User:Thing II/sandbox/Template:Infobox weapon/doc

From PZwiki
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This is a documentation subpage for User:Thing II/sandbox/Template:Infobox weapon.
It contains usage information and other content that is not part of the original user template page.

This template is used to create an infobox in an article about any type of weapon, whether they be melee, ranged, throwable, or a trap.

Usage

To use this template in an article, copy the template below, then paste the template into an article.

All parameters are optional – those you do not populate with data will not show up in the infobox when the article is saved.

It is strongly advised to only include variables that are relevant to the specific item in question, i.e. parameters that do not display as false or 0.

Sorry, but we had to comment out this page for wiki maintenance, as it was calling too many outdated/unused/removed templates and was added on Category:Infobox. Feel free to add it back with updated templates. - Vaileasys (talk) Wiki Administrator 11:02, 16 February 2024 (UTC)

{{Infobox weapon
|display_name=
|name_colour=
|name_text_colour=
|image=
|image_width=
|alternate_image=
|alternate_name=
|alternate_link=
|alternate_image2=
|alternate_name2=
|alternate_link2=
|alternate_image3=
|alternate_name3=
|alternate_link3=
<!--GENERAL-->
|category=
|weight=
|function=
|equipped=
|secondary_item=
|condition_max=
|attachment_type=
<!--CHARACTERISTICS-->
|ammo_type=
|clip_size=
|sound_radius=
|recoil_delay=
|reload_time=
|aiming_time=
<!--DAMAGE-->
|type=
|swing_time=
|min_range=
|max_range=
|hit_chance=
|min_damage=
|max_damage=
|tree_damage=
|door_damage=
|push_back=
|knockdown=
|kill_move=
|effect_power=
|effect_range=
|effect_timer=
|effect_type=
|sensor_range=
<!--TECHNICAL DETAILS-->
|ingredients=
|class_name=
}}

Parameters

Heading/Image

display_name
The display name of the item as it appears in-game. Leaving blank will display the pagename.
name_colour
The background colour for the display name. Codes can be found at Template:Infobox nc.
name_text_colour
The text colour for the display name. Codes can be found at Template:Infobox nc.
image
An image of the icon displayed at 128px.
alternate_image
An alternate image displayed at 32px. Can be an empty, packaged, open or any other variant.
alternate_name
The name of the alternate item image. Leaving blank will display no name when the image is hovered over.
alternate_link
An optional link to the alternate image page. Leaving blank will have no link.

General

Category
The in-game category the item is displayed as in the inventory. Usually "Weapon".
weight
The base weight of the item.
Function
What the item is used for. Can usually be removed if the item isn't considered a tool by the wiki. (remove if value is empty)
equipped
In which hand this item needs to be equipped: primary, secondary or both; one-handed or two-handed.
secondary_item
The item required in the secondary slot to use this item, such as the Molotov Cocktail. (remove if value is empty)
condition_max
The item's maximum condition, i.e. when it's fully repaired.

Characteristics

ammo_type
The ammo type this weapon uses if it has one. (remove if value is empty)
clip_size
The amount of ammo/bullets in a single clip/magazine. (remove if value is empty)
sound_radius
The radius of sound that is given off from using the item. (remove if value is empty)
recoil_delay
The time required between each shot before maximum accuracy. remove if value is empty)
reload_time
The time it takes to reload the weapon. (remove if value is empty)
aiming_time
The time taken to aim the weapon. (remove if value is empty)

Damage

type
The damage type this weapon does, such as blunt and blade. Firearms should be "gunshot". Throwables should be the same is their "effect_type".
swing_time
The time it takes to perform a full swing. (remove if value is empty)
min_range
The item's minimum range, regardless of whether it's melee or ranged. (make 0 if value is empty)
max_range
The item's maximum range, regardless of whether it's melee or ranged.
hit_chance
The chance of hitting an enemy for a firearm. Should be the "HitChance" variable. (remove if value is empty)
min_damage
The item's minimum damage it can deal. (remove if value is empty)
max_damage
The item's maximum damage it can deal. (remove if value is empty)
tree_damage
The item's damage to trees. (remove if value is empty)
door_damage
The item's damage to doors. (remove if value is empty)
push_back
The PushBackMod. (remove if value is empty)
knockdown
The KnockdownMod. (remove if value is empty)
kill_move
The special kill move a weapon has, such as Jaw Stab. (remove if value is empty)
effect_power
The power of the effect caused by the item. (remove if value is empty)
effect_timer
Time before trap is triggered. Defined by the ExplosionTimer variable. (remove if value is empty)
effect_range
The range of the trap's effect. Defined by either ExplosionRange, FireRange, SmokeRange or NoiseRange. (remove if value is empty)
effect_type
The effect given-off by the trap. Can be either: "explosion", "fire", "smoke" or "noise". Any other value will display as "Effect range". (remove if value is empty)
sensor_range
How close an entity needs to be before the trap is triggered. (remove if value is empty)

Technical details

ingredients
A list of ingredients required to make this item. Please use the following format: 1 × [[Plank]] and separate ingredients into a list with <br>.
class_name
The item's class name.

Examples

Blunt weapons, displaying the Baseball Bat infobox Sorry, but we had to comment out this page for wiki maintenance, as it was calling too many outdated/unused/removed templates and was added on Category:Infobox. Feel free to add it back with updated templates. - Vaileasys (talk) Wiki Administrator 11:02, 16 February 2024 (UTC)

{{Infobox weapon
|display_name=Baseball Bat
|name_colour=Weapon
|name_text_colour=Weapon
|image=BaseballBat_Model.png
|image_width=200px
|alternate_image=BaseballBat.png
|alternate_name=Baseball Bat
|alternate_link=
|alternate_image2=BaseballBatNails.png
|alternate_name2=Spiked Baseball Bat
|alternate_link2=Spiked Baseball Bat
<!--GENERAL-->
|category=Weapon
|weight=2
|equipped=Two-handed
|condition_max=15
|attachment_type=Shovel
<!--DAMAGE-->
|type=Blunt
|swing_time=3
|min_range=0.61
|max_range=1.25
|min_damage=0.8
|max_damage=1.1
|tree_damage=1
|door_damage=5
|push_back=0.5
|knockdown=2
|class_name=BaseballBat
}}

Blade weapons, displaying the Kitchen Knife infobox Sorry, but we had to comment out this page for wiki maintenance, as it was calling too many outdated/unused/removed templates and was added on Category:Infobox. Feel free to add it back with updated templates. - Vaileasys (talk) Wiki Administrator 11:02, 16 February 2024 (UTC)

{{Infobox weapon
|display_name=Kitchen Knife
|name_colour=Weapon
|name_text_colour=Weapon
|image=Knife_Model.png
|image_width=200px
|alternate_image=KnifeChopping.png
|alternate_name=Kitchen Knife
|alternate_link=
|category=Weapon
|weight=0.3
|function=[[Cooking]]
|condition_max=10
|attachment_type=Knife
|type=SmallBlade
|swing_time=2
|min_range=0.61
|max_range=0.9
|min_damage=0.3
|max_damage=0.7
|tree_damage=1
|door_damage=1
|push_back=0.3
|knockdown=0
|kill_move=Jaw stab
|class_name=KitchenKnife
}}

Firearm weapons, displaying the Pistol (disambiguation) infobox Sorry, but we had to comment out this page for wiki maintenance, as it was calling too many outdated/unused/removed templates and was added on Category:Infobox. Feel free to add it back with updated templates. - Vaileasys (talk) Wiki Administrator 11:02, 16 February 2024 (UTC)

{{Infobox weapon
|display_name=M9 Pistol
|name_colour=Weapon
|name_text_colour=Weapon
|image=HandGun.png
|alternate_image=40calAmmoBox.png
|alternate_name=9mm Rounds
|alternate_link=9mm Rounds
<!--GENERAL-->
|category=Weapon
|weight=1.5
|equipped=One-handed
|condition_max=10
|attachment_type=Holster
<!--CHARACTERISTICS-->
|ammo_type=[[9mm Rounds]]
|clip_size=15
|sound_radius=30
|recoil_delay=10
|reload_time=30
|aiming_time=15
<!--DAMAGE-->
|type=Gunshot
|swing_time=0.5
|min_range=0.61
|max_range=7
|hit_chance=50
|min_damage=0.6
|max_damage=1
|door_damage=5
|push_back=0.3
|knockdown=2
<!--TECHNICAL DETAILS-->
|class_name=Pistol
}}

Throwable weapons, displaying the Molotov Cocktail infobox Sorry, but we had to comment out this page for wiki maintenance, as it was calling too many outdated/unused/removed templates and was added on Category:Infobox. Feel free to add it back with updated templates. - Vaileasys (talk) Wiki Administrator 11:02, 16 February 2024 (UTC)

{{Infobox weapon
|display_name=Molotov Cocktail
|name_colour=Weapon
|name_text_colour=Weapon
|image=Molotov.png
<!--GENERAL-->
|category=Weapon
|weight=1.5
|equipped=One-handed
|secondary_item=[[Lighter]]
<!--DAMAGE-->
|type=[[Fire]]
|swing_time=1.5
|min_range=0
|max_range=8
|min_damage=0
|max_damage=0
|effect_power=90
|effect_range=4
|effect_type=Fire
<!--TECHNICAL DETAILS-->
|class_name=Base.Molotov
}}

Trap weapons, displaying the Aerosol Bomb with Sensor infobox Sorry, but we had to comment out this page for wiki maintenance, as it was calling too many outdated/unused/removed templates and was added on Category:Infobox. Feel free to add it back with updated templates. - Vaileasys (talk) Wiki Administrator 11:02, 16 February 2024 (UTC)

{{Infobox weapon
|display_name=Aerosol Bomb
|name_colour=Weapon
|name_text_colour=Weapon
|image=Aerosolbomb.png
|alternate_image=AerosolbombTimer.png
|alternate_name=Aerosol Bomb with Upgrade
|alternate_link=
<!--GENERAL-->
|category=Weapon
|weight=1.5
|equipped=One-handed
<!--DAMAGE-->
|type=[[Fire|Explosion]]
|swing_time=1.5
|min_range=0
|max_range=10
|min_damage=0
|max_damage=0
|effect_power=70
|effect_range=6
|effect_timer=50
|effect_type=Explosion
<!--TECHNICAL DETAILS-->
|ingredients=1 × [[Hairspray]]<br>1 × [[Box of Sparklers]]<br>1 × [[Aluminum]]
|class_name=''See [[#Item IDs|Item IDs]]''
|no_style=
}}