Bass: Difference between revisions

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{{Header|Project Zomboid|Items|Food|Protein|Fish (food)}}
{{Header|Project Zomboid|Items|Food|Protein|Fish}}
{{Page version|41.68}}
{{Page version|41.68}}
{{Reupload|Missing 3D Variant Models (Cooked, Burned, Rotten)}}
{{About|the type of fish|the musical instrument|Electric Bass}}
{{About|the type of fish|the musical instrument|Electric Bass}}
{{Infobox item
{{Infobox item
|name=Bass
|name=Bass
|model=BassFish Model.png
|model=BassFish_Model.png
|icon=FishBass.png
|icon=FishBass.png
|icon_name=Bass
|icon_name=Bass (Uncooked)
|model2=Bass_Cooked_Model.png
|icon2=FishBassCooked.png
|icon2=FishBassCooked.png
|icon_name2=Bass (Cooked)
|icon_name2=Bass (Cooked)
 
|icon3=FishBass.png
|icon3=FishBassOverdone.png
|icon_name3=Bass (Rotten Uncooked)
|icon_name3=Bass (Burnt)
|model4=Bass_Cooked_Model.png
 
|icon4=FishBassCooked.png
|icon4=FishBassRotten.png
|icon_name4=Bass (Rotten Cooked)
|icon_name4=Bass (Rotten)
|model5=Bass_Burnt_Model.png
 
|icon5=FishBassOverdone.png
|icon5=FishFillet.png
|icon_name5=Bass (Burnt)
|icon_name5=Fish Fillet
Fish Fillet
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
Line 41: Line 39:
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|item_id=Base.Bass
|item_id=Base.Bass
}}A '''bass''' is a [[Food#Perishable|perishable]] food [[items|item]] used in [[cooking]].
}}
 
A '''bass''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, however these will become negative the longer it's left to perish.
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.


The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger.
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger.
The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked.
The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.
{{Consumables
{{Consumables
  |image = FishBass.png
  |image = FishBass.png
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! colspan="4" | Containers
! colspan="4" | Containers
|-
|-
!Building/Room
! Building/Room
!Container
! Container
! style="width: 3.2em;" |Rolls
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" |Chance
! style="width: 3.2em;" | Chance
|-
|-
| butcher
|butcher  
| [[displaycasebutcher]]
|[[displaycasebutcher]]  
| 4
|4  
| 1
|1
|}
|}
===Fishing===
===Fishing===
{{Main|Fishing}}
{{Main|Fishing}}
Line 127: Line 128:
===Vehicles===
===Vehicles===
Bass can be found in the bed of a fisherman's truck.
Bass can be found in the bed of a fisherman's truck.
==Trivia==
*The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.


==Code==
==Code==
Line 132: Line 136:
| {{CodeSnip
| {{CodeSnip
   | lang = java
   | lang = java
   | line = false
   | line = true
   | start =
   | start = 1704
   | source = items_food.txt
   | source = items_food.txt
   | retrieved = true
   | retrieved = true
   | version = 41.68
   | version = 41.78.16
   | code =
   | code =
item Bass
item Bass
{
{
  DisplayCategory           = Food,
DisplayName = Bass,
  Type                       = Food,
DisplayCategory = Food,
  DisplayName                = Bass,
Type = Food,
  Icon                       = FishBass,
Weight = 0.7,
  Weight                    = 0.7,
Icon = FishBass,
  HungerChange              = -26,
BadCold = true,
  DaysFresh                  = 4,
BadInMicrowave = true,
  DaysTotallyRotten          = 8,
DangerousUncooked = TRUE,
  IsCookable                 = true,
GoodHot = true,
  MinutesToBurn              = 60,
IsCookable = true,
  MinutesToCook              = 20,
OnCreate = Fishing.OnCreateFish,
  DangerousUncooked          = TRUE,
RemoveUnhappinessWhenCooked = true,
  Carbohydrates              = 1,
MinutesToCook = 20,
  Proteins                  = 48,
MinutesToBurn = 60,
  Lipids                    = 24,
DaysFresh = 4,
  Calories                  = 403,
DaysTotallyRotten = 8,
  BadInMicrowave            = true,
HungerChange = -26,
  GoodHot                    = true,
UnhappyChange = 20,
  BadCold                    = true,
Calories = 403,
  UnhappyChange              = 20,
Carbohydrates = 1,
  RemoveUnhappinessWhenCooked = true,
Lipids = 24,
  WorldStaticModel          = Bass,
Proteins = 48,
  StaticModel                = Bass,
StaticModel = Bass,
  OnCreate                  = Fishing.OnCreateFish,
WorldStaticModel = Bass,
}
}  
  }}
}}
}}
}}


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{{Navbox food}}
{{Navbox food}}
[[Category:Perishable food]]
[[Category:Perishable food]]
[[Category:Fish (animals)]]
[[Category:Seafood]]

Revision as of 00:58, 25 March 2024

Spiffo controlyourself.png
This page was last updated for an older version (41.68).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
PlushSpiffo.pngThis article is about the type of fish. For the musical instrument, see Electric Bass.
Bass
BassFish Model.png
Bass Cooked Model.png
Bass (Rotten Uncooked)
Bass Cooked Model.png
Bass Burnt Model.png
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1.1
Properties
Days fresh
4 days
Days until rotten
8 days
Nutrition
HungerMoodle Icon Hungry.png
-8
CaloriesCalories
184
CarbohydratesCarbohydrates
5
ProteinsProteins
30
FatFat
4.2
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
20 minutes
Time until burned
60 minutes
Bad microwaved
True
Good hot
True
Bad cold
True
Technical
Item ID
Base.Bass

A bass is a perishable food item used in cooking.

Usage

Consumable properties

A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.

The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.

Fresh Stale Rotten
Uncooked

FishBass.png
Hunger: -8

Unhappiness: +20
Dangerous uncooked, may cause sickness.

FishBass.png
Hunger: -6
Boredom: +10
Unhappiness: +30
Dangerous uncooked, may cause sickness.

FishBassRotten.png

Hunger: -3
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

FishBassCooked.png
Hunger: -10

FishBassCooked.png
Hunger: -6
Boredom: +10
Unhappiness: +12

FishBassCooked.png
Hunger: -3
Boredom: +20
Unhappiness: +22
Dangerous, will cause sickness.

Burned

FishBassOverdone.png
Hunger: -2
Boredom: +20
Unhappiness: +20
Dangerous, will cause sickness.

Crafting

A bass can be used in various cooking recipes.

Cooking

Main article: Cooking
Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
FishFillet.png
Fish Fillet x2
10 Cooking none
(keep)

(consumed)
Bass (Cooked)
Bass (Cooked)
2.5 Cooking none Heat source.gif
Heat source
(Cooked: 20 mins)
Bass (Uncooked)
Bass (Uncooked)
(consumed)

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
butcher displaycasebutcher 4 1

Fishing

Main article: Fishing

Bass can be caught using a fishing rod.

Approximated weight probability for catching bass:

Weight Probability
1.1-1.5 60%
2.3-2.75 8%
4.1-5.45 32%

Vehicles

Bass can be found in the bed of a fisherman's truck.

Trivia

  • The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item Bass
	{
		DisplayName = Bass,
		DisplayCategory = Food,
		Type = Food,
		Weight = 0.7,
		Icon = FishBass,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = true,
		OnCreate = Fishing.OnCreateFish,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 20,
		MinutesToBurn = 60,
		DaysFresh = 4,
		DaysTotallyRotten = 8,
		HungerChange = -26,
		UnhappyChange = 20,
		Calories = 403,
		Carbohydrates = 1,
		Lipids = 24,
		Proteins = 48,
		StaticModel = Bass,
		WorldStaticModel = Bass,
	}

See also