Sleep: Difference between revisions

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(Upated sleeping times)
(Mostly rewrite sleep page for version 41.56)
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{{languages|Sleep}}
{{languages|Sleep}}
{{header|Gameplay|Player|version=Version 2.9.9.17}}
{{header|Gameplay|Player|version=Version 41|incver=56}}
[[File:Sleep.png|200px|thumb|right|The player is given a choice whether he wants to sleep or not. Sleeping can be dangerous in the post-apocalyptic world if done carelessly]]
[[File:Sleep.png|200px|thumb|right|The player is given a choice whether he wants to sleep or not. Sleeping can be dangerous in the post-apocalyptic world if done carelessly]]


Unlike [[zombies]], the player and other survivors needs to [[sleep]]. When the survivor need to sleep, the sleep [[moodles|moodle]] will show up on the screen. To sleep the survivor needs to find a [[bed]] or a [[sofa]] or other chair. A player can also sleep in a [[tent]].
Unlike [[zombies]], the player and other survivors need to '''sleep'''. When the player needs to sleep, the [[moodles#Tired|tired moodle]] will show up on the screen. To sleep the player needs to find a [[Tiles/Comfort|bed, sofa, or other chair]]. Or, if the player is tired enough, even the floor will do. A player can also sleep in a [[tent]] or [[vehicles|vehicle]].


Depending on how tired the survivor is (and the traits/profession of the survivor), the survivor requires between 6 to 12 hours of sleep per night. Taking sleeping tablets can increase the need to sleep and the duration of the sleep. If the survivor hasn't slept for a long time, the sleeping time will drastically increase depending on the severity of the exhaustion.
Failing to sleep will cause the player's damage when using [[weapons]] to drop. The player's field of view will also decrease, in addition to [[moodles#Tired|several other effects]].


<br>If there is no extreme situations (go sleep every day):
==Sleep Duration==
* Survivor need to sleep ~9 hours a day.
 
* ~6 hours a day if [[Traits|Wakefull]] trait selected.
There are many factors affecting how long the player will need to sleep for including fatigue level, bed quality, character traits, stress, and pain.
 
The player typically requires between 6 to 12 hours of sleep per night. If the player hasn't slept for a long time, the sleeping time can drastically increase depending on the severity of the exhaustion.
 
If there is no extreme situations (e.g. sleeping regularly every day):
* Players need to sleep ~9 hours a day.
* ~6 hours a day if [[Traits|Wakeful]] trait selected.
* ~12 hours a day if [[Traits|Sleepyhead]] trait selected.
* ~12 hours a day if [[Traits|Sleepyhead]] trait selected.
<br>
<br>
Sleeping time can be extended by using [[Sleeping_Tablets|sleeping tablets]].
Sleeping time can be reduced by using [[Sleeping_Tablets|sleeping tablets]]. Sleeping tablets can also induce the need to sleep when the player is otherwise unable to (e.g. experiencing pain).
 
Sleeping time can be reduced by using [[Vitamins|vitamins]].
Sleeping time can be reduced by using [[Vitamins|vitamins]].


<br>
The player cannot sleep for fewer than 3 hours and will wake up after a maximum of 16 hours, even if they aren't fully rested.
While sleeping, time will fast forward until the survivor wakes up. When a survivor does sleep, [[moodles#Tired|tiredness]] and any effects of [[sleeping tablets]], [[beta blockers]] and [[anti-depressants]] will slowly disappear. Sleep will take away the [[moodles#Panic|survivor's panic.]]
 
==Effects of Sleeping==
 
While sleeping, time will fast forward until the player wakes up. [[moodles#Tired|Tiredness]] will slowly disappear and the effects of [[sleeping tablets]] and [[beta blockers]] will be removed. Sleep will also take away the [[moodles#Panic|player's panic.]]
 
Sleeping on a bed of "average" or "poor" quality (or the floor) will reduce the rate at tiredness disappears, and the player will wake up without being fully rested while also being potentially sore in the neck.
 
==Zombie Intruders==


Failing to sleep will cause the survivor's accuracy when using [[weapons]] to drop. In addition, the survivor's field of view decreases, as described by the moodle description's "decreased awareness".
During sleep, the character's vision is blocked out and he or she cannot see what is going on in the outside world.


==Spatial awareness==
A player can be woken up in a panic by nearby zombies entering through nearby doors or windows. The probability increases when doors/windows are left open or unbarricaded, the lights are left on, a refrigerator or freezer is nearby and powered, or devices (stoves, radios, TVs) are turned on.


During sleep, the character's vision is blocked out and he or she cannot see what is going on in the outside world. Only loud sounds can be heard by the character who sometimes fails to wake up to respond to the sound. The character can only wake up once something hurts the character or the character hears an exceptionally loud/disturbing sound. Having certain traits help make the character more spatially aware in sleep.
A player can also wake up due to a nightmare. There is a base probability of 5% of having a nightmare, but the probability increases the more stressed the character is. A nightmare can be distinguished from zombie invaders by an increase in the [[moodles#Stress|stress moodle]], whereas zombie invaders will not cause added stress.


When indoors, sheets/curtains should be on and closed for all surrounding windows, which should be shut. All the doors leading to the outside should be closed to ensure a secure rest. When outdoors, the character should try to look for shelter. If there is no shelter and sleep is required, the character should set up a [[tent]] somewhere relatively safe, where the risk is low that a zombie will find the player.
When indoors, sheets/curtains should be on and closed for all surrounding windows and doors, which should be shut to ensure a secure rest. When outdoors, the character should try to look for shelter. If there is no shelter and sleep is required, the character should set up a [[tent]] somewhere relatively safe, where the risk of nearby zombies is low.

Revision as of 08:40, 8 December 2021

GameplayPlayerSleep
The player is given a choice whether he wants to sleep or not. Sleeping can be dangerous in the post-apocalyptic world if done carelessly

Unlike zombies, the player and other survivors need to sleep. When the player needs to sleep, the tired moodle will show up on the screen. To sleep the player needs to find a bed, sofa, or other chair. Or, if the player is tired enough, even the floor will do. A player can also sleep in a tent or vehicle.

Failing to sleep will cause the player's damage when using weapons to drop. The player's field of view will also decrease, in addition to several other effects.

Sleep Duration

There are many factors affecting how long the player will need to sleep for including fatigue level, bed quality, character traits, stress, and pain.

The player typically requires between 6 to 12 hours of sleep per night. If the player hasn't slept for a long time, the sleeping time can drastically increase depending on the severity of the exhaustion.

If there is no extreme situations (e.g. sleeping regularly every day):

  • Players need to sleep ~9 hours a day.
  • ~6 hours a day if Wakeful trait selected.
  • ~12 hours a day if Sleepyhead trait selected.


Sleeping time can be reduced by using sleeping tablets. Sleeping tablets can also induce the need to sleep when the player is otherwise unable to (e.g. experiencing pain).

Sleeping time can be reduced by using vitamins.

The player cannot sleep for fewer than 3 hours and will wake up after a maximum of 16 hours, even if they aren't fully rested.

Effects of Sleeping

While sleeping, time will fast forward until the player wakes up. Tiredness will slowly disappear and the effects of sleeping tablets and beta blockers will be removed. Sleep will also take away the player's panic.

Sleeping on a bed of "average" or "poor" quality (or the floor) will reduce the rate at tiredness disappears, and the player will wake up without being fully rested while also being potentially sore in the neck.

Zombie Intruders

During sleep, the character's vision is blocked out and he or she cannot see what is going on in the outside world.

A player can be woken up in a panic by nearby zombies entering through nearby doors or windows. The probability increases when doors/windows are left open or unbarricaded, the lights are left on, a refrigerator or freezer is nearby and powered, or devices (stoves, radios, TVs) are turned on.

A player can also wake up due to a nightmare. There is a base probability of 5% of having a nightmare, but the probability increases the more stressed the character is. A nightmare can be distinguished from zombie invaders by an increase in the stress moodle, whereas zombie invaders will not cause added stress.

When indoors, sheets/curtains should be on and closed for all surrounding windows and doors, which should be shut to ensure a secure rest. When outdoors, the character should try to look for shelter. If there is no shelter and sleep is required, the character should set up a tent somewhere relatively safe, where the risk of nearby zombies is low.