Apple: Difference between revisions
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===Trapping=== | ===Trapping=== | ||
{{Main|Trapping}} | {{Main|Trapping}} | ||
Apple can be used as bait in [[Trapping|traps]] to capture [[ | Apple can be used as bait in [[Trapping|traps]] to capture [[Dead Rabbit|rabbits]], [[Dead Mouse|mice]], [[Dead_Rat|rats]], and [[Dead Squirrel|squirrels]]. | ||
===Consumable properties=== | ===Consumable properties=== | ||
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===Evolved recipes=== | ===Evolved recipes=== | ||
Apple is a [[cooking]] [[Recipe | Apple is a [[cooking]] [[Recipe ingredients|ingredient]]. | ||
{{EvolvedRecipesForItem|Cake=16|FruitSalad=8|Pancakes=8|Waffles=8|Muffin=8|Pie=16|Oatmeal=4|Salad=8 | {{EvolvedRecipesForItem|Cake=16|FruitSalad=8|Pancakes=8|Waffles=8|Muffin=8|Pie=16|Oatmeal=4|Salad=8}} | ||
==Distribution== | ==Distribution== |
Revision as of 23:02, 3 September 2023
Apple is a perishable food item.
Usage
Trapping
- Main article: Trapping
Apple can be used as bait in traps to capture rabbits, mice, rats, and squirrels.
Consumable properties
Apple can be eaten, providing the player with some positive effects, however, these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Apple is a cooking ingredient.
Product | Nutrition |
---|---|
Salad |
8 |
Fruit Salad |
8 |
Pie (savory) |
16 |
Cake |
16 |
Muffin |
8 |
Pancakes |
8 |
Waffles |
8 |
Oatmeal |
4 |
Distribution
Apple is often found in refrigerators and grocery displays. As of build 41, they can also be found while foraging.
Gallery
Code
From items_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73
item Apple DisplayName = Apple, DisplayCategory = Food, Type = Food, Weight = 0.2, Icon = Apple, EvolvedRecipe = Cake:16;FruitSalad:8;Pancakes:8;Waffles:8;Muffin:8;PieSweet:16;Oatmeal:4;Salad:8, FoodType = Fruits, DaysFresh = 5, DaysTotallyRotten = 8, HungerChange = -16, ThirstChange = -7, Calories = 95, Carbohydrates = 25.13, Lipids = 0.31, Proteins = 0.47, CustomEatSound = EatingFruit, StaticModel = RoundFood_Red, WorldStaticModel = Apple_Ground,