Golf Club: Difference between revisions
m (added ad quote) |
m (added cat) |
||
Line 1: | Line 1: | ||
{{languages}} | {{languages}} | ||
{{header|The Game World|Items|Weapons|type=Weapon|version=Version 40|incver=40}}{{Infobox weapon | {{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=40}}{{Infobox weapon | ||
|display_name=Golfclub | |display_name=Golfclub | ||
|name_colour=Weapon | |name_colour=Weapon |
Revision as of 10:59, 10 September 2019
Golfclub | ||
---|---|---|
| ||
General | ||
Category | Weapon | |
Encumbrance | 2 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Skill | Long Blunt | |
Damage | ||
Type | Blunt | |
Attack speed | 3 | |
Range | 0.61–1.5 tiles | |
Damage | 0.3–0.7 | |
Knockback | 0.6 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Golfclub | |
A golfclub is a blunt melee weapon.
Usage
Weapon
The golfclub has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golfclub has difficulty knocking a zombie to the ground and will instead knock them back.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The golfclub is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Repairing
Materials that can be used to repair the golfclub, based on first time repairing.
Repair Golfclub |
---|
Potentially repairs: 20%
Chance of success: 95% Needs:
Duct Tape (2 units) |
Potentially repairs: 10%
Chance of success: 95% Needs:
Adhesive Tape (3 units) |
Distribution
Golfclubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh.
Code
Item
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.40
item Golfclub MaxRange = 1.5, WeaponSprite = GolfClub, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 2, ConditionLowerChanceOneIn = 15, PushBackMod = 0.6, MinDamage = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Golfclub, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Golfclub, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, TreeDamage = 0, EnduranceMod = 0.6, MetalValue = 90,
Repair
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.40
fixing Fix Golf club Require : Golfclub, Fixer : DuctTape=2, Fixer : Scotchtape=3,