Golfclub
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English • русский |
Golfclub | ||
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General | ||
Category | Weapon | |
Weight | 2 | |
Equipped | Two-handed | |
Condition max. | 10 | |
Damage | ||
Type | Blunt | |
Swing time | 3 | |
Range | 0.61–1.5 tiles | |
Damage | 0.3–0.7 | |
Knockback | 0.6 | |
Knockdown | 0 | |
Technical details | ||
Base ID | Base.Golfclub |
“ | “I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.” |
— Television advert |
A golfclub is a blunt melee weapon.
Contents
Usage
Weapon
The golfclub has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golfclub has difficulty knocking a zombie to the ground and will instead knock them back.
Breaking doors
It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The golfclub is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)
Repairing
Materials that can be used to repair the golfclub, based on first time repairing.
Repair Golfclub | ||||||
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Distribution
Golfclubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh, KY.
Code
Item
From newitems.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 40.40 |
item Golfclub MaxRange = 1.5, WeaponSprite = GolfClub, MinAngle = 0, Type = Weapon, MinimumSwingTime = 3, SwingAmountBeforeImpact = 0.02, Categories = Blunt, Weight = 2, ConditionLowerChanceOneIn = 15, PushBackMod = 0.6, MinDamage = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 5, IdleAnim = Idle_Weapon2, SwingAnim = Bat, CriticalChance = 10, WeaponWeight = 4, DisplayName = Golfclub, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Golfclub, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, TreeDamage = 0, EnduranceMod = 0.6, MetalValue = 90,
Repair
From fixing.txt (Project Zomboid directory/media/scripts/)
Retrieved | |
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Version 40.40 |
fixing Fix Golf club Require : Golfclub, Fixer : DuctTape=2, Fixer : Scotchtape=3,
See also
Weapons v • d • e | |
Blunt | Bare Hands • Baseball Bat • Crowbar • Fishing Rod • Fishing Rod Without Line • Fishing Rod (crafted) • Frying Pan • Golfclub • Hammer • Hockey Stick • Plank • Poolcue • Rolling Pin • Sledgehammer • Shovel • Spiked Baseball Bat • Spiked Plank • Stone Hammer • Wooden Spear |
Bladed | Butter Knife • Fork • Hunting Knife • Ice Pick • Kitchen Knife • Letter Opener • Pen • Pencil • Scissors • Screwdriver • Spoon |
Axes | Axe • Raw Axe |
Firearms | Hunting Rifle • Pistol • Sawn Off Shotgun • Shotgun • Varmint Rifle |
Throwables | Aerosol Bomb • Alarm Clock • Flame Trap • Molotov Cocktail • Noise Maker • Pipe Bomb • Smoke Bomb |
Ammo | Shotgun Shells • 9mm Rounds • .223 Ammo • .308 Ammo |
Weapon Parts | Items • Ammo Straps • Choke Tube Improved • Choke Tube Full • Fiberglass Stock • Iron Sight • Laser • Recoil Pad • Red Dot • Sling • x2 Scope • x4 Scope • x8 Scope |