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{{Languages}}{{Notice|Future}}
{{Languages}}{{Notice|Future}}{{About|Project Zomboid's features that are confirmed and in development|planned features|[[Planned Features]]}}
The details on this page are largely based on speculation with regards to what has been mentioned by the devs on the [https://theindiestone.com/forums/ forums], [https://www.reddit.com/r/projectzomboid/ reddit], [https://steamcommunity.com/app/108600/discussions/ steam] and [https://discord.gg/0lGvMrCiUWbasJFh discord].
The details on this page are largely based on speculation with regards to what has been mentioned by the [[The Indie Stone]] on the [https://theindiestone.com/forums/ forums], [https://www.reddit.com/r/projectzomboid/ Reddit], [https://steamcommunity.com/app/108600/discussions/ Steam], [https://twitter.com/theindiestone Twitter] and [https://discord.gg/0lGvMrCiUWbasJFh Discord].
 
Remember that nothing is set in stone leading up to the release of a patch or release candidate.  


Remember that nothing is set in stone leading up to the release of a patch or release candidate.


==[[Build 41]] - Animations==
==[[Build 41]] - Animations==
[[File:Clothing Mesh.gif|thumb|link=https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/|Clothing Mesh Demo from [https://www.youtube.com/watch?v=dhhjHrPQ0sg Youtube]]]
[[File:Zombie PoliceTrooper.png|thumb|200px|Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.]]
[[File:Sim-style walls.jpg|thumb|link={{filepath:Sim-style walls.jpg}}|Sim-style wall cutaways (''click to enlarge'')]]
[[File:Clothing Mesh.gif|thumb|Clothing Mesh Demo from [https://www.youtube.com/watch?v=dhhjHrPQ0sg YouTube].]]
[[File:Sim-style walls.jpg|thumb|Sim-style wall cutaways.]]
;Date:IWBUMS: October 16, 2019
;Date:IWBUMS: October 16, 2019
:Stable: TBA
:Stable: TBA


'''Features'''
'''Features'''
*Completely new animations system<ref name="Death Cab for Zombie">[https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/ Death Cab for Zombie (Dev Blog)]. Posted May 24, 2018.</ref>
*Completely new animations system.<ref name="Death Cab for Zombie">[https://projectzomboid.com/blog/2018/05/death-cab-for-zombie/ Death Cab for Zombie (Dev Blog)]. Posted May 24, 2018.</ref>
**AnimZed tool
**AnimZed tool.
*[[Clothing|More clothing variations and meshes]]
*More [[clothing]] variations and meshes.
*Blood and dirt will be visualised on clothing, including tears and player damage<ref name="Sunstar Snaps">[https://projectzomboid.com/blog/2019/03/sunstar-snaps/ Sunstar Snaps (Dev Blog)]. Posted March 28, 2019.</ref> and vehicles
*Blood and dirt will be visualised on clothing, including tears and player damage<ref name="Sunstar Snaps">[https://projectzomboid.com/blog/2019/03/sunstar-snaps/ Sunstar Snaps (Dev Blog)]. Posted March 28, 2019.</ref> as well as vehicles.
*[[Weapons|New weapons]]
*New [[weapons]].
**New weapon meshes
**New weapon meshes.
**New skills to reflect new weapons
**New skills to reflect new weapons.
**Weapon attachments showed on weapons<ref name="Guns WIP">[https://www.youtube.com/watch?v=WdEbigXwQHw Guns WIP (Video)]. Uploaded May 24, 2016.</ref>
**Weapon attachments shown on weapons.<ref name="Guns WIP">[https://www.youtube.com/watch?v=WdEbigXwQHw Guns WIP (Video)]. Uploaded May 24, 2016.</ref>
*Improved combat system
*Improved combat system.
*'Reflective' and animated water<ref name="Nightzedding">[https://theindiestone.com/forums/index.php?/topic/24911-nightzedding/ Nightzedding (Dev Blog)]. Posted December 6, 2018.</ref>
*"Reflective" and animated water.<ref name="Nightzedding">[https://theindiestone.com/forums/index.php?/topic/24911-nightzedding/ Nightzedding (Dev Blog)]. Posted December 6, 2018.</ref>
*Sim-style cutaways for interior walls<ref name="Statedoid">[https://theindiestone.com/forums/index.php?/topic/25099-statedoid/ Statedoid (Dev Blog)]. Posted January 17, 2019.</ref>
*Sim-style cutaways for interior walls.<ref name="Statedoid">[https://theindiestone.com/forums/index.php?/topic/25099-statedoid/ Statedoid (Dev Blog)]. Posted January 17, 2019.</ref>
*New music
*New music.
*Openable garage doors<ref name="Red Hand Gang">[https://projectzomboid.com/blog/2019/03/red-hand-gang/ Red Hand Gang (Dev Blog)]. Posted March 21, 2019.</ref>
*Openable garage doors.<ref name="Red Hand Gang">[https://projectzomboid.com/blog/2019/03/red-hand-gang/ Red Hand Gang (Dev Blog)]. Posted March 21, 2019.</ref>
*New zombie audio and SFX<ref name="The Sound of Mucus">[https://projectzomboid.com/blog/2019/05/the-sound-of-mucus/ The Sound of Mucus (Dev Blog)]. Posted May 30, 2019.</ref>
*New zombie audio and SFX.<ref name="The Sound of Mucus">[https://projectzomboid.com/blog/2019/05/the-sound-of-mucus/ The Sound of Mucus (Dev Blog)]. Posted May 30, 2019.</ref>
*New tutorial
*New tutorial.
*Optimized multiplayer
*Optimized multiplayer.
{{clear}}
{{clear}}


==[[Build 42]] - Hunting==
==[[Build 42]] - Hunting==
[[File:Grazing teaser.gif|thumb|Deer grazng]]
[[File:Grazing teaser.gif|thumb|Deer grazng.]]
[[File:Rabbit Model.png|thumb|right|Rabbits will roam the countryside]]
[[File:Rabbit Model.png|thumb|Rabbits will roam the countryside.]]
;Date:IWBUMS: TBA
;Date:IWBUMS: TBA
:Stable: TBA
:Stable: TBA


'''Features'''
'''Features'''
*Wildlife roaming the countryside<ref name="March to 1.0">[https://projectzomboid.com/blog/2014/06/march-to-1-0/ March to 1.0 (Dev Blog)]. Posted June 23, 2014.</ref><ref name="Where's The NPCs?">[https://steamcommunity.com/app/108600/discussions/0/405692224235441345/#c1652171126125786005 Where's The NPCs?]. Posted 25th May 2019.</ref>
*Wildlife roaming the countryside.<ref name="March to 1.0">[https://projectzomboid.com/blog/2014/06/march-to-1-0/ March to 1.0 (Dev Blog)]. Posted June 23, 2014.</ref><ref name="Where's The NPCs?">[https://steamcommunity.com/app/108600/discussions/0/405692224235441345/#c1652171126125786005 Where's The NPCs?]. Posted 25th May 2019.</ref>
*Ranged combat overhaul
*Ranged combat overhaul.
*Sneaking, improved sneaking animations and skills
*Sneaking, improved sneaking animations and skills.
**Hide behind cover (walls and objects)
**Hide behind cover (walls and objects).
*Improved fire graphics and mechanics<ref name="Sunstar Snaps" />
*Improved fire graphics and mechanics.<ref name="Sunstar Snaps" />
*[[Controls#Controller|Gamepad/Controller]] improvements<ref name="Dead of Night">[https://projectzomboid.com/blog/2018/04/dead-of-night/ Dead of Night (Dev Blog)]. Posted April 12, 2018.</ref><ref name="Survivors in the Mist"
*[[Controls#Controller|Gamepad/controller]] improvements.<ref name="Dead of Night">[https://projectzomboid.com/blog/2018/04/dead-of-night/ Dead of Night (Dev Blog)]. Posted April 12, 2018.</ref><ref name="Survivors in the Mist">[https://projectzomboid.com/blog/2018/10/survivors-in-the-mist/ Survivors in the Mist (Dev Blog)]. Posted October 11, 2018.</ref>
>[https://projectzomboid.com/blog/2018/10/survivors-in-the-mist/ Survivors in the Mist (Dev Blog)]. Posted October 11, 2018.</ref>
**Playable on various controller types (including DS).
**Playable on various controller types (including DS)
**Ability to test it's working in options.
**Ability to test it's working in options
**Adjust button bindings.
**Adjust button bindings
**'General info' tab for more specialist set-ups.
**'General info' tab for more specialist set-ups
{{clear}}
{{clear}}


==[[Build 43]] - NPC Scenarios/Encounters==
==[[Build 43]] - NPC Scenarios/Encounters==
[[File:K&B Story.jpg|frame|right|The continuing adventures of Kate and Baldspot]]
[[File:K&B Story.jpg|frame|The continuing adventures of Kate and Baldspot.]]
;Date:IWBUMS: TBA
;Date:IWBUMS: TBA
:Stable: TBA
:Stable: TBA


'''Features'''
'''Features'''
*Non persistent NPC set pieces and events<ref name="Where's The NPCs?" />
*Non persistent NPC set pieces and events.<ref name="Where's The NPCs?" />
**[[Kate]] and [[Bob]] reintroduced.
**[[Kate]] and [[Bob]] reintroduced.
::Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels. <ref name="The Continuing Adventures Of..">[https://www.indiedb.com/games/project-zomboid/news/the-continuing-adventures-of The Continuing Adventures Of..]. Posted 28th Jan 2013.</ref>
::Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels. <ref name="The Continuing Adventures Of..">[https://www.indiedb.com/games/project-zomboid/news/the-continuing-adventures-of The Continuing Adventures Of..]. Posted 28th Jan 2013.</ref>
{{clear}}


{{clear}}
==[[Build 44]] - Autonomous NPCs and groups==
==[[Build 44]] - Autonomous NPCs and groups==
;Date:IWBUMS: TBA
;Date:IWBUMS: TBA
Line 66: Line 65:


'''Features'''
'''Features'''
*NPCs that can play the game, group with player and be ordered around<ref name="Where's The NPCs?" />
*NPCs that can play the game, group with player and be ordered around.<ref name="Where's The NPCs?" />


==[[Build 45]] - NPC Group/Faction mechanics==
==[[Build 45]] - NPC Group/Faction mechanics==
Line 73: Line 72:


'''Features'''
'''Features'''
*Personalities<ref name="Where's The NPCs?" />
*Personalities.<ref name="Where's The NPCs?" />
*group politics
*Group politics.
*inter-group conflicts
*Inter-group conflicts.
*[[metagame]]
*[[Metagame]].
*story interactions
*Story interactions.
{{clear}}


==Version 1.0 - NPCs==
==Version 1.0 - NPCs==
Line 86: Line 86:
'''Features'''
'''Features'''
*[[NPC|NPCs]]<ref name="March to 1.0" />
*[[NPC|NPCs]]<ref name="March to 1.0" />
**[[Kate]] and [[Bob Smith|Bob]]'s [['Til Death Us Do Part|story/tutorial]]
**[[Kate]] and [[Bob Smith|Bob]]'s [['Til Death Us Do Part|story/tutorial]].
*New locations<ref name="March to 1.0" />
*New locations.<ref name="March to 1.0" />
**Louisville
**[[Louisville, KY|Louisville]].
**Brandenburg
**Brandenburg.
**Fort Knox
**Fort Knox.
*More intuitive User-Interface<ref name="UI revamp">[https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/ Any chance on a UI revamp again?]. Posted 17 Jul, 2018.</ref>
*More intuitive User Interface.<ref name="UI revamp">[https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/ Any chance on a UI revamp again?]. Posted 17 Jul, 2018.</ref>
*[[Farming|Farming]] improvements/overhaul<ref name="Kithcen Sink Drama">[https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/ Kitchen Sink Drama (Dev Blog)]. Posted April 19, 2018.</ref>
*[[Farming]] improvements/overhaul.<ref name="Kithcen Sink Drama">[https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/ Kitchen Sink Drama (Dev Blog)]. Posted April 19, 2018.</ref>
{{clear}}
{{clear}}
==See also==
==See also==
*[[Planned Features]]
*[[Planned Features]]
*[[Version history]]
*[[Version history]]


==External links==
==External links==
*[https://projectzomboid.com/blog/2017/02/buildstatus/ Status and Build History]
*[https://projectzomboid.com/blog/2017/02/buildstatus/ Status and Build History]
*[https://theindiestone.com/forums/index.php?/forum/35-pz-updates/ PZ Updates (forums)]
*[https://theindiestone.com/forums/index.php?/forum/35-pz-updates/ PZ Updates (forums)]


==References==
==References==
<references/>
<references/>

Revision as of 16:58, 10 January 2021

PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's features that are confirmed and in development. For planned features, see [[Planned features]].

The details on this page are largely based on speculation with regards to what has been mentioned by the The Indie Stone on the forums, Reddit, Steam, Twitter and Discord.

Remember that nothing is set in stone leading up to the release of a patch or release candidate.

Build 41 - Animations

Zombie in Police Trooper attire, as demonstrated on the Project Zomboid website.
Clothing Mesh Demo from YouTube.
Sim-style wall cutaways.
Date
IWBUMS: October 16, 2019
Stable: TBA

Features

  • Completely new animations system.[1]
    • AnimZed tool.
  • More clothing variations and meshes.
  • Blood and dirt will be visualised on clothing, including tears and player damage[2] as well as vehicles.
  • New weapons.
    • New weapon meshes.
    • New skills to reflect new weapons.
    • Weapon attachments shown on weapons.[3]
  • Improved combat system.
  • "Reflective" and animated water.[4]
  • Sim-style cutaways for interior walls.[5]
  • New music.
  • Openable garage doors.[6]
  • New zombie audio and SFX.[7]
  • New tutorial.
  • Optimized multiplayer.

Build 42 - Hunting

Deer grazng.
Rabbits will roam the countryside.
Date
IWBUMS: TBA
Stable: TBA

Features

  • Wildlife roaming the countryside.[8][9]
  • Ranged combat overhaul.
  • Sneaking, improved sneaking animations and skills.
    • Hide behind cover (walls and objects).
  • Improved fire graphics and mechanics.[2]
  • Gamepad/controller improvements.[10][11]
    • Playable on various controller types (including DS).
    • Ability to test it's working in options.
    • Adjust button bindings.
    • 'General info' tab for more specialist set-ups.

Build 43 - NPC Scenarios/Encounters

The continuing adventures of Kate and Baldspot.
Date
IWBUMS: TBA
Stable: TBA

Features

Kate and Bob's story will begin where it left off, in a tutorial style where Bob has to tend to Kate's wounds whilst also venturing out looking for supplies. Kate and Baldspot will go on a long journey over the map (to an as yet undisclosed location) and the stories told will cover the people they meet and the places they'll go on their travels. [12]

Build 44 - Autonomous NPCs and groups

Date
IWBUMS: TBA
Stable: TBA

Features

  • NPCs that can play the game, group with player and be ordered around.[9]

Build 45 - NPC Group/Faction mechanics

Date
IWBUMS: TBA
Stable: TBA

Features

  • Personalities.[9]
  • Group politics.
  • Inter-group conflicts.
  • Metagame.
  • Story interactions.

Version 1.0 - NPCs

Prospect map for Project Zomboid (click to enlarge)
Date
IWBUMS: TBA
Stable: TBA

Features

See also

External links

References

  1. Death Cab for Zombie (Dev Blog). Posted May 24, 2018.
  2. 2.0 2.1 Sunstar Snaps (Dev Blog). Posted March 28, 2019.
  3. Guns WIP (Video). Uploaded May 24, 2016.
  4. Nightzedding (Dev Blog). Posted December 6, 2018.
  5. Statedoid (Dev Blog). Posted January 17, 2019.
  6. Red Hand Gang (Dev Blog). Posted March 21, 2019.
  7. The Sound of Mucus (Dev Blog). Posted May 30, 2019.
  8. 8.0 8.1 8.2 March to 1.0 (Dev Blog). Posted June 23, 2014.
  9. 9.0 9.1 9.2 9.3 Where's The NPCs?. Posted 25th May 2019.
  10. Dead of Night (Dev Blog). Posted April 12, 2018.
  11. Survivors in the Mist (Dev Blog). Posted October 11, 2018.
  12. The Continuing Adventures Of... Posted 28th Jan 2013.
  13. Any chance on a UI revamp again?. Posted 17 Jul, 2018.
  14. Kitchen Sink Drama (Dev Blog). Posted April 19, 2018.