Axe: Difference between revisions

From PZwiki
m (clean up, replaced: pztabe → pztable (2))
(Use latest template and updated to version 40.43)
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{{languages|Axe}}
{{languages|Axe}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 37|incver=8}}{{Infobox weapon
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=43}}{{Infobox weapon
|display_name=Axe
|display_name=Axe
|name_colour=Weapon
|name_colour=Weapon
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}}An '''axe''' is a two-handed melee weapon.
}}An '''axe''' is a two-handed melee weapon.
__TOC__
__TOC__
It is useful for both neutralizing [[Zombies]] and for taking down doors and trees. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.


== Usage ==
===Weapon===
The axe is also a multi-attack weapon, capable of hitting two [[zombie]]s at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.


The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.
The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.


===Breaking doors===
It is very effective at breaking down [[door]]s, dealing 35 damage per hit.


===Chopping trees===
The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect [[Log|log]]s which can be cut with a [[Saw|saw]] to create [[Wood Planks|wood planks]].


Its functions include it being an effective weapon in combat, a tool for breaking down doors (providing 35 damage per swing), and as a harvesting device to cut down trees (also 35 damage) to collect [[Log]]s which can be cut with a [[Saw]] to create [[Wood Planks]].
== Crafting ==
 
The axe can be used to slice open a [[watermelon]].
 
{{Crafting table header}}
{{RecipeLookup|2016}}
{{Crafting table footer}}


== Distribution ==
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]] (which are usually in warehouses and storage facilities). The hardware store in [[West Point]] is a very good place to pick up a few '''axes''' and other useful tools relatively early in the game.
Axes are quite rare in the game, but are found most often in [[Crate|storage crates]] (which are usually in warehouses and storage facilities). The hardware store in [[West Point]] is a very good place to pick up a few '''axes''' and other useful tools relatively early in the game.
The Axe is also a multi-attack weapon, capable of hitting 2 zombies at a time in a swing.
At this time, when smelted down, the axe is worth 120 in Metal.


== Materials to Repair ==
== Materials to Repair ==
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|-
|-
|}
|}
=== Repair Code ===
<nowiki>
fixing Fix Axe
  Require : Axe,
 
      Fixer : Woodglue=2; Woodwork=2,
      Fixer : DuctTape=2,
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
</nowiki>


== Code ==
== Code ==
<nowiki>
===Item===
{{Retrieved|version=40|incver=43}}
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
<pre>
item Axe
item Axe
MaxRange = 1.5,
MaxRange = 1.5,
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         TreeDamage  = 35,
         TreeDamage  = 35,
       MetalValue = 120,
       MetalValue = 120,
</nowiki>
</pre>


=== Repair Code ===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=43}}
<pre>
fixing Fix Axe
Require : Axe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
</pre>


== History ==
{| class="pztable" width="550" style="text-align:center;"
|-
! Alpha || 
|-
| RC 1.0 || Weight reduced from 35 units to 3 units
|-
| RC 2.9 || Weight has been further balanced to 2.5 units.
|}
{{Navbox/Tools}}{{Navbox/Weapons}}
{{Navbox/Tools}}{{Navbox/Weapons}}
[[Category:Tools]]
[[Category:Tools]]

Revision as of 08:13, 5 July 2019

Axe
Axe
Axe
General
Category Weapon
Encumbrance
Heavy Load
3
Function Chop trees
Equipped Two-handed
Condition max. 15
Skill Axe
Damage
Type Axe
Attack speed 3
Range 0.61–1.5 tiles
Damage 1–2.5
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Axe

An axe is a two-handed melee weapon.

Usage

Weapon

The axe is also a multi-attack weapon, capable of hitting two zombies at a time in a swing. It is a two-handed weapon that has a max damage of 2.5, making it the third strongest tool in the game behind the pistol and the sledgehammer.

The axe has a chance to kill zombies in a single, well-charged hit, making it useful for close-quarter combat. It has the advantage of having a greater damage output and durability compared to other tools, making it a great weapon alongside its uses as a tool. It's disadvantage is that it has a long recovery time between swings, leaving the player vulnerable when surrounded.

Breaking doors

It is very effective at breaking down doors, dealing 35 damage per hit.

Chopping trees

The axe is an ideal harvesting device to cut down trees (also 35 damage) to collect logs which can be cut with a saw to create wood planks.

Crafting

The axe can be used to slice open a watermelon. Template:Crafting table header |- |
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Template:Crafting table footer

Distribution

Axes are quite rare in the game, but are found most often in storage crates (which are usually in warehouses and storage facilities). The hardware store in West Point is a very good place to pick up a few axes and other useful tools relatively early in the game.

Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success

10% Repaired, 95% Success
Axe.png

Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

Code

Item

Retrieved: Build 40.43 From items.txt (Project Zomboid directory/media/scripts/)

	item Axe
		MaxRange			= 1.5,
		WeaponSprite			= Fireaxe,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3.0,
		KnockBackOnNoDeath		= TRUE,
		SwingAmountBeforeImpact		= 0.002,
		Categories			= Axe,
		ConditionLowerChanceOneIn	= 30,
		Weight				= 3,
		SplatN.umber			= 1,
		PushBackMod			= 0.3,
		MinDamage			= 1,
		MaxDamage			= 2.5,
		SubCategory			= Swinging,
		ConditionMax			= 15,
		MaxHitCount			= 2,
		DoorDamage			= 35,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 20,
		WeaponWeight			= 3,
		DisplayName			= Axe,
		MinRange			= 0.61,
		SwingTime			= 3.0,
		HitAngleMod			= -30,
		SplatSize			= 5,
		KnockdownMod			= 2,
		SplatBloodOnNoDeath		= TRUE,
		Icon				= Axe,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	BreakSound  			= PZ_WoodSnap,
        	TreeDamage  			= 35,
       		MetalValue 			= 120,

Repair Code

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.43

	fixing Fix Axe
		Require : Axe,
		Fixer : Woodglue=2; Woodwork=2,
		Fixer : DuctTape=2,
		Fixer : Glue=2,
		Fixer : Scotchtape=4,
 

Template:Navbox/ToolsTemplate:Navbox/Weapons