Potato: Difference between revisions

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m (Automated linking update)
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{{Infobox item
{{Infobox item
|name=Potato
|name=Potato
|model=Potato Model.png
|model=Potato_Model.png
|icon=Potato.png
|icon=Potato.png
|icon_name=Potato
|icon_name=Potato
|model2=PotatoRotten_Model.png
|icon2=PotatoRotten.png
|icon2=PotatoRotten.png
|icon_name2=Potato (Rotten)
|icon_name2=Potato (Rotten)
<!--GENERAL-->
<!--GENERAL-->
Line 72: Line 72:
{{Crafting farming|205|ing=3}}
{{Crafting farming|205|ing=3}}
|}
|}
==Gallery==
<gallery>
Potato Model.png|Potato model when placed in the world.
PotatoRotten Model.png|Rotten potato model when placed in the world.
</gallery>


==Code==
==Code==
Line 133: Line 127:
}}
}}
}}
}}
==See also==
*[[Potato Seed]]


{{Navbox food}}
{{Navbox food}}
[[Category:Perishable food]]
[[Category:Perishable food]]

Revision as of 17:08, 17 March 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.73).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Potato
Potato Model.png
PotatoRotten Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
0.2
Properties
Days fresh
14 days
Days until rotten
14 days
Nutrition
HungerMoodle Icon Hungry.png
-18
ThirstMoodle Icon Thirsty.png
-7
CaloriesCalories
70
CarbohydratesCarbohydrates
14.52
ProteinsProteins
2.88
FatFat
0.15
Technical
Item ID
farming.Potato

Potato is a perishable food item.

Usage

Consumable properties

Potato can be eaten, providing the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten

Potato.png
Hunger: -18


Potato.png
Hunger: -13
Boredom: +10
Unhappiness: +10

PotatoRotten.png
Hunger: -8
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

Potato can be preserved to extend its lifespan by using a jar.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3 Ingredient 4 Ingredient 5 Ingredient 6
JarWhite.png
Jar of Potatoes
2.5 Cooking none JarEmpty2.png
Jar
(consumed)
Jar Lid
Jar Lid
(consumed)
Potato.png
Potato x5
(consumed)
WaterDrop.png
Water
(10 units)

(consumed)
Vinegar.png
Vinegar
(2 units)

(consumed)

(1 unit)

(consumed)

Evolved recipes

Potato is a cooking ingredient.

Product Nutrition
Soup
Soup
18
Stew
Stew
18
Salad
Salad
18
Stir Fry
Stir Fry
18
Roasted Vegetables
Roasted Vegetables
18
Pie (savory)
Pie (savory)
18
Omelette
Omelette
18

Sack of Potato

Product XP gained Skill(s) Recipe Ingredient 1
Potato.png
Potato x12
0 XP none Sandbag.png
Sack of Potato
(consumed)

Distribution

Potato is often found in refrigerators and grocery displays.

Sacks of potato can be found in grocery stores and warehouses.

Farming

Potato can be grown by farming with potato seeds.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Potato CropB.png
Potatoes
0 XP none Plowed land.png
Plowed Land
(consumed)
TZ PotatoSeeds.png
Potato Seeds x4
(consumed)
WaterDrop.png
Water
(65+ units)

(consumed)

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Potato.png Base.Potato
Source: ProjectZomboid\media\scripts\farming.txt

Retrieved: Build 41.78.16
item Potato
	{
	    DisplayCategory = Food,
		Type				=		Food,
		DisplayName			=		Potato,
		Icon				=		Potato,
		Weight				=		0.2,
		HungerChange 		=		-18,
		DaysFresh 			=		14,
		DaysTotallyRotten 	=	 	28,
        EvolvedRecipe       =       Omelette:9;Soup:18;Stew:18;Pie:18;Stir fry Griddle Pan:18;Stir fry:18;Salad:9;Roasted Vegetables:18,
        ThirstChange	=	-7,
        FoodType    =   Vegetables,
        Carbohydrates = 14.52,
        Proteins = 2.88,
        Lipids = 0.15,
        Calories = 70,
        WorldStaticModel = Potato_Ground,
	}

Sandbag.png Base.SackProduce_Potato
Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item SackProduce_Potato
	{
		DisplayName = Sack of Potatoes,
		DisplayCategory = Food,
		Type = Food,
		Weight = 2,
		Icon = Sandbag,
		CantEat = TRUE,
		DaysFresh = 14,
		DaysTotallyRotten = 28,
		WorldStaticModel = SandBag,
	}

See also