Magazine: Difference between revisions
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A magazine can be used as fuel for a [[heat source]], and lasts for 15 mins if done so. | A magazine can be used as fuel for a [[heat source]], and lasts for 15 mins if done so. | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. |
Revision as of 04:38, 15 February 2024
- This article is about the consumable item affecting the player's mood. For magazines that teach recipes, see Recipe magazines. For firearm magazines, see Magazine (disambiguation).
A magazine is a literature item. There are 4 types: a normal magazine, a TV magazine, a crossword magazine and a wordsearch magazine, all of them have the same effect.
Usage
A magazine reduces a moderate amount of boredom and a small amount of stress. Once used it is effectively consumed and disappears from the player's inventory.
Fuel
A magazine can be used as fuel for a heat source, and lasts for 15 mins if done so.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | locker | 4 | 1 |
officedrawers | 4 | 1 | |
other | 1 | 1 | |
shelves | 4 | 1 | |
shelvesmag | 4 | 1 | |
shelvesmag | 4 | 1 | |
shelvesmag | 4 | 2 | |
shelvesmag | 4 | 2 | |
artstore | counter | 4 | 1 |
bathroom | shelves | 4 | 1 |
bedroom | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 2 | |
crate | 4 | 5 | |
desk | 4 | 1 | |
desk | 4 | 4 | |
plankstash | 4 | 1 | |
plankstash | 4 | 1 | |
plankstash | 4 | 2 | |
plankstash | 4 | 2 | |
sidetable | 4 | 1 | |
bookstore | shelves | 4 | 1 |
shelves | 4 | 1 | |
shelves | 4 | 2 | |
shelves | 4 | 2 | |
shelves | 4 | 5 | |
breakroom | overhead | 4 | 1 |
cafe | shelves | 4 | 1 |
shelves | 4 | 2 | |
camping | counter | 4 | 2 |
counter | 4 | 2 | |
counter | 4 | 2 | |
counter | 4 | 2 | |
carsupply | shelves | 4 | 1 |
shelves | 4 | 2 | |
classroom | desk | 4 | 2 |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 2 | |
crate | 4 | 1 | |
daycare | desk | 4 | 2 |
electronicsstorage | shelves | 4 | 2 |
shelves | 4 | 1 | |
empty | crate | 4 | 1 |
garagestorage | locker | 4 | 1 |
gasstorage | counter | 4 | 1 |
counter | 4 | 2 | |
gunstore | shelvesmag | 4 | 1 |
shelvesmag | 4 | 1 | |
shelvesmag | 4 | 2 | |
shelvesmag | 4 | 2 | |
kitchen | counter | 4 | 1 |
shelves | 4 | 1 | |
livingroom | shelves | 4 | 1 |
shelves | 4 | 2 | |
shelves | 4 | 1 | |
sidetable | 4 | 1 | |
sidetable | 4 | 1 | |
mechanic | wardrobe | 4 | 1 |
musicstore | shelves | 4 | 1 |
shelves | 4 | 2 | |
office | counter | 4 | 1 |
desk | 4 | 4 | |
poststorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
metal_shelves | 4 | 2 | |
metal_shelves | 4 | 2 | |
prisoncells | wardrobe | 4 | 1 |
Vehicles
Common
Furniture
Common
Trivia
- The person appearing on the cover is a reference to a game Chris Simpson and Andy Hodgetts worked on prior to Project Zomboid, called The Forgotten Element. It was a traditional point-and-click adventure game featuring a "colourful" protagonist by the name of Mia (cover), who is found naked in the woods of the decaying Seahorse Island, by Dr. Carter, upon whom takes her to the local hospital, where she is dressed in a nurse's attire.
Gallery
The Forgotten Element, a game by Chris Simpson and Andy Hodgetts.
Code
Base.Magazine
Source: ProjectZomboid\media\scripts\items_literature.txt
item Magazine
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Magazine,
StressChange = -15,
Icon = Magazine,
BoredomChange = -20,
StaticModel = Magazine,
WorldStaticModel = MagazineGround,
}
Base.TVMagazine
Source: ProjectZomboid\media\scripts\items_literature.txt
item TVMagazine
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = TV Magazine,
StressChange = -15,
Icon = Magazine,
BoredomChange = -20,
StaticModel = Magazine,
WorldStaticModel = TVMagazineGround,
}
Base.MagazineCrossword1
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineCrossword1
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Crossword Magazine,
StressChange = -15,
Icon = MagazineCrossword1,
BoredomChange = -20,
WorldStaticModel = MagazineCrossword1_Ground,
}
Base.MagazineCrossword2
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineCrossword2
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Crossword Magazine,
StressChange = -15,
Icon = MagazineCrossword2,
BoredomChange = -20,
WorldStaticModel = MagazineCrossword2_Ground,
}
Base.MagazineCrossword3
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineCrossword3
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Crossword Magazine,
StressChange = -15,
Icon = MagazineCrossword3,
BoredomChange = -20,
WorldStaticModel = MagazineCrossword3_Ground,
}
Base.MagazineWordsearch1
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineWordsearch1
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Wordsearch Magazine,
StressChange = -15,
Icon = MagazineWordsearch1,
BoredomChange = -20,
WorldStaticModel = MagazineWordSearch1_Ground,
}
Base.MagazineWordsearch2
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineWordsearch2
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Wordsearch Magazine,
StressChange = -15,
Icon = MagazineWordsearch2,
BoredomChange = -20,
WorldStaticModel = MagazineWordSearch2_Ground,
}
Base.MagazineWordsearch3
Source: ProjectZomboid\media\scripts\items_literature.txt
item MagazineWordsearch3
{
DisplayCategory = Literature,
Weight = 0.2,
Type = Literature,
DisplayName = Wordsearch Magazine,
StressChange = -15,
Icon = MagazineWordsearch3,
BoredomChange = -20,
WorldStaticModel = MagazineWordSearch3_Ground,
}