Bowl of Beans: Difference between revisions
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'''Bowl of beans''' is a [[Food#Perishable|perishable]] food [[ | '''Bowl of beans''' is a [[Food#Perishable|perishable]] food [[Items|item]]. | ||
==Usage== | ==Usage== |
Revision as of 09:03, 11 March 2024
Bowl of beans is a perishable food item.
Usage
Consumable properties
Bowl of beans can be eaten raw, which will make the player unhappy. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -10 |
Cooked
|
|
| |
Burned
|
|
Crafting
- Main article: Cooking
Obtaining
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Bowl of Beans (Uncooked) |
0.75 Cooking | none | Can Opener (keep) |
Bowl (consumed) |
Canned Beans (consumed) |
Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Bowl of Beans (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Bowl of Beans (Uncooked) (consumed) |
Evolved recipes
Bowl of beans is a cooking ingredient.
Product | Nutrition |
---|---|
Soup |
24 |
Stew |
24 |
Salad |
8 |
Sandwich |
8 |
Rice Pot/Saucepan |
24 |
Omelette |
8 |
Toast |
8 |
Distribution
Bowl of beans do not spawn naturally and can only be obtained through crafting.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item BeanBowl
{
DisplayName = Bowl of Beans,
DisplayCategory = Food,
Type = Food,
Weight = 1.5,
Icon = BowlFull,
EvolvedRecipe = Omelette:8;Soup:24;Stew:24;RicePot:24;RicePan:24;Sandwich:8;Sandwich Baguette:8;Toast:8;Salad:8,
EvolvedRecipeName = Bean,
FoodType = Bean,
EatType = 2hand,
GoodHot = true,
IsCookable = TRUE,
RemoveNegativeEffectOnCooked = TRUE,
ReplaceOnUse = Bowl,
MinutesToCook = 20,
MinutesToBurn = 40,
DaysFresh = 2,
DaysTotallyRotten = 4,
HungerChange = -24,
UnhappyChange = 10,
Calories = 170,
Carbohydrates = 33,
Lipids = 1,
Proteins = 7,
StaticModel = Bowl,
WorldStaticModel = BowlSoup_Ground,
}