Corn: Difference between revisions
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===Evolved recipes=== | ===Evolved recipes=== | ||
Corn is a [[cooking]] [[Recipe | Corn is a [[cooking]] [[Recipe ingredients|ingredient]]. | ||
{{EvolvedRecipesForItem|Soup=14|Stew=14|StirFry=14|Burger=14|Salad=7|RoastedVegetables=14|Rice=14|Pasta=14|Burrito=7|Taco=7|}} | {{EvolvedRecipesForItem|Soup=14|Stew=14|StirFry=14|Burger=14|Salad=7|RoastedVegetables=14|Rice=14|Pasta=14|Burrito=7|Taco=7|}} | ||
Revision as of 03:07, 28 January 2024
Template:Infobox food Corn is a perishable food item.
Usage
Consumable properties
Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Corn is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
14 |
Stew |
14 |
Salad |
7 |
Stir Fry |
14 |
Roasted Vegetables |
14 |
Burger |
14 |
Rice Pot/Saucepan |
14 |
Pasta Pot/Saucepan |
14 |
Taco |
7 |
Burrito |
7 |
Sack of Corn
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Corn x12 |
0 XP | none | Sack of Corn (consumed) |
Distribution
Corn is often found in refrigerators, grocery displays and wild corn crops.
Sacks of corn can be found in grocery stores and warehouses.
Gallery
Code
Base.Corn
Source: ProjectZomboid\media\scripts\items_food.txt
item Corn
{
DisplayName = Corn,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Corn,
EvolvedRecipe = Soup:14;Stew:14;Stir fry Griddle Pan:14;Stir fry:14;Burger:7;Salad:7;Roasted Vegetables:14;RicePot:14;RicePan:14;PastaPot:14;PastaPan:14;Burrito:7;Taco:7,
FoodType = Vegetables,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -14,
ThirstChange = -4,
Calories = 88,
Carbohydrates = 26.74,
Lipids = 1.93,
Proteins = 4.68,
StaticModel = CylinderFood_Yellow,
WorldStaticModel = Corn_Ground,
}
Base.SackProduce_Corn
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Corn
{
DisplayName = Sack of Corn,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}