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{{Header|Project Zomboid|Game mechanics|Character|Skills}}
{{Page version|41.78.16}}
{{About|farming skill|fertilizers and seeds|Gardening|gardening tools|Tools#Gardening}}
{{Infobox skill
|name=Farming
|icon=TZ IndieStoneNPK.png
|type=Crafting
|modifies=More crop information on inspection
}}
[[File:Spiffo Farming.png|thumb|Spiffo enjoys being self-sustainable]]
'''Farming''' is one of the [[skills]], added to [[Project Zomboid]] in [[RC 2.9.1|RC2.9]], allowing the [[player]] to sow seeds and create a sustainable way to gather food. Farming is also influenced by the seasons system, meaning crops will yield more in summer than in winter.
 
===Farming skill benefits===
Increasing the farming skill provides additional information about the crop status when the crop info is viewed (right-click -> Info).
 
At skill level 0, the player cannot discern much useful information about the crop they just planted, and rookie farmers have to rely on visual cues about the plant status.
{| class="wikitable theme-red"
|-
! Farming level !! Benefit
|-
| 1 ||
|-
| 2 || Current growth phase shows the name. Crop health becomes color coded.
|-
| 3 ||
|-
| 4 || Water level becomes color coded and shows a bar graphic. Disease (if present) shows the name. Hovering the mouse cursor over the crop shows the water level.
|-
| 5 || Current growth phase shows the number/7. Health shows a number/100. The water level shows a number/100 including mouse cursor.
|-
| 6 || Disease (if present) shows a number/100.
|-
| 7 ||
|-
| 8 || Next growth phase shown in number of hours.
|-
| 9 ||
|-
| 10 ||
|}
 
===Increasing farming skill===
''You only gain farming skill XP when the player successfully harvests a crop they planted.'' No other actions (watering, checking, digging, or planting) give any farming XP.
 
Farming experience is gained based upon the crop's health divided by 2, +25 if the crop is in good condition, -15 if it's in bad condition, up to a maximum of 100 XP.
 
'''''From CFarmingSystem.lua (Project Zomboid directory/media/lua/client/Farming/):'''''
<pre>
-- add xp, depending on the health of the plant
function CFarmingSystem:gainXp(player, luaObject)
local xp = luaObject.health / 2
if luaObject.badCare == true then
xp = xp - 15
else
xp = xp + 25
end
if xp > 100 then
xp = 100
elseif xp < 0 then
xp = 0
end
player:getXp():AddXP(Perks.Farming, xp)
end
</pre>
 
==Farming guide==
[[File:Tomato Crop Row.png|x64px|thumb|The crop growth stages of Tomato plants]]
[[File:Tomato Crop Row.png|x64px|thumb|The crop growth stages of Tomato plants]]


== Summary ==
===Why farm?===
The '''Farming''' skill is part of a system added to Project Zomboid in RC2.9. The player has the option of sowing seeds with a [[trowel]] to create a sustainable way to gather food. Farming is also influenced by the seasons system, meaning crops will yield more in summer than winter.
No matter how good you are at scavenging, eventually all the food on the map will be exhausted. Once the power fails, a significant portion of the usable food will rot and become inedible. You cannot continue to survive without finding new, sustainable sources of food. Currently, in Project Zomboid, you have four options: 1) [[Farming]], 2) [[Fishing]], 3) [[Foraging]], and, 4) [[Trapping]]. Of these, farming requires the most work, but also appears to give the most rewards. Combining your harvested crops with fish or trapped animals can make significant meals that will replenish hunger, thirst, and unhappiness simultaneously.


=== Farming Skill Benefits ===
===Step 1: character creation===
Increasing the farming skill provides more information about the crop status when the crop info is viewed (right-click -> Info).  
This step can often be skipped, however choosing the right occupation and traits can rapidly increase the rate at which it takes to level up the farming skill. There is only one of each occupation and trait that will help with farming. The farmer occupation will give the player 3 farming skill levels, but it will also give an experience boost to that skill. This bonus ''cannot'' be gained after the character is created. This is the same for every major skill.
At skill level 0, the player cannot discern much useful information about the crop he/she just planted, and rookie farmers have to rely on visual cues about the plant status. At skill level 5 all info is shown, including but not limited to: hydration level, growth phase, time left to reach the next growth phase, potential diseases types and plant infection levels for the diseases. In addition, at level 5 if a plant has a detrimental status, such as disease or drought, it is signified to the player with a hovering icon when the player character simply stands next to the affected plant for a moment. As such, players with 5 points in farming can check crops for any ill effects just by standing still.  


=== Increasing Farming Skill ===
'''Starting skill level and experience boost'''
'''You only gain farming skill XP when the player successfully harvests a plant he/she planted.''' No other actions (watering, checking, digging, or planting) give any farming XP.
:Level 0 - 25% (Default for all skills)
:Level 1 - 75%
:Level 2 - 100%
:Level 3+ - 125%
Therefore, the farmer occupation will give a major advantage if the player wishes to live their life on a farm.


== Farming Guide ==
'''Occupations'''
{| class="wikitable theme-red unsortable" style="text-align: center;"
|-
! style="width: 120px;" | Name
! class="sortable" | Starting points
! style="width: 100px;" | Major skills
! style="width: 200px;" | Description
! Notes
|-
| [[File:profession_farmer2.png|link=Occupation#Farmer|Farmer]] [[Occupation#Farmer|Farmer]]
| 2
| +3 Farming
| Can make [[Mildew Spray]] and [[Insecticide Spray]].
| Usually not the obvious choice when creating a new character, but picking this occupation will certainly make farming more rewarding.
|}


=== Why Farm? ===
'''Traits'''
No matter how good you are at scavenging, eventually all of the food on the map will be exhausted. Once the power fails, a significant portion of the usable food will rot and become inedible. You cannot continue to survive without finding new, sustainable sources of food. Currently in Project Zomboid, you have four options: 1) [[Farming]], 2) [[Fishing]], 3) [http://pzwiki.net/w/index.php?title=Foraging&action=edit&redlink=1 Foraging], and, 4) [[Trapping]]. Of these, farming requires the most work, but also appears to gives the most rewards. Combining your harvested crops with fish or trapped animals can make significant meals that will replenish hunger, thirst, and unhappiness simultaneously.
{| class="wikitable theme-red unsortable" style="text-align: center;"
|-
! Name
! Cost
! Description
! Notes
|-
| [[File:trait_gardener.png|link=Traits#Hobbies|Gardener|left]] [[Gardener]]
| -4
| +1 Farming
| Able to make the [[Mildew Spray]] and [[Insecticide Spray]] without reading ''[[The Farming Magazine]]''.
|}


=== Step 1: Collecting Materials ===
===Step 2: collecting materials===
To start farming at all you will need:
To start farming at all, you will need:
<br />


# A [[trowel]][[File:trowel.png|24px]]
#A tool with [[Item tags#DigPlow|Dig Plow]] tag.
# Seeds [[File:Carrot Seeds Packet.png|24px]] (the more seeds and the larger the variety the better)
#[[Gardening#Seeds|Seeds]] (the more seeds and the larger the variety the better).
# Something that can hold water
#Something that can [[Water containers|hold water]].
<br />


Additional items that will help you to sustain your farming over long periods are:
Additional items that will help to sustain a farm over long periods are:
* Rain barrels (level 4 carpentry barrels preferred)
*[[Fertilizer]]
* Walls
*[[Rain Collector Barrel]]
* Spade and empty sandbags (to relocate dirt, if necessary)
*[[Wooden Wall|Walls]]
* Watering can(s)
*[[Containers#Composter|Composter]]
* Empty spray cans (two (2) minimum)
*[[Sack]]
* Cigarettes
*[[Gardening Spray Can]] x2
* Milk packages
*[[Cigarettes]]
* Fertilizer
*[[Milk Package]]
<br />


=== Step 2: Preparing Your Garden ===
===Step 3: preparing your garden===
==== Choose a good location for your farm: ====
====Choose a good location for your farm====
* Zombies can trample your crops. This will damage or kill them.  
*Zombies can trample your crops. This will damage or kill them.
* You must plant in a place where zombies can't get to them while still allowing sunlight in.
**Players can safely walk over crops without trampling them.
** One option is to build walls around the area you will plant in.
*You must plant in a place where zombies can't get to them while still allowing sunlight in.
** Another option is to plant on top of a second story where zombies cannot access easily.
**One option is to build walls around the area you will plant in.
<br />
**Another option is to plant on top of a second story where zombies cannot access easily.


==== Moving dirt: ====
====Moving dirt (optional)====
# To move dirt to your chosen location you need to have a Spade and empty sandbags.
#To move dirt to your chosen location, you need to have a shovel and sacks.
# Equip the spade in both hands
#Equip the shovel in both hands
# Put the sandbags in your main inventory.
#Put the sacks in your main inventory.
# Right click on an area with dirt (grass is a safe bet, but there is only one layer of usable dirt per tile)
#Right-click on an area with dirt (grass is a safe bet, but there is only one layer of usable dirt per tile)
# Click "Take some dirt -> Empty Sand bag." Each sandbag can hold four (4) tiles of dirt.
#Click "Take some dirt -> Sack." Each sack can hold four (4) tiles of dirt.
# Right click on the tile you want to drop the dirt on.
#Right-click on the tile you want to drop the dirt on.
# Click "Spill dirt -> Dirt bag."
#Click "Spill dirt -> Dirt bag."
<br />


Repeat until you have enough tiles for the amount of crops you want to plant.
Repeat until you have enough tiles for the amount of crops you want to plant.
<br />


Note: You may want to put space between your farming plots to prevent the spread of disease. See more about disease below.
Note: You may want to put space between your farming plots to prevent the spread of disease. See more about disease below. Alternatively, you can treat diseases before they spread, without the need for spacing
 
====Preparing the dirt tiles====
#Make sure the [[Item tags#DigPlow|plowing tool]] is in the main inventory.
#Right click on a nearby section of land, and then select "Dig".
#A patch of dirt with three furrows should appear.
{{Crafting/sandbox2
|plowed_land
}}
 
===Step 4: planting crops===
====Seed packets====
If you found seed packets, you will need to open them. This will give you the loose seeds that you will plant.
#Put a Seed Packet in your main inventory.
#Right click on the seed packet and select "Open Packet of…"
#Make sure your loose seeds are in your '''main''' inventory
{{Crafting/sandbox2
|broccoli_seeds
|cabbage_seeds
|carrot_seeds
|potato_seeds
|radish_seeds
|strawberry_seeds
|tomato_seeds
}}
 
====Planting seeds====
#Verify you have some sort of water in your inventory to water your seeds with. You will generally need 50+ units of water per tile.
#Right click on a tile you've tilled (a tile with three furrows).
#Click "Sow Seed -> <Crop Name>"
#Right click on the newly planted seeds and select "Info." Leave this window open to the side so you can see how well watered your crops are.
#Immediately water the crop by right-clicking and choosing "Water -> <Number>". It is recommended to water all crops with at least 50 units of water. Alternatively, players can sow fresh seeds while it is already raining.
#Continue watering in 5-10 unit increments until the crop info box says, "Well Watered."
{{Crafting/sandbox2
|broccoli_(crop)
|cabbages
|carrots_(crop)
|potatoes
|radishes
|strawberry_plant
|tomato_(crop)
}}
 
===Step 5: growing crops ===
====Watering====
Remember to keep your crops in the "Well Watered" state. You will need to check them at least once per day, unless it is raining. A watering can will speed up this process significantly.
 
If you're low on water, you will have to hope that it rains often enough to keep your crops watered. Placing [[Rain Collector Barrel]]s around your garden to collect rain will be necessary to make sure you don't lose a harvest of crops and starve. Place them near your garden so you don't have to walk far to fill up your watering can. If you haven't got a high enough [[carpentry]] skill, a variety of [[Water containers|water storage]] containers have a ''rain factor'', which allows them to be filled when placed in the rain.
 
====Growing time====
Crops will take different lengths of time to grow depending on what seeds are planted. The growing phases in the game are divided into 7. The current phase's numerical value is visible from farming level 5 onwards.
Crops can be harvested in growing phase 6 or 7, except for Strawberries and Tomatoes, which can only be harvested in phase 7. Seeds are only acquired when harvesting a crop in phase 7. Once a crop reaches phase 7, the next phase is actually "rotten", with the hours remaining visible in the info window with sufficient farming skill level. See the table below for estimates on this duration.
 
Broccoli, cabbage, carrots, and radishes share the same progress through basic stages of growth:


<br />
*Seedling (Phases 1 to 2)
*Young (Phases 3 to 5)
*Ready to Harvest (Phase 6)
*Seed-bearing (Phase 7)


==== Preparing the dirt tiles: ====
Potatoes and Strawberries differ slightly through their stages:
# Make sure the [[trowel]][[File:trowel.png|24px]] is in the main inventory.
# Right click on a nearby section of land, and then select "Dig".
# A patch of dirt with three furrows should appear.
{| class="wikitable sortable" style="text-align:center;"
|-
! Output
! class="unsortable" | Ingredients
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|5000}}
|}
<br />
<br />


=== Step 3: Planting Crops ===
*Seedling (Phases 1 to 2)
==== Seed Packets ====
*Young (Phases 3 to 5)
If you found seed packets, you will need to open them. This will give you the loose seeds that you will plant.
*Blooming (Phase 6)
# Put a Seed Packet in your main inventory[[File:Carrot Seeds Packet.png|24px]]
*Seed-bearing (Phase 7)
# Right click on the seed packet and select "open seed packet."
# Make sure your loose seeds[[File:Radish Seeds.png]] are in your MAIN inventory
{| class="wikitable sortable" style="text-align:center;"
|-  
! Output
! class="unsortable" | Ingredients
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|5001}}
|}
<br />


==== Planting Seeds ====
Tomatoes also have different stages:
# Verify you have some sort of water in your inventory to water your seeds with. You will generally need 50+ units of water per tile.
# Right click on a tile you've tilled (a tile with three furrows).
# Click "Sow Seed -> <Crop Name>"
# Right click on the newly planted seeds and select "Info." Leave this window open to the side so you can see how well watered your crops are.
# Immediately water the crop by right clicking and choosing "Water -> <Number>". I suggest you start by watering all crops with at least 50 units.
# Continue watering in 5-10 unit increments until the crop info box says "Well Watered."
{| class="wikitable sortable" style="text-align:center;"
|-
! Output
! class="unsortable" | Ingredients
! class="unsortable" | Description
! Crafting Level
{{RecipeLookup|5014}}
|}
<br />
<br />


=== Step 4: Growing Crops ===
*Seedling (Phases 1 to 2)
==== Watering ====
*Young (Phases 3 to 6)
Remember to keep your crops in the "Well Watered" state. You will need to check them at least once per day unless it is raining. A watering can will speed up this process significantly.
*Seed-bearing (Phase 7)
<br />
If you're low on water, you will have to hope that it rains often enough to keep your crops watered. Placing [[Rain Collector Barrel]]s[[File:RainCollectorBarrel.png|24px]] around your garden to collect rain will be necessary to make sure you don't lose a harvest of crops and starve. Place them near your garden so you don't have to walk far to fill up your watering can.
<br />
<br />
SPOILER: Although it takes half a [[Watering Can]] / [[Gardening spray can]] (20 units of water) to bring a crop to a Well Watered / 100% state, using 4 [[A Mug of Water|mugs of water]] (4 units of water) to water a crop will yield the same result.
<br />
==== Growing Time ====
Crops will take different lengths of time to grow depending on what seeds are planted. Crops progress through basic stages of growth:
# Seedling
# Young  
# Fully Grown
# Ready to Harvest
# Seed-bearing (NOT "In bloom")


<br />
====Crop specifications====
==== Crop Specifications ====
{| class="wikitable theme-red sortable" style="text-align: center;"
{| class="wikitable"
|-
|-
! Crop !! Minimum Water !! Maximum Water !! Average Days Until Harvest !! Additional Days for Seeds !! Required Seeds !! Days to Rot
! Crop
! Minimum water
! Maximum water
! Average days until harvest
! Additional days for seeds
! Required seeds
! Days to rot
|-
|-
| [[Carrot]] || 35 || 65 || 15 || ? || 12 || ?
| [[Carrot]] || 35 || 85 || 10 || 2 || 12 || 10
|-
|-
| [[Broccoli]] || 70 || - || 23 || 3 || 6 || 5
| [[Broccoli]] || 70 || - || 23 || 5 || 6 || 10
|-
|-
| [[Radish]] || 45 || 75 || 6 || ? || 6 || ?
| [[Radish]] || 45 || 85 || 12 || 3 || 6 || 9
|-
|-
| [[Strawberry]] || 85 || - || 22 || ? || 12 || 3
| [[Strawberry]] || 85 || - || 28 || 5 || 12 || 10
|-
|-
|[[Tomato]] || 75 || - || 17 || ? || 4 || 5
| [[Tomato]] || 75 || - || 24 || N/A || 4 || 10
|-
|-
| [[Potato]] || 65 || - || 17 || 3 || 4 || 8
| [[Potato]] || 65 || - || 20 || 4 || 4 || 2
|-
|-
| [[Cabbage]] || 85 || - || 6 || 1 || 9 || 3
| [[Cabbage]] || 85 || - || 10 || 2 || 9 || 2
|}
|}


NOTE: Carrots and Radishes for the first phase need more water to start out. About 75 or 80 percent and then use the guide above for the rest of the phases.
'''NOTE''': Strawberries when harvested go back to stage 2 instead of being removed.
 
'''NOTE''': Carrots and radishes need more water to start out: carrots min 80 in phase 1 and 70 in phase 2, radishes min 70 in phase 1.
 
The growing time per phase is configured as follows:
 
Carrots: 50-55h
 
Broccoli: 103-117h
 
Radishes: 56-62h
 
Strawberry: 103-131h
 
Tomatoes: 89-103h


{| class="wikitable sortable" style="text-align:center;"
Potatoes: 89-103h


<br />
Cabbage: 46-52h


==== Fertilizer ====
====Fertilizer====
Fertilizing your crops will help them grow more quickly. If you use [[Items#Farm_Tools|NPK Fertilizer]] [[File:Fertilizer.png|24px]], it will remove 20 hours off of the current growth cycle of the plant. If there are less than 20 hours remaining on that growth cycle, it will immediately proceed to the next level and the extra hours will be lost. Generally, fertilizer is hard to come by for the large farms needed to sustain yourself, so it should only be used in an emergency to speed plant growth when food is getting scarce. Using too much fertilizer on a plant will kill it (4 or 5 uses).
Fertilizing your crops will help them grow more quickly. If you use [[NPK Fertilizer]] [[File:TZ_IndieStoneNPK.png]], it will remove 20 hours off the current growth cycle of the plant. If there are less than 20 hours remaining on that growth cycle, it will immediately proceed to the next level and the extra hours will be lost. Generally, fertilizer is hard to come by for the large farms needed to sustain yourself, so it should only be used in an emergency to speed plant growth when food is getting scarce. Using too much fertilizer on a plant will kill it (4 or 5 uses).
<br />
<br />


== Threats to Crops ==
You can make your own fertilizer as long as you have level 2 of [[carpentry]] and some rotten food. You'll need to build a [[composter]]. Once you have built it you can place perishable food that has gone rotten inside, usually it takes 2 weeks to get some fertilizer, you'll need a sack to get the fertilizer, and then you can use it on your plants.
[[File:Crops Broken.png|thumb|Trampled Crops]]


=== Zombies ===
==Threats to crops==
* Your immediate problem is the constant threat of zombies. Zombies can trample your crops and force your hard work (and [[water]]) into waste. Keep zombies away from your crops.
[[File:Crops Broken.png|thumb|Trampled crops]]
* Zombies may go inside some of your nearly-grown crops and may try to ambush you.
* Try to plant in a secure location and always check for zombies in your crops before turning your back to the crops.
* Crawlers (the zombies that crawl on the ground rather than walk around) may go unseen in almost-fully grown crops.
<br />


=== Plant Diseases ===
===Zombies===
* There are currently three diseases in Project Zomboid: 1) Mildew, 2) Insects, and 3) Devil's Water Fungi (DWF)
*Your immediate problem is the constant threat of zombies. Zombies can trample your crops and force your hard work (and [[water]]) into waste. Keep zombies away from your crops.
* These diseases will slow the growth of your plants, possibly kill them, and/or cause them to produce a smaller harvest than normal.
*Players can safely walk over crops without trampling them.
* You can combat mildew and insects with a spray.
*Try to plant in a secure location and always check for zombies in your crops before turning your back to the crops.
* Devil's Water Fungi cannot be eliminated with a spray. Any tiles with DWF must be dug up and replanted to remove the disease.
*Crawlers (the zombies that crawl on the ground rather than walk around) may go unseen in almost-fully grown crops.
<br />
*Growing crops on patches with zombie blood causes the seedlings to become instantly "sickly".


Plants can be afflicted by the diseases listed above, and diseases can jump from plant to plant in close proximity. Strawberries have been reported to be particularly susceptible to disease. The best solutions to keeping disease to a minimum are to treat all infestations as soon as they appear, and to either grow strawberries in an area that is totally separate from your other plants (preferably enclosed within walls and a door), or not to grow strawberries at all. When a character's Gardening skill is Level 5, you can see icons denoting the diseases (denoted by a fly icon for Pest Flies, and a Red Cross icon for Mildew) and see them as they move from square to square. Even a square that is not currently cultivated can have a disease icon floating above it, as it looks for a new plant to infect. To resolve this, it is suggested to dig that square, sow it with seeds such as fast-growing cabbage, and then to immediately treat any diseases that appear.
===Plant diseases===
<br />
*There are currently three diseases in Project Zomboid: 1) Mildew, 2) Insects, and 3) Devil's Water Fungi (DWF)
<br />
*These diseases will slow the growth of your plants, possibly kill them, and/or cause them to produce a smaller harvest than normal.
*You can combat mildew and insects with a spray.
*Devil's Water Fungi cannot be eliminated with a spray. In order to cure it, the plant must be dehydrated below 90% of the Minimum Water level. For example, a Potato plant requires at least 65 units of water. 90% of 65 is 58, rounded down. That is, 65 × 0.9 = 58. Therefore, your Potato plant must be below 58 units of water for Devil's Water Fungi to begin to cure. It will cure at a rate of 2 points for every interval the plant consumes water (default is 5 hours). Depending on the growth stage of the plant, if you choose not to build a shelter over the plant to avoid rain, it may be best to dig up the plant and start over. Or harvest it if it's ready, as DWF can spread to other plants.


==== Plant Disease Problems ====
Plants can be afflicted by the diseases listed above, and diseases can jump from plant to plant within a 1 tile radius (including diagonals). Strawberries have been reported to be particularly susceptible to disease. The best solutions to keeping disease to a minimum are to treat all infestations as soon as they appear. Furthermore, to either grow strawberries in an area that is totally separate from your other plants (preferably enclosed within walls and a door), or not to grow strawberries at all.
* ''Mildew'' causes your plants to mature more slowly than they would normally.
* ''Insects'' cause a growing plant to consume more water. Affected plants will need considerably more water and attention than healthy plants.
* '''Devil's Water Fungi (DWF)''' is arguably the biggest danger to your garden since it causes plants that are harvested to give smaller yields than healthy plants, and there is no countermeasure to fight it with, so it can quickly get out of control. DWF regularly occurs on plants that have been infected with either Mildew or Pest Flies for some time, so keep those two diseases under control and it should keep DWF to a minimum. Unless a plant is very close to harvesting, it is usually worth removing plants affected with DWF as soon as possible since the biggest threat is that of DWF spreading to your other plants.
<br />


==== Making Plant Disease Cures ====
====Plant disease problems====
{| class="wikitable sortable" style="text-align:center;"
*''Mildew'' causes your plants to mature more slowly than they would normally.
|-
*''Insects'' cause a growing plant to consume more water. Affected plants will need considerably more water and attention than healthy plants.
! Output
*'''Devil's Water Fungi (DWF)''' is arguably the biggest danger to your garden since it causes plants that are harvested to give smaller yields than healthy plants. The only cure is to dehydrate the diseased plant by keeping it below 10% of the Minimum Water required for that plant type. DWF regularly occurs on plants that have been infected with either Mildew or Pest Flies for some time, so keep those two diseases under control and it should keep DWF to a minimum. Unless a plant is very close to harvesting, it is usually worth removing plants affected with DWF as soon as possible since the biggest threat is that of DWF spreading to your other plants.
! class="unsortable" | Ingredients
! class="unsortable" | Description
! Level
{{RecipeLookup|5016}}
{{RecipeLookup|5017}}
|}
<br />


=== Plant Health ===
====Making plant disease cures====
When you sow seeds to grow crops, a plant's starting health is determined by your Farming skill. The higher your skill, the higher the starting health. The health, as denoted as a percentage, increases slowly over time, unless affected by disease or lack of water. Healthy plants that are slower growing are more likely to eventually reach a maximum health of 100 than faster growing ones, such as Cabbage.
Either the [[Traits#Hobbies|gardening trait]], [[Occupation#Farmer|farmer profession]] or have read [[The Farming Magazine]] are needed to craft these items. Once a cure is depleted, an empty spray can is available again.
{{Crafting/sandbox2
|insecticide_spray
|mildew_spray
}}
Note: Even rotten milk can be used to make Mildew Spray.


The health of a plant determines how many fruits/vegetables and seeds you receive upon harvesting it. Seeds are given to the character when a plant is harvested during its seed-bearing phase; this is the last phase of a plant's life, and appears after the plant is able to be harvested solely for food.
===Plant health===
When you sow seeds to grow crops, a plant's starting health is determined by your farming skill. The higher your skill, the higher the starting health. The health, as denoted as a percentage, increases slowly over time, unless affected by disease or inappropriate water levels. Currently, radishes and carrots have a maximum water level and thus can be overwatered, causing them to lose health. Thus, it is recommended to grow these crops in an indoors/roofed farm area, so that rain doesn't cause them to lose health from overwatering.


The health of a plant determines the size of the yield upon harvest. Seeds are given to the character when a plant is harvested during its seed-bearing phase; this is the last phase of a plant's life, and appears after the plant can be harvested solely for food.


<br />
Health levels from least to highest are: Healthy, Flourishing, Verdant, Thriving (not a complete list)
<br />


== Farm Equipment ==
Water levels from driest to wettest are: Parched, Dry, Thirsty, Fine, Well watered
{| class="wikitable sortable" style="text-align:center;" <br />


=== Seed Packets ===
==Farm equipment==
|-  
===Seed packets===
{| class="wikitable theme-red sortable" style="text-align:center;"
|-
! Item
! Item
! class="unsortable" | Description
! class="unsortable" | Description
|-
|-
|[[File:Broccoli Seeds Packet.png|32px]]
|[[File:TZ_SeedpackBroccoli.png]]
[[Broccoli Seeds Packet]]
[[Broccoli Seeds Packet]]
|A packet of seeds opened to obtain 50 broccoli seeds.
|A packet of seeds opened to obtain 50 broccoli seeds.
|-
|-
|[[File:Cabbage Seeds Packet.png|32px]]
|[[File:TZ_SeedpackCabbageLettuce.png]]
[[Cabbage Seeds Packet]]
[[Cabbage Seeds Packet]]
|A packet of seeds opened to obtain 50 cabbage seeds.
|A packet of seeds opened to obtain 50 cabbage seeds.
|-
|-
|[[File:Carrot Seeds Packet.png|32px]]
|[[File:TZ_SeedpackCarrots.png]]
[[Carrot Seeds Packet]]
[[Carrot Seeds Packet]]
|A packet of seeds opened to obtain 50 carrot seeds.
|A packet of seeds opened to obtain 50 carrot seeds.
|-
|-
|[[File:Radish Seeds Packet.png|32px]]
|[[File:TZ_SeedpackLRRadish.png]]
[[Radish Seeds Packet]]
[[Radish Seeds Packet]]
|A packet of seeds opened to obtain 50 radish seeds.
|A packet of seeds opened to obtain 50 radish seeds.
|-
|-
|[[File:Strawberry Seeds Packet.png|32px]]
|[[File:TZ_SeedpackStrewberries.png]]
[[Strawberry Seeds Packet]]
[[Strawberry Seeds Packet]]
|A packet of seeds opened to obtain 50 strawberry seeds.
|A packet of seeds opened to obtain 50 strawberry seeds.
|-
|-
|[[File:Tomato Seeds Packet.png|32px]]
|[[File:TZ_SeedpackTomatoes.png]]
[[Tomato Seeds Packet]]
[[Tomato Seeds Packet]]
|A packet of seeds opened to obtain 50 tomato seeds.
|A packet of seeds opened to obtain 50 tomato seeds.
|-
|-
|[[File:Potato Seeds Packet.png|32px]]
|[[File:TZ_SeedpackPotatoes.png]]
[[Potato Seeds Packet]]
[[Potato Seeds Packet]]
|A packet of seeds opened to obtain 50 potato seeds.
|A packet of seeds opened to obtain 50 potato seeds.
|}
|}


{| class="wikitable sortable" style="text-align:center;"  
===Seeds===
=== Seeds ===
{| class="wikitable theme-red sortable" style="text-align: center;"
|-  
|-
! Item
! Item
! class="unsortable" | Description
! class="unsortable" | Description
|-
|-
|[[File:Broccoli Seeds.png|32px]]
|[[File:TZ_BroccoliSeeds.png]]
[[Broccoli Seeds]]
[[Broccoli Seeds]]
|Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.
|Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.
|-
|-
|[[File:Cabbage Seeds.png|32px]]
|[[File:TZ_CabbageLettuceSeeds.png]]
[[Cabbage Seeds]]
[[Cabbage Seeds]]
|Some seeds that are used to grow and harvest cabbage at the cost of the character's water supply.
|Some seeds that are used to grow and harvest cabbage at the cost of the character's water supply.
|-
|-
|[[File:Carrot seeds loose.png|32px]]
|[[File:TZ_CarrotSeeds.png]]
[[Carrot Seeds]]
[[Carrot Seeds]]
|Some seeds that are used to grow and harvest carrots at the cost of the character's water supply.
|Some seeds that are used to grow and harvest carrots at the cost of the character's water supply.
|-
|-
|[[File:Radish Seeds.png|32px]]
|[[File:TZ_LRRadishSeeds.png]]
[[Radish Seeds]]
[[Radish Seeds]]
|Some seeds that are used to grow and harvest radish at the cost of the character's water supply.
|Some seeds that are used to grow and harvest radish at the cost of the character's water supply.
|-
|-
|[[File:Strawberry Seeds.png|32px]]
|[[File:TZ_StrewberrySeeds.png]]
[[Strawberry Seeds]]
[[Strawberry Seeds]]
|Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.
|Some seeds that are used to grow and harvest strawberries at the cost of the character's water supply.
|-
|-
|[[File:Tomato Seeds.png]]
|[[File:TZ_TomatoSeeds.png]]
[[Tomato Seeds]]
[[Tomato Seeds]]
|Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply.
|Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply.
|-
|-
|[[File:Potato Seeds.png|32px]]
|[[File:TZ_PotatoSeeds.png]]
[[Potato Seeds]]
[[Potato Seeds]]
|Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply.
|Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply.
|}
|}


{| class="wikitable sortable" style="text-align:center;"  
===Farm tools===
=== Farm Tools ===
{| class="wikitable theme-red sortable" style="text-align: center;"
|-  
|-
! Item
! Item
! class="unsortable" | Description
! class="unsortable" | Description
|-
|-
|[[File:Gardening spray can.png|32px]]
|[[File:TZ_GardeningSprayCan.png]]
[[Gardening Spray Can]]
[[Gardening Spray Can]]
|A can that can hold water. It is used to water the crops.
|A can that can hold water. It is used to water the crops.
|-
|-
|[[File:Watering can.png|32px]]
|[[File:TZ_WateringCan.png]]
[[Watering Can]]
[[Watering Can]]
|A container that can hold water. It can also be used to water the crops.
|A container that can hold water. It can also be used to water the crops.
|-
|-
|[[File:trowel.png|32px]]
|[[File:TZ_GardenTrowel.png]]
[[Trowel]]
[[Trowel]]
|A small metal shovel. It is used to till the soil.
|A small metal shovel. It is used to till the soil.
|}
|}


==See also==
*[[Carpentry]]
*[[Foraging]]
*[[Fishing]]
*[[Crafting]]
{{Navbox stats|skills}}


[[Category:Gameplay]]
[[Category:Guides]]
[[Category:Guides]]
[[Category:Farming]]
== History ==
{| class="wikitable" width="550" style="text-align:center;"
|-
! Alpha || 
|-
| RC 2.9 || Added to the Vanilla game.
|}
==See Also==
* [[Crafting]]
{{Navbox/Farming}}
[[Category:The_Game_World]]
[[Category:Farming]]
[[Category:Farming]]

Latest revision as of 00:35, 22 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about farming skill. For fertilizers and seeds, see Gardening. For gardening tools, see Tools.
Farming
Farming
General
Type
Crafting
Modifies
More crop information on inspection
Spiffo enjoys being self-sustainable

Farming is one of the skills, added to Project Zomboid in RC2.9, allowing the player to sow seeds and create a sustainable way to gather food. Farming is also influenced by the seasons system, meaning crops will yield more in summer than in winter.

Farming skill benefits

Increasing the farming skill provides additional information about the crop status when the crop info is viewed (right-click -> Info).

At skill level 0, the player cannot discern much useful information about the crop they just planted, and rookie farmers have to rely on visual cues about the plant status.

Farming level Benefit
1
2 Current growth phase shows the name. Crop health becomes color coded.
3
4 Water level becomes color coded and shows a bar graphic. Disease (if present) shows the name. Hovering the mouse cursor over the crop shows the water level.
5 Current growth phase shows the number/7. Health shows a number/100. The water level shows a number/100 including mouse cursor.
6 Disease (if present) shows a number/100.
7
8 Next growth phase shown in number of hours.
9
10

Increasing farming skill

You only gain farming skill XP when the player successfully harvests a crop they planted. No other actions (watering, checking, digging, or planting) give any farming XP.

Farming experience is gained based upon the crop's health divided by 2, +25 if the crop is in good condition, -15 if it's in bad condition, up to a maximum of 100 XP.

From CFarmingSystem.lua (Project Zomboid directory/media/lua/client/Farming/):

-- add xp, depending on the health of the plant
function CFarmingSystem:gainXp(player, luaObject)
	local xp = luaObject.health / 2
	if luaObject.badCare == true then
		xp = xp - 15
	else
		xp = xp + 25
	end
	if xp > 100 then
		xp = 100
	elseif xp < 0 then
		xp = 0
	end
	player:getXp():AddXP(Perks.Farming, xp)
end

Farming guide

The crop growth stages of Tomato plants

Why farm?

No matter how good you are at scavenging, eventually all the food on the map will be exhausted. Once the power fails, a significant portion of the usable food will rot and become inedible. You cannot continue to survive without finding new, sustainable sources of food. Currently, in Project Zomboid, you have four options: 1) Farming, 2) Fishing, 3) Foraging, and, 4) Trapping. Of these, farming requires the most work, but also appears to give the most rewards. Combining your harvested crops with fish or trapped animals can make significant meals that will replenish hunger, thirst, and unhappiness simultaneously.

Step 1: character creation

This step can often be skipped, however choosing the right occupation and traits can rapidly increase the rate at which it takes to level up the farming skill. There is only one of each occupation and trait that will help with farming. The farmer occupation will give the player 3 farming skill levels, but it will also give an experience boost to that skill. This bonus cannot be gained after the character is created. This is the same for every major skill.

Starting skill level and experience boost

Level 0 - 25% (Default for all skills)
Level 1 - 75%
Level 2 - 100%
Level 3+ - 125%

Therefore, the farmer occupation will give a major advantage if the player wishes to live their life on a farm.

Occupations

Name Starting points Major skills Description Notes
Farmer Farmer 2 +3 Farming Can make Mildew Spray and Insecticide Spray. Usually not the obvious choice when creating a new character, but picking this occupation will certainly make farming more rewarding.

Traits

Name Cost Description Notes
Gardener
Gardener
-4 +1 Farming Able to make the Mildew Spray and Insecticide Spray without reading The Farming Magazine.

Step 2: collecting materials

To start farming at all, you will need:

  1. A tool with Dig Plow tag.
  2. Seeds (the more seeds and the larger the variety the better).
  3. Something that can hold water.

Additional items that will help to sustain a farm over long periods are:

Step 3: preparing your garden

Choose a good location for your farm

  • Zombies can trample your crops. This will damage or kill them.
    • Players can safely walk over crops without trampling them.
  • You must plant in a place where zombies can't get to them while still allowing sunlight in.
    • One option is to build walls around the area you will plant in.
    • Another option is to plant on top of a second story where zombies cannot access easily.

Moving dirt (optional)

  1. To move dirt to your chosen location, you need to have a shovel and sacks.
  2. Equip the shovel in both hands
  3. Put the sacks in your main inventory.
  4. Right-click on an area with dirt (grass is a safe bet, but there is only one layer of usable dirt per tile)
  5. Click "Take some dirt -> Sack." Each sack can hold four (4) tiles of dirt.
  6. Right-click on the tile you want to drop the dirt on.
  7. Click "Spill dirt -> Dirt bag."

Repeat until you have enough tiles for the amount of crops you want to plant.

Note: You may want to put space between your farming plots to prevent the spread of disease. See more about disease below. Alternatively, you can treat diseases before they spread, without the need for spacing

Preparing the dirt tiles

  1. Make sure the plowing tool is in the main inventory.
  2. Right click on a nearby section of land, and then select "Dig".
  3. A patch of dirt with three furrows should appear.
Product Ingredients Tools Requirements Workstation XP
Plowed land.png
Plowed Land
One of:
TZ GardenTrowel.png Trowel ×1
GardeningFork.png Hand Fork ×1
Pitchfork.png Garden Fork ×1
Hoe.png Garden Hoe ×1
Shovel.png Shovel ×1
Shovel2.png Shovel ×1
SnowShovel.png Snow Shovel ×1
Each of:
Gras land.png Grass ×1
none none none none

Step 4: planting crops

Seed packets

If you found seed packets, you will need to open them. This will give you the loose seeds that you will plant.

  1. Put a Seed Packet in your main inventory.
  2. Right click on the seed packet and select "Open Packet of…"
  3. Make sure your loose seeds are in your main inventory
Product Ingredients Tools Requirements Workstation XP
TZ BroccoliSeeds.png
Broccoli Seeds ×50
TZ SeedpackBroccoli.png Broccoli Seeds Packet ×1 none none none none
TZ CabbageLettuceSeeds.png
Cabbage Seeds ×50
TZ SeedpackCabbageLettuce.png Cabbage Seeds Packet ×1 none none none none
TZ CarrotSeeds.png
Carrot Seeds ×50
TZ SeedpackCarrots.png Carrot Seeds Packet ×1 none none none none
TZ PotatoSeeds.png
Potato Seeds ×50
TZ SeedpackPotatoes.png Potato Seeds Packet ×1 none none none none
TZ LRRadishSeeds.png
Radish Seeds ×50
TZ SeedpackLRRadish.png Radish Seeds Packet ×1 none none none none
TZ StrewberrySeeds.png
Strawberry Seeds ×50
TZ SeedpackStrewberries.png Strawberry Seeds Packet ×1 none none none none
TZ TomatoSeeds.png
Tomato Seeds ×50
TZ SeedpackTomatoes.png Tomato Seeds Packet ×1 none none none none

Planting seeds

  1. Verify you have some sort of water in your inventory to water your seeds with. You will generally need 50+ units of water per tile.
  2. Right click on a tile you've tilled (a tile with three furrows).
  3. Click "Sow Seed -> <Crop Name>"
  4. Right click on the newly planted seeds and select "Info." Leave this window open to the side so you can see how well watered your crops are.
  5. Immediately water the crop by right-clicking and choosing "Water -> <Number>". It is recommended to water all crops with at least 50 units of water. Alternatively, players can sow fresh seeds while it is already raining.
  6. Continue watering in 5-10 unit increments until the crop info box says, "Well Watered."
Product Ingredients Tools Requirements Workstation XP
Broccoli CropB.png
Broccoli (crop)
Plowed land.png Plowed Land ×1
TZ BroccoliSeeds.png Broccoli Seeds ×6
WaterDrop.png Water ×70 unit(s)
none none none none
Cabbage CropB.png
Cabbages
Plowed land.png Plowed Land ×1
TZ CabbageLettuceSeeds.png Cabbage Seeds ×9
WaterDrop.png Water ×85 unit(s)
none none none none
Carrot CropB.png
Carrots (crop)
Plowed land.png Plowed Land ×1
TZ CarrotSeeds.png Carrot Seeds ×12
WaterDrop.png Water ×65 unit(s)
none none none none
Potato CropB.png
Potatoes
Plowed land.png Plowed Land ×1
TZ PotatoSeeds.png Potato Seeds ×4
WaterDrop.png Water ×65 unit(s)
none none none none
Radish CropB.png
Radishes
Plowed land.png Plowed Land ×1
TZ LRRadishSeeds.png Radish Seeds ×6
WaterDrop.png Water ×75 unit(s)
none none none none
Strawberry CropB.png
Strawberry plant
Plowed land.png Plowed Land ×1
TZ StrewberrySeeds.png Strawberry Seeds ×12
WaterDrop.png Water ×85 unit(s)
none none none none
Tomato CropB.png
Tomato (crop)
Plowed land.png Plowed Land ×1
TZ TomatoSeeds.png Tomato Seeds ×4
WaterDrop.png Water ×75 unit(s)
none none none none

Step 5: growing crops

Watering

Remember to keep your crops in the "Well Watered" state. You will need to check them at least once per day, unless it is raining. A watering can will speed up this process significantly.

If you're low on water, you will have to hope that it rains often enough to keep your crops watered. Placing Rain Collector Barrels around your garden to collect rain will be necessary to make sure you don't lose a harvest of crops and starve. Place them near your garden so you don't have to walk far to fill up your watering can. If you haven't got a high enough carpentry skill, a variety of water storage containers have a rain factor, which allows them to be filled when placed in the rain.

Growing time

Crops will take different lengths of time to grow depending on what seeds are planted. The growing phases in the game are divided into 7. The current phase's numerical value is visible from farming level 5 onwards. Crops can be harvested in growing phase 6 or 7, except for Strawberries and Tomatoes, which can only be harvested in phase 7. Seeds are only acquired when harvesting a crop in phase 7. Once a crop reaches phase 7, the next phase is actually "rotten", with the hours remaining visible in the info window with sufficient farming skill level. See the table below for estimates on this duration.

Broccoli, cabbage, carrots, and radishes share the same progress through basic stages of growth:

  • Seedling (Phases 1 to 2)
  • Young (Phases 3 to 5)
  • Ready to Harvest (Phase 6)
  • Seed-bearing (Phase 7)

Potatoes and Strawberries differ slightly through their stages:

  • Seedling (Phases 1 to 2)
  • Young (Phases 3 to 5)
  • Blooming (Phase 6)
  • Seed-bearing (Phase 7)

Tomatoes also have different stages:

  • Seedling (Phases 1 to 2)
  • Young (Phases 3 to 6)
  • Seed-bearing (Phase 7)

Crop specifications

Crop Minimum water Maximum water Average days until harvest Additional days for seeds Required seeds Days to rot
Carrots 35 85 10 2 12 10
Broccoli 70 - 23 5 6 10
Radish 45 85 12 3 6 9
Strawberries 85 - 28 5 12 10
Tomato 75 - 24 N/A 4 10
Potato 65 - 20 4 4 2
Cabbage 85 - 10 2 9 2

NOTE: Strawberries when harvested go back to stage 2 instead of being removed.

NOTE: Carrots and radishes need more water to start out: carrots min 80 in phase 1 and 70 in phase 2, radishes min 70 in phase 1.

The growing time per phase is configured as follows:

Carrots: 50-55h

Broccoli: 103-117h

Radishes: 56-62h

Strawberry: 103-131h

Tomatoes: 89-103h

Potatoes: 89-103h

Cabbage: 46-52h

Fertilizer

Fertilizing your crops will help them grow more quickly. If you use NPK Fertilizer TZ IndieStoneNPK.png, it will remove 20 hours off the current growth cycle of the plant. If there are less than 20 hours remaining on that growth cycle, it will immediately proceed to the next level and the extra hours will be lost. Generally, fertilizer is hard to come by for the large farms needed to sustain yourself, so it should only be used in an emergency to speed plant growth when food is getting scarce. Using too much fertilizer on a plant will kill it (4 or 5 uses).

You can make your own fertilizer as long as you have level 2 of carpentry and some rotten food. You'll need to build a composter. Once you have built it you can place perishable food that has gone rotten inside, usually it takes 2 weeks to get some fertilizer, you'll need a sack to get the fertilizer, and then you can use it on your plants.

Threats to crops

Trampled crops

Zombies

  • Your immediate problem is the constant threat of zombies. Zombies can trample your crops and force your hard work (and water) into waste. Keep zombies away from your crops.
  • Players can safely walk over crops without trampling them.
  • Try to plant in a secure location and always check for zombies in your crops before turning your back to the crops.
  • Crawlers (the zombies that crawl on the ground rather than walk around) may go unseen in almost-fully grown crops.
  • Growing crops on patches with zombie blood causes the seedlings to become instantly "sickly".

Plant diseases

  • There are currently three diseases in Project Zomboid: 1) Mildew, 2) Insects, and 3) Devil's Water Fungi (DWF)
  • These diseases will slow the growth of your plants, possibly kill them, and/or cause them to produce a smaller harvest than normal.
  • You can combat mildew and insects with a spray.
  • Devil's Water Fungi cannot be eliminated with a spray. In order to cure it, the plant must be dehydrated below 90% of the Minimum Water level. For example, a Potato plant requires at least 65 units of water. 90% of 65 is 58, rounded down. That is, 65 × 0.9 = 58. Therefore, your Potato plant must be below 58 units of water for Devil's Water Fungi to begin to cure. It will cure at a rate of 2 points for every interval the plant consumes water (default is 5 hours). Depending on the growth stage of the plant, if you choose not to build a shelter over the plant to avoid rain, it may be best to dig up the plant and start over. Or harvest it if it's ready, as DWF can spread to other plants.

Plants can be afflicted by the diseases listed above, and diseases can jump from plant to plant within a 1 tile radius (including diagonals). Strawberries have been reported to be particularly susceptible to disease. The best solutions to keeping disease to a minimum are to treat all infestations as soon as they appear. Furthermore, to either grow strawberries in an area that is totally separate from your other plants (preferably enclosed within walls and a door), or not to grow strawberries at all.

Plant disease problems

  • Mildew causes your plants to mature more slowly than they would normally.
  • Insects cause a growing plant to consume more water. Affected plants will need considerably more water and attention than healthy plants.
  • Devil's Water Fungi (DWF) is arguably the biggest danger to your garden since it causes plants that are harvested to give smaller yields than healthy plants. The only cure is to dehydrate the diseased plant by keeping it below 10% of the Minimum Water required for that plant type. DWF regularly occurs on plants that have been infected with either Mildew or Pest Flies for some time, so keep those two diseases under control and it should keep DWF to a minimum. Unless a plant is very close to harvesting, it is usually worth removing plants affected with DWF as soon as possible since the biggest threat is that of DWF spreading to your other plants.

Making plant disease cures

Either the gardening trait, farmer profession or have read The Farming Magazine are needed to craft these items. Once a cure is depleted, an empty spray can is available again.

Product Ingredients Tools Requirements Workstation XP
TZ GardeningSprayCan.png
Insecticide Spray
TZ GardeningSprayCan.png Gardening Spray Can (Empty) ×1
WaterDrop.png Water ×3 unit(s)
IckySticks.png Cigarettes ×5
none
Profession farmer2.png
Farmer occupation
(or)
MagazineFish.png
The Farming Magazine
none none
TZ GardeningSprayCan.png
Mildew Spray
TZ GardeningSprayCan.png Gardening Spray Can (Empty) ×1
Milk.png Milk ×1
none
Profession farmer2.png
Farmer occupation
(or)
MagazineFish.png
The Farming Magazine
none none

Note: Even rotten milk can be used to make Mildew Spray.

Plant health

When you sow seeds to grow crops, a plant's starting health is determined by your farming skill. The higher your skill, the higher the starting health. The health, as denoted as a percentage, increases slowly over time, unless affected by disease or inappropriate water levels. Currently, radishes and carrots have a maximum water level and thus can be overwatered, causing them to lose health. Thus, it is recommended to grow these crops in an indoors/roofed farm area, so that rain doesn't cause them to lose health from overwatering.

The health of a plant determines the size of the yield upon harvest. Seeds are given to the character when a plant is harvested during its seed-bearing phase; this is the last phase of a plant's life, and appears after the plant can be harvested solely for food.

Health levels from least to highest are: Healthy, Flourishing, Verdant, Thriving (not a complete list)

Water levels from driest to wettest are: Parched, Dry, Thirsty, Fine, Well watered

Farm equipment

Seed packets

Item Description
TZ SeedpackBroccoli.png

Broccoli Seeds

A packet of seeds opened to obtain 50 broccoli seeds.
TZ SeedpackCabbageLettuce.png

Cabbage Seeds

A packet of seeds opened to obtain 50 cabbage seeds.
TZ SeedpackCarrots.png

Carrot Seeds

A packet of seeds opened to obtain 50 carrot seeds.
TZ SeedpackLRRadish.png

Radish Seeds

A packet of seeds opened to obtain 50 radish seeds.
TZ SeedpackStrewberries.png

Strawberry Seeds

A packet of seeds opened to obtain 50 strawberry seeds.
TZ SeedpackTomatoes.png

Tomato Seeds

A packet of seeds opened to obtain 50 tomato seeds.
TZ SeedpackPotatoes.png

Potato Seeds

A packet of seeds opened to obtain 50 potato seeds.

Seeds

Item Description
TZ BroccoliSeeds.png

Broccoli Seeds

Some seeds that are used to grow and harvest broccoli at the cost of the character's water supply.
TZ CabbageLettuceSeeds.png

Cabbage Seeds

Some seeds that are used to grow and harvest cabbage at the cost of the character's water supply.
TZ CarrotSeeds.png

Carrot Seeds

Some seeds that are used to grow and harvest carrots at the cost of the character's water supply.
TZ LRRadishSeeds.png

Radish Seeds

Some seeds that are used to grow and harvest radish at the cost of the character's water supply.
TZ StrewberrySeeds.png

Strawberry Seeds

Some seeds that are used to grow and harvest strawberries at the cost of the character's water supply.
TZ TomatoSeeds.png

Tomato Seeds

Some seeds that are used to grow and harvest tomatoes at the cost of the character's water supply.
TZ PotatoSeeds.png

Potato Seeds

Some seeds that are used to grow and harvest potatoes at the cost of the character's water supply.

Farm tools

Item Description
TZ GardeningSprayCan.png

Gardening Spray Can

A can that can hold water. It is used to water the crops.
TZ WateringCan.png

Watering Can

A container that can hold water. It can also be used to water the crops.
TZ GardenTrowel.png

Trowel

A small metal shovel. It is used to till the soil.

See also