Traits: Difference between revisions
Line 379: | Line 379: | ||
| +4 | | +4 | ||
|"Decreased container inventory capacity" | |"Decreased container inventory capacity" | ||
| -30% capacity for all containers. including boxes cupboards | |||
| -30% capacity for all containers | |- | ||
|[[File:TraitFeeble.png]] | |[[File:TraitFeeble.png]] | ||
|'''Feeble''' | |'''Feeble''' |
Revision as of 14:56, 28 March 2015
Traits are modifiers, positive and negative, available to player. Some traits are chosen individually (indicated here as 'positive' and 'negative' traits) and players are also given one or more traits, also known as occupation perks, associated with his/her choice of occupation.
The individually-chosen traits must have a sum value of 0 (or less) in order to start the game, so if the player chooses positive traits, they are also required to choose negative ones to compensate.
Traits categorized as "opposites" cannot be taken simultaneously (e.g. "Graceful" and "Clumsy").
Occupation-oriented traits (perks) cost no points, but the player must select one (and only one) occupation.
List of Traits
Image | Name | Type | Opposite | Points | Notes | Effect |
---|---|---|---|---|---|---|
File:TraitAdrenalineJunkie.png | Adrenaline Junkie | Positive | - | -8 | "Moves faster when highly panicked." | - |
File:TraitAngler.png | Angler | Hobby | - | -4 | "+1 Fishing" | Character starts with 1 point in Fishing skill. |
File:TraitAthletic.png | Athletic | Positive | Obese, Overweight | -10 | "Faster running speed. Can run longer without tiring. +4 Fitness" | - |
File:TraitBaseballPlayer.png | Baseball Player | Hobby | - | -4 | "+1 Blunt" | Character starts with 1 point in Blunt skill. |
File:TraitBrave.png | Brave | Positive | Cowardly | -4 | "Less prone to becoming panicked." | - |
File:TraitBrawler.png | Brawler | Hobby | - | -6 | "+1 Blunt +1 Blade" | Character starts with 1 point in both Blade and Blunt skills. |
File:TraitCatsEyes.png | Cat's Eyes | Positive | - | -2 | "Better vision at night" | - |
File:TraitDextrous.png | Dextrous | Positive | All Thumbs | -2 | "Transfers inventory items quickly" | - |
File:TraitEagleEyed.png | Eagle Eyed | Positive | Short Sighted | -6 | "Higher visibility arc." | Character has a wider field of view. |
File:TraitFastHealer.png | Fast Healer | Positive | Slow Healer | -6 | "Recovers faster from injuries and illnesses." | - |
File:TraitFastLearner.png | Fast Learner | Positive | Slow Learner | -6 | "Increases XP gains." | Character gains 30% more experience |
File:TraitFastReader.png | Fast Reader | Positive | Slow Reader | -2 | "Takes less time to read books" | - |
File:TraitFirstAider.png | First Aider | Hobby | - | -4 | "+1 First Aid" | Character starts with 1 point in First Aid skill. |
File:TraitFit.png | Fit | Positive | Obese, Overweight | -6 | "Faster running speed. Can run longer without tiring. +4 Fitness" | - |
File:TraitFormerScout.png | Former Scout | Hobby | - | -6 | "+1 First Aid +1 Foraging" | Character starts with 1 point in both First Aid and Foraging skills. |
File:TraitGardener.png | Gardener | Hobby | -4 | "+1 Gardening" | Character starts with 1 point in Gardening skill. | |
File:TraitGraceful.png | Graceful | Positive | Clumsy | -4 | "Makes less noise when moving" | - |
File:TraitGymnast.png | Gymnast | Hobby | - | -5 | "+1 Lightfooted +1 Nimble" | Character starts with 1 point in both Lightfooted and Nimble skills. |
File:TraitHandy.png | Handy | Hobby | - | -8 | "Faster and Stronger Constructions +1 Blunt\Blade Maintenance +1 Carpentry" | Character starts with 1 point in Carpentry and Blunt\Blade Maintenance skills. |
File:TraitHiker.png | Hiker | Hobby | - | -6 | "+1 Foraging +1 Trapping" | Character starts with 1 point in both Foraging and Trapping skills |
File:TraitHunter.png | Hunter | Hobby | - | -8 | "+1 Aiming +1 Sneaking +1 Trapping" | Character starts with 1 point in Aiming, Sneaking and Trapping skills. |
File:TraitInconspicuous.png | Inconspicuous | Positive | Conspicuous | -4 | "Less likely to be spotted by zombies" | - |
File:TraitIronGut.png | Iron Gut | Positive | Weak Stomach | -3 | "Less chance to have food illness" | - |
File:TraitKeenHearing.png | Keen Hearing | Positive | Hard of Hearing | -6 | "Larger perception radius." | - |
File:TraitLightEater.png | Light Eater | Positive | Hearty Appetite | -4 | "Needs to eat less regularly" | - |
File:TraitLowThirst.png | Low Thirst | Positive | High Thirst | -4 | "Needs less water to survive" | - |
File:TraitLucky.png | Lucky | Positive | Unlucky | -4 | "Sometimes things just go your way" | Character is more likely to find rare items, does not affect chance to get infected. |
File:TraitOrganised.png | Organised | Positive | Disorganised | -6 | "More container inventory capacity" | - |
File:TraitOutdoorsman.png | Outdoorsman | Positive | - | -2 | "Not affected by harsh weather conditions" | Character will not become ill by standing in the rain. |
File:TraitResilient.png | Resilient | Positive | Prone to Illness | -4 | "Less prone to disease. Slower rate of zombification." | - |
File:TraitRunner.png | Runner | Hobby | - | -4 | "+1 Running" | Character starts with 1 point in Running skill. |
File:TraitSelfDefenseClass.png | Self Defense Class | Hobby | - | -6 | "+1 Blunt\Blade Guard" | Character starts with 1 point in both Blunt and Blade Guard skills. |
File:TraitStout.png | Stout | Positive | Feeble,Weak | -6 | "Extra knockback from melee weapons. Increased Carrying Weight. +2 Strength" | - |
File:TraitStrong.png | Strong | Positive | Feeble,Weak | -10 | "Extra knockback from melee weapons. Increased Carrying Weight. +4 Strength" | - |
File:TraitThickSkinned.png | Thick Skinned | Positive | Thin Skinned | -6 | "Less chance of scratches and bites breaking the skin" | - |
File:TraitWakeful.png | Wakeful | Positive | Sleepyhead | -2 | "Needs less sleep" | - |
File:TraitAgoraphobic.png | Agoraphobic | Negative | - | +4 | "Gets panicked when outdoors" | - |
File:TraitAllThumbs.png | All Thumbs | Negative | Dextrous | +2 | "Transfers inventory items slowly" | - |
File:TraitAsthmatic.png | Asthmatic | Negative | - | +5 | "Faster endurance loss" | - |
File:Clasutrophobic.png | Claustrophobic | Negative | - | +4 | "Gets panicked when indoors" | - |
File:TraitClumsy.png | Clumsy | Negative | Graceful | +2 | "Makes more noise when moving" | - |
File:TraitConspicuous.png | Conspicuous | Negative | Inconspicuous | +4 | "More likely to be spotted by zombies." | - |
File:TraitCowardly.png | Cowardly | Negative | Brave | +2 | "More prone to panicking" | - |
File:TraitDeaf.png | Deaf | Negative | - | +12 | "Smaller perception radius and hearing range" | - |
File:TraitDisorganised.png | Disorganised | Negative | - | +4 | "Decreased container inventory capacity" | -30% capacity for all containers. including boxes cupboards |
File:TraitFeeble.png | Feeble | Negative | Strong, Stout | +6 | "Less knockback from melee weapons. Decreased carrying weight. -2 Strength" | - |
File:TraitHardofHearing.png | Hard of Hearing | Negative | Keen Hearing | +2 | "Smaller perception radius" | - |
File:TraitHeartyAppetite.png | Hearty Appetite | Negative | Light Eater | +4 | "Needs to eat more regularly" | - |
File:TraitHemophobic.png | Hemophobic | Negative | - | +3 | "Panics when performing First Aid on self. Cannot perform First Aid on others." | - |
File:TraitHighThirst.png | High Thirst | Negative | Low Thirst | +6 | "Needs to drink more to survive" | - |
File:TraitHypochondriac.png | Hypochondriac | Negative | - | +2 | "May develop infection symptoms without being infected." | - |
File:TraitIlliterate.png | Illiterate | Negative | - | +8 | "Cannot read" | - |
File:TraitObese.png | Obese | Negative | Athletic, Fit | +10 | "Slower running speed. Tire from running more easily -5 Fitness" | - |
File:TraitObese.png | Overweight | Negative | Athletic, Fit | +6 | "Slower running speed. Tire from running more easily -2 Fitness" | - |
File:TraitPacifist.png | Pacifist | Negative | - | +4 | "Less effective with weapons" | - |
File:TraitHypochondriac.png | Prone to Illness | Negative | Resilient | +4 | "More prone to desease. Faster rate of zombification." | - |
File:TraitRestlessSleeper.png | Restless Sleeper | Negative | - | +6 | "Slow loss of tiredness when sleeping" | - |
File:TraitShortSighted.png | Short Sighter | Negative | Eagle Sighted | +2 | "Smaller visibility arc." | - |
File:TraitSleepyhead.png | Sleepyhead | Negative | Wakeful | +4 | "Needs to sleep more often" | - |
File:TraitSlowHealer.png | Slow Healer | Negative | Fast Healer | +6 | "Recovers from wounds and illnesses more slowly" | - |
File:TraitSlowLearner.png | Slow Learner | Negative | Fast Learner | +6 | "Decreased XP gains." | - |
File:TraitSlowReader.png | Slow Reader | Negative | Fast Reader | +2 | "Takes longer to read books." | - |
File:TraitThinskinned.png | Thin-skinned | Negative | Thick Skinned | +6 | "Higher chance of scratches and bites breaking the skin." | - |
File:TraitUnlucky.png | Unlucky | Negative | Lucky | +4 | "What could go wrong for you often does." | - |
File:TraitWeak.png | Weak | Negative | Strong, Stout | +10 | "Less knockback from melee weapons. Decreased carrying weight. -5 Strength" | - |
File:TraitWeakStomach.png | Weak Stomach | Negative | Iron Gut | +3 | "Higher chance to have food illness." | - |
File:TraitNightOwl.png | Night Owl | Profession | - | - | "Requires little sleep. Stays extra alert when sleeping" | Security Guard Profession |
File:TraitDesensitized.png | Desensitized | Profession | - | - | "Does not reach states of panic" | Veteran Profession |
File:TraitAxeman.png | Axe Man | Profession | - | - | "Better at chopping trees. Faster axe swing." | Lumberjack Profession |
Recommendations
Of course, what traits you pick are your choice, but some are more useful in certain situations than others. For instance, being "strong" will enable you to carry more items and hit a little harder, making it better for hauling trips while "light eater" is good for saving up your food supply.
So if you plan to live for a rather monotonous but long time (measured in years), light eater and athletic are essential, while light-drinker, brooding, short-tempered, and clumsy can be used without too much trouble.
If you plan on living for an exhilarating but a medium amount of time (measured in months), you should get strong while trading light-drinker and short-tempered.
If you want to go in guns blazing, the lucky trait gives you a better chance to amass more firepower. Make sure to loot dead zombies when you can, as with this perk they tend to drop somewhat rare items such as pistols, axes, pistol ammo, and medicines such as beta blockers.