Chips
Chips | |||||
---|---|---|---|---|---|
| |||||
General | |||||
Category | Food | ||||
Encumbrance | 0.3 | ||||
Packaged | True | ||||
Nutrition | |||||
Hunger | -15 | ||||
Calories | 720 | ||||
Carbohydrates | 72 | ||||
Proteins | 4.5 | ||||
Fat | 45 | ||||
Technical details | |||||
Item ID | See Item IDs |
Chips, also known as crisps, are a non-perishable food item.
Usage
Chips can be eaten, providing the player with some positive effects.
They are light, quick and easy to eat, making them an excellent food for long trips.
Distribution
Chips can be found in chip vending machines, general stores and houses.
Item IDs
Name | Icon | Base ID |
---|---|---|
Chips | Base.Crisps | |
Chips | Base.Crisps2 | |
Chips | Base.Crisps3 | |
Chips | Base.Crisps4 |
Gallery
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Chips Retrieved: Build 41.68
item Crisps { DisplayCategory = Food, HungerChange = -15, Weight = 0.2, Type = Food, DisplayName = Chips, Icon = Crisps, Carbohydrates = 72, Proteins = 4.5, Lipids = 45, Calories = 720, Packaged = TRUE, CantBeFrozen = TRUE, WorldStaticModel = Chips, CustomEatSound = EatingCrispy, }
Chips Retrieved: Build 41.68
item Crisps2 { DisplayCategory = Food, HungerChange = -15, Weight = 0.2, Type = Food, DisplayName = Chips, Icon = Crisps2, Carbohydrates = 72, Proteins = 4.5, Lipids = 45, Calories = 720, Packaged = TRUE, CantBeFrozen = TRUE, WorldStaticModel = Chips2, CustomEatSound = EatingCrispy, }
Chips Retrieved: Build 41.68
item Crisps3 { DisplayCategory = Food, HungerChange = -15, Weight = 0.2, Type = Food, DisplayName = Chips, Icon = Crisps3, Carbohydrates = 72, Proteins = 4.5, Lipids = 45, Calories = 720, Packaged = TRUE, CantBeFrozen = TRUE, WorldStaticModel = Chips3, CustomEatSound = EatingCrispy, }
Chips Retrieved: Build 41.68
item Crisps4 { DisplayCategory = Food, HungerChange = -15, Weight = 0.2, Type = Food, DisplayName = Chips, Icon = Crisps4, Carbohydrates = 72, Proteins = 4.5, Lipids = 45, Calories = 720, Packaged = TRUE, CantBeFrozen = TRUE, WorldStaticModel = Chips4, CustomEatSound = EatingCrispy, }