Pants (disambiguation): Difference between revisions
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'''Pants''' are an article of [[clothing]] equipable on the legs. It is commonly found in bedroom [[Containers#Bedroom Storage|wardrobes]] of many houses and on the [[Containers#Corpses|corpses]] of dead [[NPC]]s and [[zombies]]. | |||
They are primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player may also find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing pants, at this point it may be beneficial to unequip them. Pants give a +8 effect to [[Player#Temperature|temperature]]. | They are primarily used to protect the player from getting [[Moodles#Hypothermia|cold]], typically during the [[Weather#Winter|winter]] months. The player may also find themselves getting too [[Moodles#Hyperthermia|hot]] when wearing pants, at this point it may be beneficial to unequip them. Pants give a +8 effect to [[Player#Temperature|temperature]]. | ||
There are currently 5 different variants of pants, however 2 appear identical. | There are currently 5 different variants of pants, however 2 appear identical. | ||
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[ | Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], pants can be cleaned. Each piece of clothing has durability, losing a little upon each hit. Pants have a maximum condition of 12 and the condition will lower one in 20 times the player gets hit. Thus, making pants the most durable item of clothing. | ||
Pants can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, pants are an obvious source of [[ | Pants can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, pants are an obvious source of [[bandage]]s. In an emergency, dirty or bloody pants can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets. | ||
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{| class=" | {| class="pztable sortable" style="text-align:center;" | ||
|- | |- | ||
! class="unsortable" | Item | ! class="unsortable" | Item | ||
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| [[File:PANTSBlack.png|32px|link=Pants|Pants]] [[File:PANTSWhite.png|32px|link=Pants|Pants]] [[File:PANTSBrown.png|32px|link=Pants|Pants]] [[File:PANTSTurquoise.png|32px|link=Pants|Pants]] <br> | | [[File:PANTSBlack.png|32px|link=Pants|Pants]] [[File:PANTSWhite.png|32px|link=Pants|Pants]] [[File:PANTSBrown.png|32px|link=Pants|Pants]] [[File:PANTSTurquoise.png|32px|link=Pants|Pants]] <br> '''Pants''' | ||
| Provides moderate protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]]. | | Provides moderate protection from the cold. Can be ripped into [[Ripped Sheets|ripped sheets]] or tied into a [[Sheet Rope|sheet rope]]. | ||
| 8 | | 8 | ||
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== Crafting == | == Crafting == | ||
{| class=" | {| class="pztable sortable" style="text-align:center;" | ||
|- | |- | ||
! Name | ! Name | ||
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==See | ==See also== | ||
* [[Clothing]] | * [[Clothing]] | ||
* [[Skirt]] | * [[Skirt]] |
Revision as of 16:04, 11 May 2019
Template:Clothing Pants are an article of clothing equipable on the legs. It is commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies. They are primarily used to protect the player from getting cold, typically during the winter months. The player may also find themselves getting too hot when wearing pants, at this point it may be beneficial to unequip them. Pants give a +8 effect to temperature.
There are currently 5 different variants of pants, however 2 appear identical.
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, pants can be cleaned. Each piece of clothing has durability, losing a little upon each hit. Pants have a maximum condition of 12 and the condition will lower one in 20 times the player gets hit. Thus, making pants the most durable item of clothing.
Pants can be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they can be found, pants are an obvious source of bandages. In an emergency, dirty or bloody pants can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
Item | Description | Temperature | Condition | Classname |
---|---|---|---|---|
Pants Pants Pants Pants Pants |
Provides moderate protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. | 8 | 12 Max 5% Degradation |
Base.Trousers |
Crafting
Name | Recipe | Description | ||||||||||||
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Code
From items.txt (Project Zomboid directory/media/scripts/)
item Trousers Palettes = Trousers_White, BodyLocation = Bottoms, PalettesStart = Trousers_, Type = Clothing, Temperature = 8, SpriteName = Trousers, DisplayName = Pants, Icon = Trousers, ConditionLowerChanceOneIn = 20, ConditionMax = 12,