Noise: Difference between revisions

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{{Header|Project Zomboid|Game mechanics}}
Noise attracts all [[zombies]] in a general proximity towards the player's presence. Actions which make noise of varying degrees that will attract [[zombies]] include:
{{Page version|41.78.16}}
Noise attracts all [[zombies]] in a general proximity towards the player's presence. The level of hearing [[zombie]]s possess can be changed in the sandbox settings before starting the game. Some actions generate more noise than others, and therefore are more dangerous to perform. There are many actions that make noise that will attract [[zombies]]. These include the following:


*Building a [[barricade]].
*Fortifying a [[door]] or [[window]] with a [[barricade]].
*Running.
*Running.
*Firing a [[shotgun]].
*Walking.
*[[Fire]].
*[[Television]]s, [[radio]]s and [[Digital Watch|alarms]].
*Firing a gun.
*Chopping down a tree.
*Using the "shout" function.
*Smashing [[window]]s, [[door]]s, and walls.
*[[Tiles|(De)construction]].
*Knocking down a [[door]].
*Knocking down a [[door]].
*Setting off a [[fire]] alarm.
*Setting off a [[Burglar Alarm|burglar alarm]].
*Other [[zombies]] knocking at a [[door]].
*Other [[zombies]] knocking at a [[door]].
*Sneezing and coughing.
*Sneezing and coughing (can be muffled with a [[tissue]]).
[[Category:The Game World]]
*Having a [[generator]] running.
*Driving a [[vehicle]].
 
Noise can be muffled by walls, doors, and distance between the generator of the noise and [[zombie]]s.
 
Sometimes the [[metagame]] will have helicopters fly overhead, or random gunshots fired to move hordes of zombies around the map.

Latest revision as of 13:12, 4 March 2024

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This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]

Noise attracts all zombies in a general proximity towards the player's presence. The level of hearing zombies possess can be changed in the sandbox settings before starting the game. Some actions generate more noise than others, and therefore are more dangerous to perform. There are many actions that make noise that will attract zombies. These include the following:

Noise can be muffled by walls, doors, and distance between the generator of the noise and zombies.

Sometimes the metagame will have helicopters fly overhead, or random gunshots fired to move hordes of zombies around the map.