Axe: Difference between revisions

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(Redesigned page, + Navbar, +Categories, (left description mainly intact), +repair table, + corrected code.)
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{{languages}}
__NOTOC__
 
{{languages|Axe}}
<div class="header" style="margin: 5px; align: right; background: #C3E4ED; padding: 13px; text-align: left; font-size: 100%; color:#000000; border: 1px solid #9AC0CD"> <!-- Code for Background Colour -->
<div style="float: right;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">    '''Page Updated @ Version: 34.28'''    </div><!-- Code for Version Tag at top -->
<div style="float: left;background: #C3E4ED;border: 1px solid #9AC0CD; margin: -30pt -10.5pt">   '''Navigation''' - [[:Category:Main|Main Index]] -> [[:Category:The_Game_World|The Game World]] -> [[:Category:Items|Items]] -> [[:Category:Weapons|Weapons]] -> [[{{PAGENAME}}]]   </div><!-- Code for Navigation Bar at top, special blank char's before '''Navigation''' to give space -->
{{Weapons
{{Weapons
|image = Axe.png  
|image = Axe.png  
|weapontype = Melee  
|weapontype = Melee  
|ammo = none
|ammo = none
|weight = 3
|weight = 3.0
}}
}}
The '''Axe''' is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing [[Zombies]] and for taking down doors and trees. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.
The '''Axe''' is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing [[Zombies]] and for taking down doors and trees. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.
 
<br><br>
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
 
<br><br>
It's functions include it being an effective weapon in combat, a tool for breaking down doors, and as a harvesting device to cut down trees to collect [[Log|Logs]] which can be cut with a [[Saw]] to create [[Wood Planks]].
It's functions include it being an effective weapon in combat, a tool for breaking down doors (providing 35 damage per swing), and as a harvesting device to cut down trees (also 35 damage) to collect [[Log|Logs]] which can be cut with a [[Saw]] to create [[Wood Planks]].
 
<br><br>
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]] (which are usually in warehouses and storage facilities). The hardware store in [[West Point]] is a very good place to pick up a few '''axes''' and other useful tools relatively early in the game.
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]] (which are usually in warehouses and storage facilities). The hardware store in [[West Point]] is a very good place to pick up a few '''axes''' and other useful tools relatively early in the game.
<br><br>
The Axe is also a multi-attack weapon, capable of hitting 2 zombies at a time in a swing.


== Repairing ==
== Materials to Repair ==


'''Axes''' are repairable tools which should be kept after they initially break, as their life can be extended.
{| class="wikitable" style="text-align:center;"  
 
{| class="wikitable"
|-
|-
! Repair 1 !! Repair 2 !! Repair 3 !! Repair 4
! Item Repaired
! 1st Repair Materials = <br> 55% Repaired, 100% Success
! <br> 20% Repaired, 95% Success
! <br> 10% Repaired, 95% Success
! <br> 10% Repaired, 95% Success
|-
|-
| [[Wood Glue]] x2 , [[Carpentry]] lvl 2|| [[Duct Tape]] x2 || [[Glue]] x2 || [[Adhesive Tape]] x4
|[[File:Axe.png|32px]] <br>
[[Axe]]
| [[File:Woodglue.png|32px]]<br>
[[Wood Glue]] <small>(2 Uses)</small><br>
<small>(Requires Carpentry Level 2)</small>
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]] <small>(2 Uses)</small>
| [[File:Glue.png|32px]]<br>
[[Glue]] <small>(2 Uses)</small>
| [[File:MATERIALScotchTape.png|32px]]<br>
[[Adhesive Tape]] <small>(4 Uses)</small>
|-
|-
| Repair Chance: 95% || Repair Chance: 95% || Repair Chance: 95% || Repair Chance: 95%
|-
| Potentially Repairs: 50% || Potentially Repairs: 20%|| Potentially Repairs: 10%|| Potentially Repairs: 10%
|}
|}
=== Repair Code ===


== Crafting ==
<nowiki>
{| class="wikitable sortable" style="text-align:center;"
fixing Fix Axe
|-
! Name
  Require : Axe,
! class="unsortable" | Recipe
 
! class="unsortable" | Description
      Fixer : Woodglue=2; Woodwork=2,
{{RecipeLookup|2016}}
      Fixer : DuctTape=2,
|}
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
</nowiki>


== Code ==
== Code ==
  <nowiki>item Axe
  <nowiki>
{
item Axe
MaxRange = 1.5,
MaxRange = 1.5,
WeaponSprite = Fireaxe,
WeaponSprite = Fireaxe,
MinAngle = 0.2,
MinAngle = 0.2,
Type = Weapon,
Type = Weapon,
MinimumSwingTime = 3.0,
MinimumSwingTime = 3.0,
KnockBackOnNoDeath = TRUE,
KnockBackOnNoDeath = TRUE,
SwingAmountBeforeImpact = 0.002,
SwingAmountBeforeImpact = 0.002,
Categories = Axe,
Categories = Axe,
ConditionLowerChanceOneIn = 20,
ConditionLowerChanceOneIn = 30,
Weight = 3,
Weight = 3,
SplatNumber = 1,
SplatN.umber = 1,
PushBackMod = 0.3,
PushBackMod = 0.3,
MaxDamage = 2.5,
MinDamage = 1,
SubCategory = Swinging,
MaxDamage = 2.5,
ConditionMax = 10,
SubCategory = Swinging,
MaxHitCount = 2,
ConditionMax = 15,
DoorDamage = 35,
MaxHitCount = 2,
IdleAnim = Idle_Weapon2,
DoorDamage = 35,
SwingAnim = Bat,
IdleAnim = Idle_Weapon2,
CriticalChance = 20,
SwingAnim = Bat,
WeaponWeight = 3,
CriticalChance = 20,
DisplayName = Axe,
WeaponWeight = 3,
MinRange = 0.61,
DisplayName = Axe,
SwingTime = 3.0,
MinRange = 0.61,
HitAngleMod = -30,
SwingTime = 3.0,
MinDamage = 1,
HitAngleMod = -30,
SplatSize = 5,
SplatSize = 5,
KnockdownMod = 2,
KnockdownMod = 2,
SplatBloodOnNoDeath = TRUE,
SplatBloodOnNoDeath = TRUE,
Icon = Axe,
Icon = Axe,
RunAnim = Run_Weapon2,
RunAnim = Run_Weapon2,
}</nowiki>
        TwoHandWeapon = TRUE,
        BreakSound  = PZ_WoodSnap,
        TreeDamage  = 35,
</nowiki>
 
 
== History ==
== History ==


Line 85: Line 106:
| RC 2.9 || Weight has been further balanced to 2.5 units.
| RC 2.9 || Weight has been further balanced to 2.5 units.
|}
|}
==See Also==
* [[Wood Planks]]
{{Navbox/Weapons}}
{{Navbox/Weapons}}
[[Category:weapons]]
[[Category:Items]]
[[Category:Version 0.2.0p]]
[[Category:Weapons]]
[[Category:Version 34.28]]

Revision as of 20:09, 8 September 2016


Page Updated @ Version: 34.28
   Navigation - Main Index -> The Game World -> Items -> Weapons -> Axe   

Template:Weapons The Axe is a tool composed of a long wooden handle and a large cutting edge, useful for both neutralizing Zombie and for taking down doors and trees. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

It's functions include it being an effective weapon in combat, a tool for breaking down doors (providing 35 damage per swing), and as a harvesting device to cut down trees (also 35 damage) to collect Logs which can be cut with a Saw to create Plank.

Axes are quite rare in the game, but are found most often in storage crates (which are usually in warehouses and storage facilities). The hardware store in West Point is a very good place to pick up a few axes and other useful tools relatively early in the game.

The Axe is also a multi-attack weapon, capable of hitting 2 zombies at a time in a swing.

Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
Axe.png

Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

MATERIALScotchTape.png

Adhesive Tape (4 Uses)

Repair Code

	fixing Fix Axe
	
	   Require : Axe,
	   
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
 

Code

	
	item Axe
		MaxRange			= 1.5,
		WeaponSprite			= Fireaxe,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.002,
		Categories			= Axe,
		ConditionLowerChanceOneIn	= 30,
		Weight				= 3,
		SplatN.umber			= 1,
		PushBackMod			= 0.3,
		MinDamage			= 1,
		MaxDamage			= 2.5,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 35,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 20,
		WeaponWeight			= 3,
		DisplayName			= Axe,
		MinRange			= 0.61,
		SwingTime			= 3.0,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Axe,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 35,


History

Alpha
RC 1.0 Weight reduced from 35 units to 3 units
RC 2.9 Weight has been further balanced to 2.5 units.

Template:Navbox/Weapons