Has a cold: Difference between revisions
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{{Header|Project Zomboid|Game mechanics|User interface|Moodles}} | {{Header|Project Zomboid|Game mechanics|User interface|Moodles}} | ||
{{Page version|41.78.16}} | {{Page version|41.78.16}} | ||
{{Infobox moodle | |||
|name=Has a cold | |||
|icon=Moodle_Icon_Cold.png | |||
|type=Negative | |||
|influence=[[weather|cold weather]]<br>[[Wet]] | |||
}} | |||
'''Has a cold''' is a [[moodle]] that indicates that the [[player]] has a cold. | '''Has a cold''' is a [[moodle]] that indicates that the [[player]] has a cold. | ||
==Overview== | ==Overview== | ||
The character has been exposed to [[weather|cold weather]], or stayed [[ | The character has been exposed to [[weather|cold weather]], or stayed [[wet]] long enough to contract a cold. The character will occasionally cough and sneeze, attracting nearby zombies. The sound can be dampened with [[tissue]]s. | ||
Once contracted, a cold will continue to worsen until it reaches maximum strength, whereupon it remains for as long as the character stays [[#Hypothermia|cold]], [[#Hungry|hungry]], [[#Thirsty|thirsty]], [[Wet|wet]], [[#Tired|tired]] or outdoors. | Once contracted, a cold will continue to worsen until it reaches maximum strength, whereupon it remains for as long as the character stays [[#Hypothermia|cold]], [[#Hungry|hungry]], [[#Thirsty|thirsty]], [[Wet|wet]], [[#Tired|tired]] or outdoors. |
Revision as of 01:02, 12 April 2024
Has a cold is a moodle that indicates that the player has a cold.
Overview
The character has been exposed to cold weather, or stayed wet long enough to contract a cold. The character will occasionally cough and sneeze, attracting nearby zombies. The sound can be dampened with tissues.
Once contracted, a cold will continue to worsen until it reaches maximum strength, whereupon it remains for as long as the character stays cold, hungry, thirsty, wet, tired or outdoors.
To cure a cold faster, the character can either stay indoors, be well-fed, get plenty of rest and avoid wetness or cold temperatures; or can alternatively eat multiple Common Mallows. Each Common Mallow decreases the cold's strength moderately.
Traits
Having the resilient trait helps with recovery by significantly reducing the chance of catching a cold (-55%), cold strength (-20%) and its progression speed (-50%), while prone to illness does the opposite (+70% catch chance, +20% cold strength, +50% progression speed). The outdoorsman trait also greatly reduces the chance of catching a cold in the first place (90% cold catch chance from cold or wet).
Moodle levels
Runny Nose
"Occasional sneezing."
- Occurs when a cold reaches 20% strength.
- The character has a small chance of sneezing or coughing.
The Sniffles
"Prone to sneezing."
- Occurs when a cold reaches 40% strength.
- The character may sneeze or cough more frequently.
You Have A Cold
"Sneezing and coughing. Speed and healing reduced."
- Occurs when a cold reaches 60% strength.
- The character sneezes and coughs often, making avoiding zombies difficult.
You Have A Nasty Cold
"Speed and healing now severely reduced."
- Occurs when a cold reaches 80% strength.
- The character sneezes and coughs continuously, likely attracting zombies constantly.