Stone: Difference between revisions

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(→‎Distribution: clarify phrasing)
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{{Infobox item
{{Infobox item
|display_name=Stone
|display_name=Stone
|model = Stone_Model.png  
|model = Stone_Model.png
|icon=Rock.png
|icon=Rock.png
|icon_name=Stone
|icon_name=Stone
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==Distribution==
==Distribution==
Stones do not spawn when the [[Knox Country|world]] is first generated, but can be obtained by foraging or by disassembling certain objects (e.g. concrete road blocks).
Stones currently do not spawn when the [[Knox Country|world]] is first generated, but can be obtained by [[foraging]] or by disassembling certain objects (e.g., concrete road blocks).
 
===Foraging===
===Foraging===
:''For main article, see: [[Foraging]]
{{See|Foraging}}
Stones can be found at level 0 in foraging, finding only 1 at a time.
Stones can be found at level 0 in foraging, finding only 1 at a time.



Revision as of 09:35, 23 January 2024

Stone
Stone Model.png
General
Category
Material
Encumbrance
Moodle Icon HeavyLoad.png
0.3
Function
Technical
Item ID
Base.Stone
PlushSpiffo.pngThis article is about the normal stone. For a sharpened stone, see Chipped Stone.

A stone is a survivalist item used in crafting.

Usage

Stones are used to craft stone hammers and cairns.

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
HammerStone.png
Stone Hammer
0 XP none Branch.png
Tree Branch
(consumed)
Rock.png
Stone
(consumed)

(consumed)
Cairn Carpentry.png
Cairn
0 XP none Hammer.png
Hammer (tag)
(keep)
Stone.png
Stone x6
(consumed)

Distribution

Stones currently do not spawn when the world is first generated, but can be obtained by foraging or by disassembling certain objects (e.g., concrete road blocks).

Foraging

See more: Foraging

Stones can be found at level 0 in foraging, finding only 1 at a time.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\newitems.txt

Retrieved: Build 41.78.16 (25 September 2023)
item Stone
    {
        DisplayCategory = Material,
        Weight	=	0.3,
        Type	=	Normal,
        DisplayName	=	Stone,
        Icon	=	Rock,
        WorldStaticModel = Stone,
    }

See also