Medicinal plants
Medicinal plants | |
---|---|
{{{display_name}}} | |
General | |
Category | Food |
Encumbrance | 0.1 |
Nutrition | |
Hunger | -1 |
Calories | 0.1 |
Carbohydrates | 0 |
Proteins | 0 |
Fat | 0 |
Technical details | |
Item ID | Item IDs |
A medicinal herb is any one of the herbs forageable by a herbalist.
Usage
First Aid
- Main article: First Aid
There are seven different types of medicinal herbs, with each having a unique effect applying to the player's health once consumed. Plantain, comfrey, and wild garlic must first be crafted into a poultice using a mortar and pestle, whilst the others can be consumed raw.
Item | Description | Effect |
---|---|---|
Black Sage |
Provides mild pain relief. | Reduce pain by 7 |
Comfrey |
Aids recovery from broken bones when applied as a poultice. | - |
Common Mallow |
Eat to relieve cold and flu symptoms. | Reduce cold symptoms by 5 |
Ginseng |
Eat to restore endurance. | Reduce exertion by 2 |
Lemon Grass |
Eat to soothe bouts of food poisoning. | Reduce food sickness by 12 |
Plantain |
Aids recovery from wounds when applied as a poultice. | - |
Wild Garlic |
Helps to fight against infection when applied as poultice. | - |
Crafting
Some medicinal herbs need to be crafted into a poultice using a Mortar and Pestle for their medicinal effects to be utilised.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plantain Poultice |
0 XP | none | Mortar and Pestle (keep) |
Plantain x5 (consumed) | |
Comfrey Poultice |
0 XP | none | Mortar and Pestle (keep) |
Comfrey x5 (consumed) | |
Wild Garlic Poultice |
0 XP | none | Mortar and Pestle (keep) |
Wild Garlic x5 (consumed) |
Distribution
Medicinal herbs can only be found by foraging. They will never be found unless the player has the herbalist Herbalist trait.
Item IDs
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Plantain Retrieved: Build 40.43
item Plantain Weight = 0.1, Type = Normal, DisplayName = Plantain, Icon = PlantainPlantago, Tooltip = Tooltip_Plantain,
Comfrey Retrieved: Build 40.43
item Comfrey Weight = 0.1, Type = Normal, DisplayName = Comfrey, Icon = Comfrey, Tooltip = Tooltip_Comfrey,
Wild Garlic Retrieved: Build 40.43
item WildGarlic Weight = 0.1, Type = Normal, DisplayName = Wild Garlic, Icon = WildGarlic, Tooltip = Tooltip_Garlic,
Common Mallow Retrieved: Build 41.51
item CommonMallow { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Common Mallow, Icon = CommonMallow, FluReduction = 5, Tooltip = Tooltip_Mallow, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = CommonMallow, }
Lemon Grass Retrieved: Build 41.51
item LemonGrass { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Lemon Grass, Icon = LemonGrass, ReduceFoodSickness = 12, Tooltip = Tooltip_LemonGrass, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = LemonGrass, }
Black Sage Retrieved: Build 41.51
item BlackSage { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Black Sage, Icon = BlackSage, PainReduction = 7, Tooltip = Tooltip_BlackSage, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = BlackSage, }
Ginseng Retrieved: Build 41.51
item Ginseng { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Ginseng, Icon = Ginseng, EnduranceChange = 2, Tooltip = Tooltip_Ginseng, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = Ginseng, }