Corn: Difference between revisions

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===Consumable properties===
===Consumable properties===
Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish. This chance increases the closer the corn is to stale, however stale telecorn will lose its effect.
Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.


{{Consumables2
{{Consumables2

Revision as of 10:57, 15 March 2023

Corn
Corn
Corn (Rotten)
General
Category Food
Encumbrance
Heavy Load
0.2
Days until stale 5 days
Days until rotten 3 days
Nutrition
Hunger
Hunger
-14
Thirst
Thirst
-4
Calories
Calories
88
Carbohydrates
Carbohydrates
26.74
Proteins
Proteins
4.68
Fat
Fat
1.93
Technical details
Item ID Base.Corn

Corn is a perishable food item.

Usage

Consumable properties

Corn can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Template:Consumables2

Crafting

Main article: Cooking

Evolved recipes

Corn is a cooking ingredient.

Product Nutrition
Soup
Soup
14
Stew
Stew
14
Salad
Salad
7
Stir Fry
Stir Fry
14
Roasted Vegetables
Roasted Vegetables
14
Burger
Burger
14
Rice Pot/Saucepan
Rice Pot/Saucepan
14
Pasta Pot/Saucepan
Pasta Pot/Saucepan
14
Taco
Taco
7
Burrito
Burrito
7

Distribution

Corn is often found in refrigerators, grocery displays and wild corn crops.

Gallery

Code

From item_food.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.73

	item Corn
		DisplayName = Corn,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.2,
		Icon = Corn,
		EvolvedRecipe = Soup:14;Stew:14;Stir fry Griddle Pan:14;Stir fry:14;Burger:7;Salad:7;Roasted Vegetables:14;RicePot:14;RicePan:14;PastaPot:14;PastaPan:14;Burrito:7;Taco:7,
		FoodType = Vegetables,
		DaysFresh = 5,
		DaysTotallyRotten = 8,
		HungerChange = -14,
		ThirstChange = -4,
		Calories = 88,
		Carbohydrates = 26.74,
		Lipids = 1.93,
		Proteins = 4.68,
		StaticModel = CylinderFood_Yellow,
		WorldStaticModel = Corn_Ground,

See also