Planned features: Difference between revisions

From PZwiki
(Removed build 41 features + added new planned features)
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{{Languages}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}}
{{Languages}}{{header|PZwiki|hidever=true}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}}
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page.
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page.


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==Game mechanics==
==Game mechanics==
[[File:Livestock.png|thumb|Livestock ''Work In Progress'' preview.]]
*Improved [[fire]] graphics and mechanics.<ref>https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/</ref> <ref>https://projectzomboid.com/blog/news/2019/04/zed-inn/</ref>
*Improved [[fire]] graphics and mechanics.<ref>https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/</ref> <ref>https://projectzomboid.com/blog/news/2019/04/zed-inn/</ref>
*Hunting, the ability to hunt live and moving animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Hunting, the ability to hunt live and moving animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*[[Farming]] improvements.<ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref>
*[[Farming]] improvements.<ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref>
*''Electronic systems'' overhaul<ref>[https://projectzomboid.com/blog/news/2013/10/apzdtisa-ii/ APZDTISA II (Dev Blog). Posted October 21, 2013]</ref><ref>https://theindiestone.com/forums/index.php?/topic/24233-whatever-happen-to-vhsvcr-and-recording-from-the-tv/&tab=comments#comment-273113</ref>, including a working [[CD Player]]<ref>https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html</ref>, [[VHS]] tapes/casettes<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>, arcade machines<ref>https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20</ref> and computers<ref>https://projectzomboid.com/blog/news/2020/06/school-reopening/</ref>.
*Functional electronic systems:<ref>[https://projectzomboid.com/blog/news/2013/10/apzdtisa-ii/ APZDTISA II (Dev Blog). Posted October 21, 2013]</ref>arcade machines<ref>https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20</ref> and computers<ref>https://projectzomboid.com/blog/news/2020/06/school-reopening/</ref>.
*Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>
*Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>
*Up to 16 story buildings possible.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=429&p=5178#p5178</ref>
*Up to 32 story buildings possible.<ref>https://projectzomboid.com/blog/news/2022/02/42-techdoid/</ref>
[[File:Fishing_Minigame.png|thumb|link=https://www.youtube.com/watch?v=uI6h35zkbSM|Fishing minigame preview. <br>''click to watch video'']]
*Fishing rework/minigame.<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>
*Workstations: interactable place for crafting<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>


==General==
==General==
*Tattoos.<ref name=Tatdoid>[https://web.archive.org/web/20200918142517/https://projectzomboid.com/blog/news/2020/06/tatdoid/ Tatdoid (Dev Blog)]. Archived. Posted June 17, 2020.</ref>
*[[Skills|Skill]], [[Traits|Trait]] and [[Occupation|Occupation]] rework and rebalancing. <ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>
*Skill/Trait rebalancing (originally planned for build 41.48).<ref>https://projectzomboid.com/blog/news/2020/12/slaying-catch-up/</ref>
*New post-apoc occupations/professions. <ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref>
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref>
*Gamepad improvements.<ref>https://projectzomboid.com/blog/2018/04/dead-of-night/</ref>
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>
*Light propagation<ref>https://projectzomboid.com/blog/news/2022/02/42-techdoid/</ref>


==Items==
==Items==
*All items rendered in 3D.<ref>https://projectzomboid.com/blog/news/2020/07/man-banglez/</ref>
[[File:Chainsaw_Holding.png|thumb|Holding a chainsaw, as seen in-game (''non-functional'')]]
*Chainsaw.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
*[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
*Armor.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996#p10996</ref>
*More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref>
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>
*Animal resources: [[Bones]], [[Hide]], [[Leather]], [[Raw Wool]]<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>


==Locations==
==Locations==
[[File:Turnstiles.png|thumb|right|200px|Turnstiles teased on twitter 1 May 2018.]]
*Additional areas such as:
*Additional areas such as the city, rural farms and coastal areas.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=325&p=4283#p4283</ref>
**[[Louisville, KY|Louisville]], a massive city north of [[West Point, KY|West Point]] with buildings more than 8 stories high.<ref>https://projectzomboid.com/blog/2015/08/apzdtisa-5/</ref><ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Brandenburg, a small city to the west of [[Riverside, KY|Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Brandenburg, a small city to the west of [[Riverside, KY|Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref>
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref>
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref>
*Sewers, as an alternative way to travel.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref>
*Sewers, as an alternative way to travel.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref>
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==NPCs==
==NPCs==
{{Main|NPC}}
{{Main|NPC}}
[[File:Baldspot and Kate.png|thumb|right|200px|Baldspot and Kate as they appeared before their removal post 0.2.0r.]]
[[File:K&B intro.png|thumb|link=https://www.youtube.com/watch?v=oULByHbq5Tk&t=110s|Kate and Baldspot teaser, with updated graphics. Back to where the story began in 2011. <br>''click to watch video'']]
*Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref>
*Reintroduction of human NPCs (of all types, good and bad).<ref>https://steamcommunity.com/app/108600/discussions/0/405692224235441345/</ref>
**Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Military.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Return of Baldspot and Kate.<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref>
**Return of [[Bob Smith|Baldspot]] and [[Kate Smith|Kate]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027</ref>
**NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref>
**NPC Relationships.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043</ref>
**Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref>
**Companions.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633</ref>
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**NPC Infection.<ref>https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156</ref>
**NPC Infection.<ref>https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156</ref>
*Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref>
*Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref>
*Huntable animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Huntable animals, wandering the landscape.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Livestock:<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref><ref>https://twitter.com/rj_pz/status/1504126873521074178</ref>


==Vehicles==
==Vehicles==

Revision as of 13:33, 21 March 2022

PZwikiPlanned features
PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's planned features. For features that are confirmed and in development, see Upcoming versions.

This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game please check the version history page.

Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.

Game mechanics

Livestock Work In Progress preview.
  • Improved fire graphics and mechanics.[1] [2]
  • Hunting, the ability to hunt live and moving animals.[3]
  • Farming improvements.[4]
  • Functional electronic systems:[5]arcade machines[6] and computers[7].
  • Return of Insanity system.[8]
  • Amputation on injured or infected limbs.[9]
  • Full body damage system on zombies.[10]
  • Up to 32 story buildings possible.[11]
Fishing minigame preview.
click to watch video
  • Fishing rework/minigame.[12]
  • Workstations: interactable place for crafting[13]

General

Items

Holding a chainsaw, as seen in-game (non-functional)

Locations

  • Additional areas such as:
    • Brandenburg, a small city to the west of Riverside.[24]
    • Fort Knox, a military fortress. Likely not to be added before NPCs.[25][26]
  • Basements.[27]
  • Sewers, as an alternative way to travel.[28]

NPCs

Main article: NPC
Kate and Baldspot teaser, with updated graphics. Back to where the story began in 2011.
click to watch video

Vehicles

  • Car modification/enhancement.[40]
  • Visible vehicle interiors.[41]
  • More variety in vehicle types and models.[42]

See also

References

  1. https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/
  2. https://projectzomboid.com/blog/news/2019/04/zed-inn/
  3. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  4. https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/
  5. APZDTISA II (Dev Blog). Posted October 21, 2013
  6. https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20
  7. https://projectzomboid.com/blog/news/2020/06/school-reopening/
  8. https://projectzomboid.com/blog/news/2016/01/survival-impact/
  9. http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
  10. http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
  11. https://projectzomboid.com/blog/news/2022/02/42-techdoid/
  12. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  13. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  14. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  15. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  16. https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
  17. http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
  18. http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
  19. https://projectzomboid.com/blog/news/2022/02/42-techdoid/
  20. http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
  21. https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996
  22. http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
  23. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  24. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  25. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  26. https://twitter.com/lemmy101/status/1504124747914829830
  27. http://projectzomboid.com/blog/2016/02/dark-places/
  28. http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886
  29. https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
  30. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  31. http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
  32. http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
  33. http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
  34. https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487
  35. https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156
  36. https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803
  37. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  38. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  39. https://twitter.com/rj_pz/status/1504126873521074178
  40. https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
  41. https://projectzomboid.com/blog/news/2019/08/twisted/
  42. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  43. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  44. https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/