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{{Header|Project Zomboid|World|AI}}
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{{Page version|41.78.16}}
{{About|NPC in general|survivor NPCs|Survivor}}
'''Non-playable characters''' ('''NPCs''') are defined as any character in the game not under the control of the [[player]]. NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.


A '''NPC''', or '''non-player character''' is any character within the game that is not controlled by the player. This includes [[Zombies]] and other [[survivors]]. [[File:Raider.png|thumb|A gun nut (right) threatens the player with his shotgun.]]
==Survivors==
In the upcoming release, the NPCs (both infected and non-infected) will be [[Upcoming Features#NPC|potentially improved]].
{{Main|Survivor}}
NPCs would spawn naturally throughout [[Knox County]] carrying out various tasks, ranging from engaging in combat with [[zombies]], scavenging for objects and materials, or even interacting with the player.


==Zombies==
Following early game development, NPCs were removed from the game.{{#tag:ref| [https://steamcommunity.com/app/108600/discussions/0/405692224235441345/ "Where's The NPCs?"]. ''EnigmaGrey''. 22 Feb, 2016. 07 May 2019.}} In an upcoming update, NPCs will be [[planned features#NPCs|reintroduced]] with revamped mechanics.{{#tag:ref| [https://store.steampowered.com/app/108600/Project_Zomboid/#game_area_description "Project Zomboid Planned Features"]. ''The Indie Stone''. Retrieved: 7 July, 2023.}}
In Knox County, the city is infested with numerous [[zombie]].


Zombies will attempt to hurt or kill the [[player]] or and [[survivors]] once a zombie sees one. A zombie has three methods of attack: biting, scratching, or merely damaging a survivor. They are extremely dangerous because bites have a 96% chance of infection, scratches have a 25% chance of infection. Once a player is infected, there is little he can do other than wait for the eventual zombification or die in an attempt of a last stand. If there are obstacles between the zombie and a tasty survivor, the zombie will push it, attempt to destroy it, or will navigate around the obstacle.
==Animals==
{{Main|Animal}}
As of [[build 41]] animals don't physically roam the countryside and a few can only be found through [[foraging]], [[fishing]], [[trapping]] or randomly as a loot, however, this is due to be changed in [[build 42]].


Zombies have the ability to detect sound, the distance of detection varying from the source of the sound (ex. Shotguns have a radius of 80 tiles while sneaking has a radius of less than 5 tiles).
==Zombies==
 
{{Main|Zombie}}
Zombies also have the ability to stay in a horde, with about 50% in one of the 3 hordes in the game. Hordes will migrate around Knox County looking for prey, each numbering in the hundreds, they are extremely dangerous because even a player armed with a [[shotgun]] will have an extremely difficult time dealing with a horde unless in a group. The 50% of the zombies that are not in a horde will join one when seen. After approximately 30 days in the game, the horde will migrate around Knox County, deliberately looking for the player.
Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.
 
Zombies also have varying paces, some moving close to a square a second while others move at a square every 2 or 3 seconds.
 
== Survivor ==
[[File:Npc1.jpg|200px|thumb|left|A NPC rejecting a team request]]
[[Survivors]] are able to team up with both the player and other survivors. The player can request a human to team up, he may answer positively or negatively, based on the player's attitude and the NPCs personality this may end in a good relationship or it may end in a duel to death between the player and the npc (this happens if the player is aggressive towards the NPC, or the human the NPC is teamed up with).
 
Like the player, the survivor has to consume food and water to survive. In addition to that, survivors will scavenge buildings and fortify shelters by putting sheets on them and sometimes even by barricading them with planks. Because a survivor needs to consume resources to survive, many players consider all NPCs as "nuisances". Most survivors may also ally without a player, they will give instructions to each other and go hunt zombies together.
 
Survivors get the [[traits]] and [[professions]] the player also starts with, and they too, can level up [[skills]]. Survivors are also given a level of bravery; more cowardly survivors will flee from enemies while braver ones will stand and fight, despite him fighting a hopeless battle.
 
There are 3 attitudes of survivors: gun nuts, loners, and true-neutrals.
 
A gun nut is an aggressive survivor who will attack the player, zombies, and any other survivor on sight, although a warning will be given before the attack. The player can usually kill them with relative ease with the right strategy and rationalized thought. These NPCs will never spawn naturally, and only in scripted locations in story mode. They cannot join the player's team, and they cannot chat with the player.
 
A loner is an "initially-neutral" survivor who will spawn naturally in [[Knox County]]. Loners will not want to join the player, regardless of the attitude of the player, and any attempt to team up will end in anger in both sides. A loner that is continuously bothered with team requests will fight the player in a duel to death. Other than their team attitude, they will generally act like true-neutral survivors.
 
A true neutral survivor is a survivor who will team up with the player if the player has a good attitude. True neutral survivors can then be ordered by a "leader" (usually the player if the group is formed by a player). As of the 0.2.0r RC2.5, they can be ordered to "stay", "follow", or "guard". In addition to that, they will fight or flee from zombies, depending on personalities. The player can give a team NPC items, and the NPC will respond with gratitude.  
 
[[Category:NPC]]


===Sandbox Mode===
==See also==
In [[Game Modes#Sandbox Mode|Sandbox Mode]], Gun Nuts appear at random in buildings around the map. 
*[[Metagame]]
*[[Stories]]


Regardless of the weapon that the NPCs carry, they will kill the player (and be killed) with a single hit with any weapon.  This makes them far more deadly than zombies.  NPCs will also pursue the character on occasion, though only when the Player's back is turned.  They will flee if the player turns to look at them.
==References==
<references/>

Latest revision as of 13:08, 4 March 2024

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PlushSpiffo.pngThis article is about NPC in general. For survivor NPCs, see Survivor.

Non-playable characters (NPCs) are defined as any character in the game not under the control of the player. NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Survivors

Main article: Survivor

NPCs would spawn naturally throughout Knox County carrying out various tasks, ranging from engaging in combat with zombies, scavenging for objects and materials, or even interacting with the player.

Following early game development, NPCs were removed from the game.[1] In an upcoming update, NPCs will be reintroduced with revamped mechanics.[2]

Animals

Main article: Animal

As of build 41 animals don't physically roam the countryside and a few can only be found through foraging, fishing, trapping or randomly as a loot, however, this is due to be changed in build 42.

Zombies

Main article: Zombie

Zombies are technically NPCs too, although they have their own patterns that will likely be separate from the survivor and animal AI.

See also

References

  1. "Where's The NPCs?". EnigmaGrey. 22 Feb, 2016. 07 May 2019.
  2. "Project Zomboid Planned Features". The Indie Stone. Retrieved: 7 July, 2023.