Noise: Difference between revisions
(added tvs, radios, and alarms) |
m (Automated header update.) |
||
(9 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Header|Project Zomboid|Game mechanics}} | ||
{{ | {{Page version|41.78.16}} | ||
Noise attracts all [[zombies]] in a general proximity towards the player's presence. The level of hearing [[ | Noise attracts all [[zombies]] in a general proximity towards the player's presence. The level of hearing [[zombie]]s possess can be changed in the sandbox settings before starting the game. Some actions generate more noise than others, and therefore are more dangerous to perform. There are many actions that make noise that will attract [[zombies]]. These include the following: | ||
*Fortifying a [[door]] or [[window]] with a [[barricade]] | *Fortifying a [[door]] or [[window]] with a [[barricade]]. | ||
*Running | *Running. | ||
*Walking | *Walking. | ||
*[[Fire]] | *[[Fire]]. | ||
*[[Television | *[[Television]]s, [[radio]]s and [[Digital Watch|alarms]]. | ||
*Firing a gun | *Firing a gun. | ||
*Chopping down a tree | *Chopping down a tree. | ||
*Using the "shout" function | *Using the "shout" function. | ||
*Smashing [[ | *Smashing [[window]]s, [[door]]s, and walls. | ||
* | *[[Tiles|(De)construction]]. | ||
*Knocking down a [[door]] | *Knocking down a [[door]]. | ||
*Setting off a [[ | *Setting off a [[Burglar Alarm|burglar alarm]]. | ||
*Other [[zombies]] knocking at a [[door]] | *Other [[zombies]] knocking at a [[door]]. | ||
*Sneezing and coughing (can be muffled with a [[ | *Sneezing and coughing (can be muffled with a [[tissue]]). | ||
[[ | *Having a [[generator]] running. | ||
*Driving a [[vehicle]]. | |||
Noise can be muffled by walls, doors, and distance between the generator of the noise and [[ | Noise can be muffled by walls, doors, and distance between the generator of the noise and [[zombie]]s. | ||
Sometimes the [[metagame]] will have helicopters fly overhead or random gunshots fired to move hordes of zombies around the map. | Sometimes the [[metagame]] will have helicopters fly overhead, or random gunshots fired to move hordes of zombies around the map. |
Latest revision as of 13:12, 4 March 2024
Noise attracts all zombies in a general proximity towards the player's presence. The level of hearing zombies possess can be changed in the sandbox settings before starting the game. Some actions generate more noise than others, and therefore are more dangerous to perform. There are many actions that make noise that will attract zombies. These include the following:
- Fortifying a door or window with a barricade.
- Running.
- Walking.
- Fire.
- Televisions, radios and alarms.
- Firing a gun.
- Chopping down a tree.
- Using the "shout" function.
- Smashing windows, doors, and walls.
- (De)construction.
- Knocking down a door.
- Setting off a burglar alarm.
- Other zombies knocking at a door.
- Sneezing and coughing (can be muffled with a tissue).
- Having a generator running.
- Driving a vehicle.
Noise can be muffled by walls, doors, and distance between the generator of the noise and zombies.
Sometimes the metagame will have helicopters fly overhead, or random gunshots fired to move hordes of zombies around the map.