Bass: Difference between revisions
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{{Header|Project Zomboid|Items|Food|Protein|Fish}} | |||
| | {{Page version|41.68}} | ||
{{About|the type of fish|the musical instrument|Electric Bass}} | |||
| | {{Infobox item | ||
| | |name=Bass | ||
| | |model=BassFish_Model.png | ||
|icon=FishBass.png | |||
| | |icon_name=Bass (Uncooked) | ||
| | |model2=Bass_Cooked_Model.png | ||
| | |icon2=FishBassCooked.png | ||
| | |icon_name2=Bass (Cooked) | ||
| | |icon3=FishBass.png | ||
|icon_name3=Bass (Rotten Uncooked) | |||
| | |model4=Bass_Cooked_Model.png | ||
| | |icon4=FishBassCooked.png | ||
| | |icon_name4=Bass (Rotten Cooked) | ||
| | |model5=Bass_Burnt_Model.png | ||
| | |icon5=FishBassOverdone.png | ||
| | |icon_name5=Bass (Burnt) | ||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Food | |category=Food | ||
Line 40: | Line 38: | ||
|bad_cold=True | |bad_cold=True | ||
<!--TECHNICAL DETAILS--> | <!--TECHNICAL DETAILS--> | ||
| | |item_id=Base.Bass | ||
}}A '''bass''' is a [[ | }} | ||
A '''bass''' is a perishable [[food]] [[Items|item]] used in [[cooking]]. | |||
==Usage== | ==Usage== | ||
===Consumable properties=== | ===Consumable properties=== | ||
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking, | A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish. | ||
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. | The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. | ||
The values below are based on the minimum bass weight of 1.1, i.e. 8 hunger fresh uncooked. | The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked. | ||
{{ | {{Consumables | ||
|image = | |image = FishBass.png | ||
|rotten image = FishBassRotten.png | |rotten image = FishBassRotten.png | ||
|cooked image = FishBassCooked.png | |cooked image = FishBassCooked.png | ||
Line 92: | Line 91: | ||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
! colspan="4" | Containers | |||
|- | |||
! Building/Room | |||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|butcher | |||
|[[displaycasebutcher]] | |||
|4 | |||
|1 | |||
|} | |||
===Fishing=== | ===Fishing=== | ||
Line 98: | Line 112: | ||
Approximated weight probability for catching bass: | Approximated weight probability for catching bass: | ||
{| class=" | {| class="wikitable theme-red" style="text-align: center;" | ||
! Weight | ! Weight | ||
! Probability | ! Probability | ||
Line 114: | Line 128: | ||
===Vehicles=== | ===Vehicles=== | ||
Bass can be found in the bed of a fisherman's truck. | Bass can be found in the bed of a fisherman's truck. | ||
==Trivia== | |||
*The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead. | |||
==Code== | ==Code== | ||
{{CodeBox | |||
| {{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 1704 | |||
| source = items_food.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
item Bass | |||
{ | |||
DisplayName = Bass, | |||
DisplayCategory = Food, | |||
Type = Food, | |||
Weight = 0.7, | |||
Icon = FishBass, | |||
BadCold = true, | |||
BadInMicrowave = true, | |||
DangerousUncooked = TRUE, | |||
GoodHot = true, | |||
IsCookable = true, | |||
OnCreate = Fishing.OnCreateFish, | |||
RemoveUnhappinessWhenCooked = true, | |||
MinutesToCook = 20, | |||
MinutesToBurn = 60, | |||
DaysFresh = 4, | |||
DaysTotallyRotten = 8, | |||
HungerChange = -26, | |||
UnhappyChange = 20, | |||
Calories = 403, | |||
Carbohydrates = 1, | |||
Lipids = 24, | |||
Proteins = 48, | |||
StaticModel = Bass, | |||
WorldStaticModel = Bass, | |||
} | |||
}} | |||
}} | |||
==See also== | ==See also== | ||
Line 153: | Line 177: | ||
{{Navbox food}} | {{Navbox food}} | ||
[[Category:Perishable food]] | |||
[[Category:Seafood]] |
Revision as of 00:58, 25 March 2024
- This article is about the type of fish. For the musical instrument, see Electric Bass.
A bass is a perishable food item used in cooking.
Usage
Consumable properties
A bass can be eaten raw, which will provide the player with some positive effects, or improved by cooking. However, these will become negative the longer it's left to perish.
The weight of the bass will determine how much nutrition it has. For example, a bass with a weight of 1.1 will reduce 8 hunger, whereas a bass that weighs 5.3 will reduce 40 hunger. The values below are based on the minimum bass weight of 1.1, i.e., 8 hunger fresh uncooked.
Fresh | Stale | Rotten | |
---|---|---|---|
Uncooked
|
|
|
Hunger: -3 |
Cooked
|
|
| |
Burned
|
|
Crafting
A bass can be used in various cooking recipes.
Cooking
- Main article: Cooking
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Fish Fillet x2 |
10 Cooking | none | (keep) |
(consumed) | |
Bass (Cooked) |
2.5 Cooking | none | Heat source (Cooked: 20 mins) |
Bass (Uncooked) (consumed) |
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
butcher | displaycasebutcher | 4 | 1 |
Fishing
- Main article: Fishing
Bass can be caught using a fishing rod.
Approximated weight probability for catching bass:
Weight | Probability |
---|---|
1.1-1.5 | 60% |
2.3-2.75 | 8% |
4.1-5.45 | 32% |
Vehicles
Bass can be found in the bed of a fisherman's truck.
Trivia
- The Rotten Uncooked and Cooked models have no texture. When placed in-game they are shown as a checkered red-white model instead.
Code
Source: ProjectZomboid\media\scripts\items_food.txt
item Bass
{
DisplayName = Bass,
DisplayCategory = Food,
Type = Food,
Weight = 0.7,
Icon = FishBass,
BadCold = true,
BadInMicrowave = true,
DangerousUncooked = TRUE,
GoodHot = true,
IsCookable = true,
OnCreate = Fishing.OnCreateFish,
RemoveUnhappinessWhenCooked = true,
MinutesToCook = 20,
MinutesToBurn = 60,
DaysFresh = 4,
DaysTotallyRotten = 8,
HungerChange = -26,
UnhappyChange = 20,
Calories = 403,
Carbohydrates = 1,
Lipids = 24,
Proteins = 48,
StaticModel = Bass,
WorldStaticModel = Bass,
}