Grapes: Difference between revisions
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item SackProduce_Grapes | item SackProduce_Grapes |
Revision as of 03:43, 23 February 2024
Grapes are a perishable food item.
Usage
Consumable properties
Grapes can be eaten, providing the player with some positive effects, however these will become more negative the longer they're left to perish.
Fresh | Stale | Rotten |
---|---|---|
|
|
|
Crafting
- Main article: Cooking
Evolved recipes
Product | Nutrition |
---|---|
Salad |
5 |
Fruit Salad |
15 |
Cake |
15 |
Muffin |
15 |
Pancakes |
15 |
Waffles |
15 |
Sack of Grapes
Product | XP gained | Skill(s) | Recipe | Ingredient 1 |
---|---|---|---|---|
Grapes x12 |
0 XP | none | Sack of Grapes (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | fridge | 4 | 2 |
fridge | 4 | 2 | |
fridge | 4 | 2 | |
gigamart | grocerstand | 4 | 1 |
grocerstand | 4 | 2 |
Grapes are often found in refrigerators and grocery displays.
Sacks of grapes can be found in grocery stores and warehouses.
Gallery
Code
Base.Grapes
Source: ProjectZomboid\media\scripts\items_food.txt
item Grapes
{
DisplayName = Grapes,
DisplayCategory = Food,
Type = Food,
Weight = 0.2,
Icon = Grapes,
EvolvedRecipe = Cake:15;FruitSalad:15;Pancakes:15;Waffles:15;Muffin:15;Salad:5,
FoodType = Fruits,
DaysFresh = 5,
DaysTotallyRotten = 8,
HungerChange = -15,
ThirstChange = -5,
Calories = 62,
Carbohydrates = 15.78,
Lipids = 0.32,
Proteins = 0.58,
CustomEatSound = EatingFruit,
WorldStaticModel = Grapes_Ground,
EvolvedRecipeName = Grape,
}
Base.SackProduce_Grapes
Source: ProjectZomboid\media\scripts\items_food.txt
item SackProduce_Grapes
{
DisplayName = Sack of Grapes,
DisplayCategory = Food,
Type = Food,
Weight = 2,
Icon = Sandbag,
CantEat = TRUE,
DaysFresh = 5,
DaysTotallyRotten = 8,
WorldStaticModel = SandBag,
}