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{{languages}}
{{Header|Project Zomboid|Tiles|Barriers|Windows}}
{{Page version|41.78.16}}
{{About|building windows|vehicle windows|Car Window|the business|Window (business)}}
{{Infobox tile
|name=Window
|model=Tile_Window_1.png
|icon=Tile_Window_1.png
|model2=Tile_Window_2.png
|icon2=Tile_Window_2.png
|model3=Tile_Window_3.png
|icon3=Tile_Window_3.png
|model4=Tile_Window_4.png
|icon4=Tile_Window_4.png
|model5=Tile_Window_5.png
|icon5=Tile_Window_5.png
<!--Move-->
|move_skill=[[Carpentry]]
|move_level=2
|move_tool=Crowbar
|weight=10
|item_id=movables_fixtures_windows_01_1
}}
A '''window''' is a tile used to provide access and vision through a wall.


[[File:window.jpg|thumb|Health is 0.5]]
==Usage==
'''Windows''' allow the [[player]] and [[NPC|NPCs]] to see, shoot and enter into specific buildings. Sheet ropes allow the player to descend out a window to ground level. This feature was shown in a video uploaded by Lemmy. If the player has a strength level of 3, they may climb the sheet rope.
A window allows the [[player]] to see, shoot, and enter specific buildings. [[Sheet Rope|Sheet ropes]] allow the player to descend out a window to ground level if the window is above the first floor. A large sound cue is also made when a window is broken, which can act as an alert to the player. It can take as little as 20 in-game minutes for a zombie to smash an unbarricaded window.


A window may be [[barricade]]d, giving it an additional 20 [[health]].
Windows can be [[barricade]]d using [[planks]], or metal. Barricading a window increases the time it will take for a zombie to break into a building. Metal sheet barricades will block vision entirely, while planks will reduce vision as more are added. Metal bar barricades do not inhibit vision.


'''[[Curtains]]''' can be made out of sheets and other cloth items and are used to cover windows. When covered, the window's line of sight is blocked from inside and outside. The curtains can only be opened and closed from the inside.
[[Curtains]] can be made out of sheets, or can be found pre-existing on the window, and are used to block vision windows. When covered, the window's line of sight is blocked from inside and outside. The curtains can only be opened and closed from the inside.


Barricades currently only stop the player and NPCs from seeing in or out of the building. Climbing through windows is an ability that was added in version 0.2.0a. Additional uses may be added with later updates.
Windows can be smashed by a player, dropping [[Broken Glass|broken glass]] onto the floor. there is also broken glass left in the window, the player must remove the broken glass from the window via the context menu, otherwise they may be cut while climbing through it. A weapon must be equipped for this option to be available. Breaking a window using your bare hands guarantees bleeding.
==Single Pane Window==
'''Single Pane Window''' is currently the only window implemented within the game. It has 0.5 [[health]].


==External Links==
Any open or smashed window can be climbed through, though it is not recommended to climb through windows on the second floor or above without an attached [[sheet rope]], or the player risks severe injury. Both players and zombies can climb through an open or smashed window.
*[http://www.youtube.com/watch?v=WtEZArEji4U Video uploaded by Lemmy showcasing sheet rope use.]


[[category:tiles]]
==Crafting==
Windows can not be crafted, and can only be picked up from already existing houses using the pick up option. This requires a [[crowbar]], and level 2 [[carpentry]]. The risk of breaking the window decreases as the players carpentry skill increases.
 
==Code==
{{CodeBox|
{{CodeSnip
  | lang = lua
  | line = false
  | retrieved = true
  | version = 41.78.16
  | code =
        if window:isSmashed() and not window:isGlassRemoved() and not barricade then
            if test == true then return true; end
            local option = context:addOption(getText("ContextMenu_RemoveBrokenGlass"), worldobjects, ISWorldObjectContextMenu.onRemoveBrokenGlass, window, player);
            if not playerObj:getPrimaryHandItem() then
                option.notAvailable = true
                local tooltip = ISWorldObjectContextMenu.addToolTip()
                tooltip.description = getText("Tooltip_RemoveBrokenGlassNoItem")
                option.toolTip = tooltip
            end
        end
end
}}
 
}}
 
==See also==
*[[Wooden Window Frame]]
*[[Doors]]
 
[[Category:Spiffo's Construction Crew (Project)]]

Latest revision as of 13:24, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
PlushSpiffo.pngThis article is about building windows. For vehicle windows, see Car Window. For the business, see Window (business).
Window
Tile Window 1.png
Tile Window 2.png
Tile Window 3.png
Tile Window 4.png
Tile Window 5.png
General
Category
Furniture
EncumbranceMoodle Icon HeavyLoad.png
10
Move
Skill (level)
Tool(s)
Crowbar
Technical
Item ID(s)
movables_fixtures_windows_01_1

A window is a tile used to provide access and vision through a wall.

Usage

A window allows the player to see, shoot, and enter specific buildings. Sheet ropes allow the player to descend out a window to ground level if the window is above the first floor. A large sound cue is also made when a window is broken, which can act as an alert to the player. It can take as little as 20 in-game minutes for a zombie to smash an unbarricaded window.

Windows can be barricaded using planks, or metal. Barricading a window increases the time it will take for a zombie to break into a building. Metal sheet barricades will block vision entirely, while planks will reduce vision as more are added. Metal bar barricades do not inhibit vision.

Curtains can be made out of sheets, or can be found pre-existing on the window, and are used to block vision windows. When covered, the window's line of sight is blocked from inside and outside. The curtains can only be opened and closed from the inside.

Windows can be smashed by a player, dropping broken glass onto the floor. there is also broken glass left in the window, the player must remove the broken glass from the window via the context menu, otherwise they may be cut while climbing through it. A weapon must be equipped for this option to be available. Breaking a window using your bare hands guarantees bleeding.

Any open or smashed window can be climbed through, though it is not recommended to climb through windows on the second floor or above without an attached sheet rope, or the player risks severe injury. Both players and zombies can climb through an open or smashed window.

Crafting

Windows can not be crafted, and can only be picked up from already existing houses using the pick up option. This requires a crowbar, and level 2 carpentry. The risk of breaking the window decreases as the players carpentry skill increases.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide
Retrieved: Build 41.78.16
if window:isSmashed() and not window:isGlassRemoved() and not barricade then
            if test == true then return true; end
            local option = context:addOption(getText("ContextMenu_RemoveBrokenGlass"), worldobjects, ISWorldObjectContextMenu.onRemoveBrokenGlass, window, player);
            if not playerObj:getPrimaryHandItem() then
                option.notAvailable = true
                local tooltip = ISWorldObjectContextMenu.addToolTip()
                tooltip.description = getText("Tooltip_RemoveBrokenGlassNoItem")
                option.toolTip = tooltip
            end
        end
	end

See also