Bass: Difference between revisions
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The loot distributions can be found in the table(s) below. | The loot distributions can be found in the table(s) below. |
Revision as of 05:30, 5 March 2024
- This article is about the type of fish. For the musical instrument, see Electric Bass.
A bass is a perishable food item used in cooking.
Usage
Consumable properties
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -3 |
Cooked
|
|
| |
Burned
|
|
Crafting
A bass can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) | |
Bass (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Bass (Uncooked) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Bass can be caught using a fishing rod.
Approximated weight probability for catching bass:
Weight | Probability |
---|---|
1.1-1.5 | 60% |
2.3-2.75 | 8% |
4.1-5.45 | 32% |
Vehicles
Bass can be found in the bed of a fisherman's truck.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Bass
{
DisplayCategory = Food,
Type = Food,
DisplayName = Bass,
Icon = FishBass,
Weight = 0.7,
HungerChange = -26,
DaysFresh = 4,
DaysTotallyRotten = 8,
IsCookable = true,
MinutesToBurn = 60,
MinutesToCook = 20,
DangerousUncooked = TRUE,
Carbohydrates = 1,
Proteins = 48,
Lipids = 24,
Calories = 403,
BadInMicrowave = true,
GoodHot = true,
BadCold = true,
UnhappyChange = 20,
RemoveUnhappinessWhenCooked = true,
WorldStaticModel = Bass,
StaticModel = Bass,
OnCreate = Fishing.OnCreateFish,
}