Erosion: Difference between revisions

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{{Header|Project Zomboid|World|Environment}}
{{header|The Game World|Weather|version=Version 40|incver=43}}
{{Page version|41.78.16}}
{{Notice|Short}}
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[[File:Erosion.png|thumb|Example of erosion taking hold of the landscape]]
[[File:Erosion.png|thumb|Example of erosion taking hold of the landscape]]
'''Erosion''' is a game mechanic which causes growth of plants and deterioration of walls and buildings in full.  
'''Erosion''' is a game mechanic which causes growth of plants, simulating the takeover of nature after the apocalypse, and deterioration of walls and buildings in full.


In base Project Zomboid, it takes 100 days until 100% growth. The day that Erosion reaches 100% growth can be changed in Sandbox settings. If you choose "Six Months Later" in [[Custom Sandbox]], it will cause Erosion to be 100% grown upon loading in.
In the default settings, it takes 100 days until 100% growth. The day that erosion reaches 100% growth can be changed in Sandbox settings. If you choose "Six Months Later" preset in [[Custom Sandbox]], it will cause erosion to be 100% grown upon loading in.


==Features==
==Features==
Erosion is mostly visual as of now, only making the world feel more rundown and overgrown as the apocalypse progresses, along with some functions that will require the player to adapt and maintain.  
Erosion is mostly visual, making the world feel more rundown and overgrown as the apocalypse progresses, along with some functions that will require the player to adapt and maintain.


;Features include:
;Features include:
*Vines growing up walls, which can be removed with an [[axe]].  
*Vines growing up walls, which can be removed with an [[axe]].
*Cracks begin to appear on the walls, streets, and sidewalks, getting bigger over time. This does not currently reduce the structural integrity of a building or surface. [[Bag of Plaster Powder|Plaster]] and [[paint]] can be used to repair cracked walls.
*Cracks begin to appear on the walls, streets, and sidewalks, getting bigger over time. This does not currently reduce the structural integrity of a building or surface.
*Tall grass will eventually grow on every outdoor dirt, grass, or sand tile. This can be removed by hand, or with a [[shovel]].
*Tall grass will eventually grow on every outdoor dirt, grass, or sand tile. This can be removed by hand, a [[trowel]], or a [[shovel]] or a similar tool with the same properties.
*Trees will sprout, starting as small saplings and eventually tall fully grown trees. This is a renewable source of [[log]]s and [[Tree Branch|branches]], but can block the path for [[vehicle]]s; saplings can initially be driven over but will force vehicles to drive extremely slowly, and trees will block vehicles entirely.
*Trees will sprout, starting as small saplings and eventually tall, fully grown trees. This is a source of [[log]]s, [[Tree Branch|branches]] and [[twigs]], but can block the path for [[vehicle]]s; saplings can initially be driven over but will force vehicles to drive extremely slowly, and trees will block vehicles entirely.
**Having trees close to your base can prove dangerous, since [[zombie]]s can hide behind them and sneak up on the player, potentially [[Health#Types of Injuries|biting]] them.
**Having trees close to your base can prove dangerous, since [[zombie]]s can hide behind them and sneak up on the player, potentially [[Health#Types of injuries|biting]] them.


==History==
==History==
Erosion started out as a mod created by now developer [[Kees Bekkema|TurboTuTone]] (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task.  
*Erosion started out as a mod created by now developer [[Kees Bekkema|TurboTuTone]] (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task.
*In [[Build 41#Build 41.78|build 41.78]] tree regions are added only when the area is first loaded, which means it's not a renewable source. {{verify}}


==See also==
==See also==
*[[Weather]]
*[[Weather]]
*[[Mods#Erosion mods|Erosion mods]]


==External links==
==External links==
*[https://theindiestone.com/forums/index.php?/topic/3782-erosion-nature-takes-over/ Erosion - Nature takes over]
*[https://theindiestone.com/forums/index.php?/topic/3782-erosion-nature-takes-over/ Erosion - Nature takes over]
*[https://projectzomboid.com/blog/news/2014/09/turbo-boost/ Turbo Boost]
*[https://projectzomboid.com/blog/news/2014/09/turbo-boost/ Turbo Boost]
{{clear}}

Latest revision as of 08:07, 17 April 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
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Editors are encouraged to add new material to the page while expanding upon current topics.
Example of erosion taking hold of the landscape

Erosion is a game mechanic which causes growth of plants, simulating the takeover of nature after the apocalypse, and deterioration of walls and buildings in full.

In the default settings, it takes 100 days until 100% growth. The day that erosion reaches 100% growth can be changed in Sandbox settings. If you choose "Six Months Later" preset in Custom Sandbox, it will cause erosion to be 100% grown upon loading in.

Features

Erosion is mostly visual, making the world feel more rundown and overgrown as the apocalypse progresses, along with some functions that will require the player to adapt and maintain.

Features include
  • Vines growing up walls, which can be removed with an axe.
  • Cracks begin to appear on the walls, streets, and sidewalks, getting bigger over time. This does not currently reduce the structural integrity of a building or surface.
  • Tall grass will eventually grow on every outdoor dirt, grass, or sand tile. This can be removed by hand, a trowel, or a shovel or a similar tool with the same properties.
  • Trees will sprout, starting as small saplings and eventually tall, fully grown trees. This is a source of logs, branches and twigs, but can block the path for vehicles; saplings can initially be driven over but will force vehicles to drive extremely slowly, and trees will block vehicles entirely.
    • Having trees close to your base can prove dangerous, since zombies can hide behind them and sneak up on the player, potentially biting them.

History

  • Erosion started out as a mod created by now developer TurboTuTone (Turbo) released in late 2013 on The Indie Stone forum. Turbo later joined the team in the second half of 2014, with the implementation of erosion being his first task.
  • In build 41.78 tree regions are added only when the area is first loaded, which means it's not a renewable source. [verify]

See also

External links