Axe: Difference between revisions
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{{languages|Axe}} | {{languages|Axe}} | ||
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version | {{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=43}}{{Infobox weapon | ||
|display_name=Axe | |display_name=Axe | ||
|name_colour=Weapon | |name_colour=Weapon | ||
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}}An '''axe''' is a two-handed melee weapon. | }}An '''axe''' is a two-handed melee weapon. | ||
__TOC__ | __TOC__ | ||
== Usage == | |||
===Weapon=== | |||
The axe is also a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer. | |||
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded. | The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded. | ||
===Breaking doors=== | |||
It is very effective at breaking down [[door]]s, dealing 35 damage per hit. | |||
===Chopping trees=== | |||
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Wood Planks|wood planks]]. | |||
== Crafting == | |||
The axe can be used to slice open a [[watermelon]]. | |||
{{Crafting table header}} | |||
{{RecipeLookup|2016}} | |||
{{Crafting table footer}} | |||
== Distribution == | |||
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]] (which are usually in warehouses and storage facilities). The hardware store in [[West Point]] is a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. | Axes are quite rare in the game, but are found most often in [[Crate|storage crates]] (which are usually in warehouses and storage facilities). The hardware store in [[West Point]] is a very good place to pick up a few '''axes''' and other useful tools relatively early in the game. | ||
== Materials to Repair == | == Materials to Repair == | ||
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|- | |- | ||
|} | |} | ||
== Code == | == Code == | ||
===Item=== | |||
{{Retrieved|version=40|incver=43}} | |||
'''''From items.txt (Project Zomboid directory/media/scripts/)''''' | |||
<pre> | |||
item Axe | item Axe | ||
MaxRange = 1.5, | MaxRange = 1.5, | ||
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TreeDamage = 35, | TreeDamage = 35, | ||
MetalValue = 120, | MetalValue = 120, | ||
</ | </pre> | ||
=== Repair Code === | |||
'''''From fixing.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=40|incver=43}} | |||
<pre> | |||
fixing Fix Axe | |||
Require : Axe, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=4, | |||
</pre> | |||
{{Navbox/Tools}}{{Navbox/Weapons}} | {{Navbox/Tools}}{{Navbox/Weapons}} | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 08:13, 5 July 2019
An axe is a two-handed melee weapon.
Usage
Weapon
The axe is also a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
Breaking doors
It is very effective at breaking down doors, dealing 35 damage per hit.
Chopping trees
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.
Crafting
The axe can be used to slice open a watermelon.
Template:Crafting table header
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Template:Crafting table footer
Distribution
Axes are quite rare in the game, but are found most often in storage crates (which are usually in warehouses and storage facilities). The hardware store in West Point is a very good place to pick up a few axes and other useful tools relatively early in the game.
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
10% Repaired, 95% Success |
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Axe |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
Code
Item
Retrieved: Build 40.43 From items.txt (Project Zomboid directory/media/scripts/)
item Axe MaxRange = 1.5, WeaponSprite = Fireaxe, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.002, Categories = Axe, ConditionLowerChanceOneIn = 30, Weight = 3, SplatN.umber = 1, PushBackMod = 0.3, MinDamage = 1, MaxDamage = 2.5, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 35, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 20, WeaponWeight = 3, DisplayName = Axe, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Axe, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = PZ_WoodSnap, TreeDamage = 35, MetalValue = 120,
Repair Code
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43
fixing Fix Axe Require : Axe, Fixer : Woodglue=2; Woodwork=2, Fixer : DuctTape=2, Fixer : Glue=2, Fixer : Scotchtape=4,