D-E Pistol: Difference between revisions
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D-E | The '''D-E Pistol''' is a handgun chambered in [[.44 Magnum Bullets]]. The gun can be attached to a [[Holster]] or [[Double Holster]] for quick access and weight reduction. | ||
==Usage== | |||
{| class="pztable" | |||
!Pros | |||
!Cons | |||
|- | |||
| | |||
*Tied with the [[Magnum]] for highest maximum damage of any handgun. | |||
*Tied with the [[M625 Revolver]] for 2nd highest stopping power of any handgun. | |||
| | |||
*2nd Loudest handgun, [[zombie]]s with default hearing being able to hear it from up to 100 tiles away. | |||
*Tied with the magnum for 2nd lowest accuracy of any handgun. | |||
*Geared towards survivors with a high aiming level. | |||
*Capable of jamming. | |||
*Requires magazines. | |||
*Gun, ammo and magazines are quite difficult to find. | |||
*.44 Magnum bullet boxes only contain 12 bullets. | |||
|} | |||
==Distribution== | |||
The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies. | |||
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings. | |||
<gallery> | |||
File:HoldingD-E.jpg|Survivor wielding the D-E Pistol. | |||
</gallery> | |||
== Code == | == Code == | ||
{{Retrieved|version=41|incver=50}} | {{Retrieved|version=41|incver=50}} |
Revision as of 12:39, 17 July 2021
D-E Pistol | |||
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D-E Pistol | |||
| |||
General | |||
Category | Weapon | ||
Encumbrance | 1.5 | ||
Equipped | One-handed | ||
Condition max. | 10 | ||
Skill | Gunshot | ||
Characteristics | |||
Ammo type | .44 Magnum Round | ||
Magazine size | 15 | ||
Noise radius | 100 tiles | ||
Recoil delay | 30 | ||
Reload time | 30 | ||
Aiming time | 30 | ||
Damage | |||
Type | Gunshot | ||
Range | 0.61–10 tiles | ||
Damage | 1–1.9 | ||
Accuracy | 20 | ||
Knockback | 0.3 | ||
Knockdown | 2 | ||
Technical details | |||
Base ID | base.Pistol3 | ||
The D-E Pistol is a handgun chambered in .44 Magnum Round. The gun can be attached to a Holster or Double Holster for quick access and weight reduction.
Usage
Pros | Cons |
---|---|
|
|
Distribution
The D-E Pistol can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
The best method of finding a D-E Pistol is to search a gun store, the shooting range or the armory of a police station. The gun can also be found in overrun barricaded buildings.
Code
Retrieved: Build 41.50
item Pistol3 { ImpactSound = null, MaxRange = 10, WeaponSprite = Handgun, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = Firearm9mmShot, SoundRadius = 100, MinDamage = 1, MaxDamage = 1.9, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun3, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 30, SoundGain = 1.5, ClipSize = 15, ReloadTime = 30, AimingTime = 30, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, InsertAmmoSound = Stormy9mmClipLoad, EjectAmmoSound = Stormy9mmClipEject, RackSound = Stormy9mmRack, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = GunLight GunLight gunlight gunlight, ModelWeaponPart = IronSight IronSight scope scope, ModelWeaponPart = Laser Laser laser laser, }
History
Alpha | |
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41 | Added to the game |