Medicinal plants
- This article is about the medicinal plants foraging category. For wild plants, see Wild plants. For wild herbs, see Wild herbs.
Medicinal plants is a category of items that can be found whilst foraging. These items can be used in first aid to assist in healing certain injuries.
Player attributes
The player's occupation and traits can help improve the chance of finding medicinal plants.
Occupations
Name | Points | Factor |
---|---|---|
Park Ranger | -4 | 75% |
Veteran | -8 | 20% |
Farmer | -4 | 5% |
Chef | -4 | 15% |
Unemployed | 8 | 5% |
Doctor | 2 | 10% |
Nurse | 2 | 20% |
Fitness Instructor | -6 | 20% |
Any occupations not listed here have no effect on finding medicinal plants.
Traits
Name | Points | Factor |
---|---|---|
Former Scout | -6 | 5% |
Hiker | -6 | 3% |
Hunter | -8 | 3% |
Gardener | -4 | 5% |
Cook | -6 | 3% |
Nutritionist | -4 | 5% |
Herbalist | -6 | 15% |
Any traits not listed here have no effect on finding medicinal plants.
Items
Item | Description | Encumbrance |
---|---|---|
Black Sage |
Provides mild pain relief. | 0.1 |
Comfrey |
Aids recovery from broken bones when applied as a poultice. | 0.1 / 0.2 |
Common Mallow |
Eat to relieve cold and flu symptoms. | 0.1 |
Ginseng |
Eat to restore endurance. | 0.1 |
Lemongrass |
Eat to soothe bouts of food poisoning. | 0.1 |
Plantain |
Aids recovery from wounds when applied as a poultice. | 0.1 / 0.2 |
Wild Garlic |
Helps to fight against infection when applied as poultice. | 0.1 / 0.2 |
Crafting
Some medicinal plants need to be crafted into a poultice using a mortar and pestle for their medicinal effects to be utilized.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plantain Poultice |
0 XP | none | Mortar and Pestle (keep) |
Plantain x5 (consumed) | |
Comfrey Poultice |
0 XP | none | Mortar and Pestle (keep) |
Comfrey x5 (consumed) | |
Wild Garlic Poultice |
0 XP | none | Mortar and Pestle (keep) |
Wild Garlic x5 (consumed) |
Distribution
This category can be selected as a search focus at foraging level 6. These items can still be found at lower levels, however most require the herbalist trait or The Herbalist recipe magazine to have been read.
The following distribution modifiers are used in conjunction with the individual item's modifiers to determine the probability of finding the item.
Location | Weight |
---|---|
Forest | 20 |
Deep Forest | 30 |
Grasslands | 15 |
Farmland | 15 |
Farm | 15 |
Trailer Park | 0 |
Town | 0 |
Road/Car Park | 0 |
Weather | Bonus |
---|---|
Raining | 50% |
Has Rained | 25% |
Snowing | -50% |
Day | 0% |
Night | 100% |