Bass: Difference between revisions
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|model=BassFish_Model.png | |model=BassFish_Model.png | ||
|icon=FishBass.png | |icon=FishBass.png | ||
|icon_name=Bass | |icon_name=Bass (Uncooked) | ||
|model2=Bass_Cooked_Model.png | |model2=Bass_Cooked_Model.png | ||
|icon2=FishBassCooked.png | |icon2=FishBassCooked.png | ||
|icon_name2=Bass (Cooked) | |icon_name2=Bass (Cooked) | ||
|icon3=FishBass.png | |||
|icon3= | |icon_name3=Bass (Rotten Uncooked) | ||
|icon_name3=Bass ( | |model4=Bass_Cooked_Model.png | ||
|icon4= | |icon4=FishBassCooked.png | ||
|icon_name4=Bass (Rotten) | |icon_name4=Bass (Rotten Cooked) | ||
|model5= | |model5=Bass_Burnt_Model.png | ||
|icon5= | |icon5=FishBassOverdone.png | ||
|icon_name5= | |icon_name5=Bass (Burnt) | ||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 106: | Line 106: | ||
|1 | |1 | ||
|} | |} | ||
===Fishing=== | ===Fishing=== | ||
{{Main|Fishing}} | {{Main|Fishing}} | ||
Line 127: | Line 128: | ||
===Vehicles=== | ===Vehicles=== | ||
Bass can be found in the bed of a fisherman's truck. | Bass can be found in the bed of a fisherman's truck. | ||
==Trivia== | |||
*The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead. | |||
==Code== | ==Code== | ||
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| {{CodeSnip | | {{CodeSnip | ||
| lang = java | | lang = java | ||
| line = | | line = true | ||
| start = | | start = 1704 | ||
| source = items_food.txt | | source = items_food.txt | ||
| retrieved = true | | retrieved = true | ||
| version = 41. | | version = 41.78.16 | ||
| code = | | code = | ||
item Bass | item Bass | ||
{ | { | ||
DisplayName = Bass, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.7, | |||
Icon = FishBass, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -26, | |||
UnhappyChange = 20, | |||
Calories = 403, | |||
Carbohydrates = 1, | |||
Lipids = 24, | |||
Proteins = 48, | |||
StaticModel = Bass, | |||
WorldStaticModel = Bass, | |||
} | } | ||
}} | |||
}} | }} | ||
Revision as of 00:58, 25 March 2024
- This article is about the type of fish. For the musical instrument, see Electric Bass.
A bass is a perishable food item used in cooking.
Usage
Consumable properties
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -3 |
Cooked
|
|
| |
Burned
|
|
Crafting
A bass can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) | |
Bass (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Bass (Uncooked) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Bass can be caught using a fishing rod.
Approximated weight probability for catching bass:
Weight | Probability |
---|---|
1.1-1.5 | 60% |
2.3-2.75 | 8% |
4.1-5.45 | 32% |
Vehicles
Bass can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Bass
{
DisplayName = Bass,
DisplayCategory = Food,
Type = Food,
Weight = 0.7,
Icon = FishBass,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -26,
UnhappyChange = 20,
Calories = 403,
Carbohydrates = 1,
Lipids = 24,
Proteins = 48,
StaticModel = Bass,
WorldStaticModel = Bass,
}