Nailed Baseball Bat: Difference between revisions
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(Replaced Navigation System with Header Version, Confirmed and Updated Code to include metal value, Updated Weapon Template, Cleared Old Categories.) |
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{{languages|Nailed Baseball Bat}} | {{languages|Nailed Baseball Bat}} | ||
{{header|The Game World|Items|Weapons|version=Version 37|incver=8}}{{Weapons|image = Baseballbatnails.png |weapontype = Melee |ammo = None|hands = One/Two handed|weight = 2.0|mindamage = 0.61|maxdamage = 1.5|condition = 15|degrade = 10|id = BaseballBatNails}}A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. | |||
{{Weapons | |||
|image = Baseballbatnails.png | |||
|weapontype = Melee | |||
|ammo = | |||
|weight = 2.0 | |||
}} | |||
A craftable improvement on the basic [[Baseball Bat|baseball bat]] which does more damage, generally killing [[Zombies]] with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for. | |||
<br><br> | <br><br> | ||
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations. | However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations. | ||
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BreakSound = PZ_WoodSnap, | BreakSound = PZ_WoodSnap, | ||
TreeDamage = 1, | TreeDamage = 1, | ||
MetalValue = 5, | |||
</nowiki> | </nowiki> | ||
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{{Navbox/Weapons}} | {{Navbox/Weapons}} | ||
Revision as of 19:44, 3 May 2017
Template:WeaponsA craftable improvement on the basic baseball bat which does more damage, generally killing Zombie with one well-charged hit. Since it has good range, pushes zombies away, and deals above average damage, it is an excellent weapon that is relatively easy to find the components for.
However, it has lower durability than a standard baseball bat, and one should only expect it to survive two to three dozen battles. It is recommended to have a backup weapon on long trips, as the spiked baseball bat is likely to break during repeat confrontations.
The nailed baseball bat is not for the unfit, any user should prioritize putting a point or two in swinging skills if not already done so to benefit from the output of the bat.
It can also be used to bash down doors, causing 7 damage per swing. They are not found naturally but can be found on the bodies of dead survivors, but it is quicker reliable to craft one, as the unmodified bat spawns in many locations in the world.
Crafting
Output | Recipe | Description | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
5% Repaired, 95% Success |
---|---|---|---|---|---|
File:Nailed Baseball Bat.png |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Nails (1 Use) |
Repair Code
fixing Fix Nailed Baseball Bat Require : BaseballBatNails, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4, Fixer : Nails,
Code
item BaseballBatNails MaxRange = 1.5, WeaponSprite = BaseballbatSpiked, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = Blunt, ConditionLowerChanceOneIn = 10, Weight = 2, SplatN.umber = 1, PushBackMod = 0.5, MaxDamage = 1.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 7, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 15, WeaponWeight = 2, DisplayName = Spiked Baseball Bat, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, MinDamage = 1, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = BaseballBatNails, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 1, MetalValue = 5,