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{{Languages}}
{{Header|Project Zomboid|Tiles|Barriers|Windows}}
{{Header/sandbox2|Project Zomboid|Tiles|Windows}}
{{Page version|41.78.16}}
{{Page version|41.50}}
{{Improve}}
{{About|building windows|vehicle windows|Car Window|the business|Window (business)}}
{{About|building windows|vehicle windows|Car Window|the business|Window (business)}}
{{Infobox tile
{{Infobox tile
|name=Window
|name=Window
|model=image.png
|model=Tile_Window_1.png
|icon=image.png
|icon=Tile_Window_1.png
|icon_name=Window
|model2=Tile_Window_2.png
|category=
|icon2=Tile_Window_2.png
|weight=?
|model3=Tile_Window_3.png
|tile_id=?
|icon3=Tile_Window_3.png
|model4=Tile_Window_4.png
|icon4=Tile_Window_4.png
|model5=Tile_Window_5.png
|icon5=Tile_Window_5.png
<!--Move-->
|move_skill=[[Carpentry]]
|move_level=2
|move_tool=Crowbar
|weight=10
|item_id=movables_fixtures_windows_01_1
}}
}}
A '''window''' allows the [[player]] and [[NPC|NPCs]] to see, shoot and enter specific buildings. [[Sheet Rope|Sheet ropes]] allow the player to descend out a window to ground level if the window is above the first floor.
A '''window''' is a tile used to provide access and vision through a wall.


A window may be [[barricade]]d using [[Plank|planks]], [[Nails|nails]] and a [[Hammer|hammer]], improving the players [[Skills|carpentry skill]]. Each barricade gives the window increased health. A maximum of 8 barricades can be done, 4 on the outside and 4 on the inside. Without barricades, a window is very frail and testing has shown that it takes as little as 20 in-game minutes for a zombie to smash a window open.
==Usage==
A window allows the [[player]] to see, shoot, and enter specific buildings. [[Sheet Rope|Sheet ropes]] allow the player to descend out a window to ground level if the window is above the first floor. A large sound cue is also made when a window is broken, which can act as an alert to the player. It can take as little as 20 in-game minutes for a zombie to smash an unbarricaded window.


'''[[Curtains]]''' can be made out of sheets or can be found pre-existing on the window and are used to cover windows. When covered, the window's line of sight is blocked from inside and outside. The curtains can only be opened and closed from the inside.
Windows can be [[barricade]]d using [[planks]], or metal. Barricading a window increases the time it will take for a zombie to break into a building. Metal sheet barricades will block vision entirely, while planks will reduce vision as more are added. Metal bar barricades do not inhibit vision.


Climbing through windows is an ability that was added in version 0.2.0a. Both zombies and players can enter structures in this manner. As of 0.2.0R, it will be possible to snipe out of a window with a ranged weapon.
[[Curtains]] can be made out of sheets, or can be found pre-existing on the window, and are used to block vision windows. When covered, the window's line of sight is blocked from inside and outside. The curtains can only be opened and closed from the inside.


Windows can be instantly "smashed" by a survivor, dropping [[Broken Glass|broken glass]], for a quick escape but smashing the window has a chance cutting that character. Breaking a window using your bare hands guarantees bleeding. If a window is broken, the player can clear the broken glass to make sure they will not get cut. A weapon must be equipped for this option to be available. Furthermore, windows can be jumped out of from higher stories but will usually lead to severe injuries even if the survivor jumped out from only the second floor. Zombies can also leap out of windows from higher floors, but the injuries they get are lesser than the injuries a survivor may get.
Windows can be smashed by a player, dropping [[Broken Glass|broken glass]] onto the floor. there is also broken glass left in the window, the player must remove the broken glass from the window via the context menu, otherwise they may be cut while climbing through it. A weapon must be equipped for this option to be available. Breaking a window using your bare hands guarantees bleeding.


===Removing windows===
Any open or smashed window can be climbed through, though it is not recommended to climb through windows on the second floor or above without an attached [[sheet rope]], or the player risks severe injury. Both players and zombies can climb through an open or smashed window.
A [[crowbar]] can be used to remove windows from buildings by using the Pick-Up toggle mode.
 
==Usage==
They open and close letting a player or zombie pass through while open or if closed it provides a minimal amount of protection with ??10?? hp. This can take a single zombie up to two hours to break or a few minutes. They can be used to replace broken windows in houses. They let the player see through them while they are closed or open. When broken they create an audible sound that can alert the player that a window has broken. When broken the window will break into [[glass shards]] on the ground. These glass shards can cut the player if they do not have shoes on. The glass shards also create a sound cue for the player if a zombie or other player walks over them. Players can attack and hit zombies through windows. When entering a window a zombie will fall to the ground and have a chance to stagger the player or knock them to the ground if they are too close. Additionally a common zombie-slaying tactic is used with either windows or fences. When a zombie comes in a window or over a fence, they will fall on the ground. The player can then go for a hit while the zombie is on the ground, raising their chance of a critical strike. They can be boarded up with [[Plank|planks]], [[Metal Sheet|metal sheets]] or [[Metal Bar|metal bars]]. If there are more than 2 planks on a window the vision from that window will be blocked. Metal sheets will block the window's vision completely. Metal bars will keep the vision of the window while having the same health as a metal sheet. When broken they will alert a zombie to the sound of a breaking window. Removing broken glass from a window will attract any nearby zombies' attention.<sup>citation needed</sup>


==Crafting==
==Crafting==
Windows can not be crafted as they can only be picked up from already existing houses.
Windows can not be crafted, and can only be picked up from already existing houses using the pick up option. This requires a [[crowbar]], and level 2 [[carpentry]]. The risk of breaking the window decreases as the players carpentry skill increases.
 
==Distribution==
===Buildings===
Windows can be found on buildings and can be removed with a crowbar equipped and using the "pick up" function.
 
Normal house windows can be picked up, as well as trailer park windows.
 
What other windows can be picked up?
 
==Gallery==
<gallery>
Window.jpg|Health is 0.5
</gallery>


==Code==
==Code==
<pre>
{{CodeBox|
sound RemoveBrokenGlass
{{CodeSnip
{
  | lang = lua
category = Object,
  | line = false
clip
  | retrieved = true
{
  | version = 41.78.16
event = RemoveBrokenGlass,
  | code =
}
        if window:isSmashed() and not window:isGlassRemoved() and not barricade then
}
            if test == true then return true; end
            local option = context:addOption(getText("ContextMenu_RemoveBrokenGlass"), worldobjects, ISWorldObjectContextMenu.onRemoveBrokenGlass, window, player);
            if not playerObj:getPrimaryHandItem() then
                option.notAvailable = true
                local tooltip = ISWorldObjectContextMenu.addToolTip()
                tooltip.description = getText("Tooltip_RemoveBrokenGlassNoItem")
                option.toolTip = tooltip
            end
        end
end
}}


sound OpenWindow
}}
{
category = Object,
clip
{
event = windowopen,
}
}
 
sound CloseWindow
{
category = Object,
clip
{
event = windowclose,
}
}
 
sound SmashWindow
{
category = Object,
clip
{
event = smashwindow,
volume = 0.56,
}
}
</pre>


==See also==
==See also==
*[[Survival Guide]]
*[[Wooden Window Frame]]
*[[Doors]]


[[Category:Spiffo's Construction Crew (Project)]]
[[Category:Spiffo's Construction Crew (Project)]]

Latest revision as of 13:24, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about building windows. For vehicle windows, see Car Window. For the business, see Window (business).
Window
Tile Window 1.png
Tile Window 2.png
Tile Window 3.png
Tile Window 4.png
Tile Window 5.png
General
Category
Furniture
EncumbranceMoodle Icon HeavyLoad.png
10
Move
Skill (level)
Tool(s)
Crowbar
Technical
Item ID(s)
movables_fixtures_windows_01_1

A window is a tile used to provide access and vision through a wall.

Usage

A window allows the player to see, shoot, and enter specific buildings. Sheet ropes allow the player to descend out a window to ground level if the window is above the first floor. A large sound cue is also made when a window is broken, which can act as an alert to the player. It can take as little as 20 in-game minutes for a zombie to smash an unbarricaded window.

Windows can be barricaded using planks, or metal. Barricading a window increases the time it will take for a zombie to break into a building. Metal sheet barricades will block vision entirely, while planks will reduce vision as more are added. Metal bar barricades do not inhibit vision.

Curtains can be made out of sheets, or can be found pre-existing on the window, and are used to block vision windows. When covered, the window's line of sight is blocked from inside and outside. The curtains can only be opened and closed from the inside.

Windows can be smashed by a player, dropping broken glass onto the floor. there is also broken glass left in the window, the player must remove the broken glass from the window via the context menu, otherwise they may be cut while climbing through it. A weapon must be equipped for this option to be available. Breaking a window using your bare hands guarantees bleeding.

Any open or smashed window can be climbed through, though it is not recommended to climb through windows on the second floor or above without an attached sheet rope, or the player risks severe injury. Both players and zombies can climb through an open or smashed window.

Crafting

Windows can not be crafted, and can only be picked up from already existing houses using the pick up option. This requires a crowbar, and level 2 carpentry. The risk of breaking the window decreases as the players carpentry skill increases.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
if window:isSmashed() and not window:isGlassRemoved() and not barricade then
            if test == true then return true; end
            local option = context:addOption(getText("ContextMenu_RemoveBrokenGlass"), worldobjects, ISWorldObjectContextMenu.onRemoveBrokenGlass, window, player);
            if not playerObj:getPrimaryHandItem() then
                option.notAvailable = true
                local tooltip = ISWorldObjectContextMenu.addToolTip()
                tooltip.description = getText("Tooltip_RemoveBrokenGlassNoItem")
                option.toolTip = tooltip
            end
        end
	end

See also