful +2 "Makes more noise when moving" -
File:TraitConspicuous.png Conspicuous Negative Inconspicuous +4 "More likely to be spotted by zombies." -
File:TraitCowardly.png Cowardly Negative Brave +2 "More prone to panicking" -
File:TraitDeaf.png Deaf Negative - +12 "Smaller perception radius and hearing range" -
File:TraitDisorganised.png Disorganised Negative - +4 "Decreased container inventory capacity" -
File:TraitFeeble.png Feeble Negative Strong, Stout +6 "Less knockback from melee weapons. Decreased carrying weight. -2 Strength" -
File:TraitHardofHearing.png Hard of Hearing Negative Keen Hearing +2 "Smaller perception radius" -
File:TraitHeartyAppetite.png Hearty Appetite Negative Light Eater +4 "Needs to eat more regularly" -
File:TraitHemophobic.png Hemophobic Negative - +3 "Panics when performing First Aid on self. Cannot perform First Aid on others." -
File:TraitHighThirst.png High Thirst Negative Low Thirst +6 "Needs to drink more to survive" -
File:TraitHypochondriac.png Hypochondriac Negative - +2 "May develop infection symptoms without being infected." -
File:TraitIlliterate.png Illiterate Negative - +8 "Cannot read" -
File:TraitObese.png Obese Negative Athletic, Fit +10 "Slower running speed. Tire from running more easily -5 Fitness" -
File:TraitObese.png Overweight Negative Athletic, Fit +6 "Slower running speed. Tire from running more easily -2 Fitness" -
File:TraitPacifist.png Pacifist Negative - +4 "Less effective with weapons" -
File:TraitHypochondriac.png Prone to Illness Negative Resilient +4 "More prone to desease. Faster rate of zombification." -
File:TraitRestlessSleeper.png Restless Sleeper Negative - +6 "Slow loss of tiredness when sleeping" -
File:TraitShortSighted.png Short Sighter Negative Eagle Sighted +2 "Smaller visibility arc." -
File:TraitSleepyhead.png Sleepyhead Negative Wakeful +4 "Needs to sleep more often" -
File:TraitSlowHealer.png Slow Healer Negative Fast Healer +6 "Recovers from wounds and illnesses more slowly" -
File:TraitSlowLearner.png Slow Learner Negative Fast Learner +6 "Decreased XP gains." -
File:TraitSlowReader.png Slow Reader Negative Fast Reader +2 "Takes longer to read books." -
File:TraitThinskinned.png Thin-skinned Negative Thick Skinned +6 "Higher chance of scratches and bites breaking the skin." -
File:TraitUnlucky.png Unlucky Negative Lucky +4 "What could go wrong for you often does." -
File:TraitWeak.png Weak Negative Strong, Stout +10 "Less knockback from melee weapons. Decreased carrying weight. -5 Strength" -
File:TraitWeakStomach.png Weak Stomach Negative Iron Gut +3 "Higher chance to have food illness." -
File:TraitNightOwl.png Night Owl Profession - - "Requires little sleep. Stays extra alert when sleeping" Security Guard Profession
File:TraitDesensitized.png Desensitized Profession - - "Does not reach states of panic" Veteran Profession
File:TraitAxeman.png Axe Man Profession - - "Better at chopping trees. Faster axe swing." Lumberjack Profession

Recommendations

Of course, what traits you pick are your choice, but some are more useful in certain situations than others. For instance, being "strong" will enable you to carry more items and hit a little harder, making it better for hauling trips while "light eater" is good for saving up your food supply.

So if you plan to live for a rather monotonous but long time (measured in years), light eater and athletic are essential, while light-drinker, brooding, short-tempered, and clumsy can be used without too much trouble.

If you plan on living for an exhilarating but a medium amount of time (measured in months), you should get strong while trading light-drinker and short-tempered.

If you want to go in guns blazing, the lucky trait gives you a better chance to amass more firepower. Make sure to loot dead zombies when you can, as with this perk they tend to drop somewhat rare items such as pistols, axes, pistol ammo, and medicines such as beta blockers.

See Also