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*Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | *Main menu + stories back in. K&B is a little broken now no need to report bugs on it. | ||
*Compatible with saves down to M only!! | *Compatible with saves down to M only!! | ||
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| Test Build || March 30, 2012 || | |||
'''EXPERIMENTAL COMBAT BUILD''' | |||
This is a very broken build otherwise (an offshoot) that hasn't got a lot of the stuff in the changelist, and pistols are broken at the moment. This is not to play but purely to test the proposed new aiming system. | |||
However, if you run the debug batch (or add -Ddebug into one of the other batches) you will start with the axe and some kitchen knives. | |||
ONLY axe and knives have been balanced for the new system, and then not even fully so. Please ignore any weirdness with zombie knockback or other weapons being completely broken. With a debug build you can start with both weapons so just ignore playing normally. | |||
Endurance needs balancing with new system. | |||
UI not final. | |||
Needs changes for human on human combat. | |||
It's a good idea to BACK UP YOUR SAVED GAME - Copy your C:/Users/<YourName>/Zomboid/Sandbox directory. Oh great we've just told you how to savescum. Never mind. but yeah last thing we want is people cabbaging up their saves. | |||
So how does it work? | |||
First of all, you no longer click to attack. You hold mouse to charge, and let go to attack. Spamming the mouse button will do fast random flails that are unlikely to do much damage. | |||
Two types of weapons: | |||
'''Swinging''' | |||
Axes and whatnot. when you click you get a small circle, which grows as you hold it. Any zombie inside the circle (that is also in range) when you release will be in the arc of your swing, so the more powerful the swing the wider the arc and more zombies hit by it. The more you hold the mouse, the more powerful the swing will be and more likelyhood of killing the zombies. Ultimately this will also tire you out a lot more but at this time that hasn't been added. | |||
'''Stabbing''' | |||
Knives, pens, pencils. Only kitchen knives balanced thus far. Where a powerful eye / skull stab is the only way to kill. When you click you get a big circle, and it shrinks the longer you hold it. When you let go your strike will hit somewhere in that circle, so the longer you leave it the more powerful and accurate your strike is. It's useful to charge up an aim and lead the zombie to wait for it to get into your aim then release it into its eye. | |||
|- | |- | ||
| 0.2.0p || March 27, 2012 || | | 0.2.0p || March 27, 2012 || |
Revision as of 01:45, 2 April 2012
This page shows the current version updates that have been implemented in the game. For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.2.0q | March 27, 2012 |
|
Test Build | March 30, 2012 |
EXPERIMENTAL COMBAT BUILD This is a very broken build otherwise (an offshoot) that hasn't got a lot of the stuff in the changelist, and pistols are broken at the moment. This is not to play but purely to test the proposed new aiming system. However, if you run the debug batch (or add -Ddebug into one of the other batches) you will start with the axe and some kitchen knives. ONLY axe and knives have been balanced for the new system, and then not even fully so. Please ignore any weirdness with zombie knockback or other weapons being completely broken. With a debug build you can start with both weapons so just ignore playing normally. Endurance needs balancing with new system. UI not final. Needs changes for human on human combat. It's a good idea to BACK UP YOUR SAVED GAME - Copy your C:/Users/<YourName>/Zomboid/Sandbox directory. Oh great we've just told you how to savescum. Never mind. but yeah last thing we want is people cabbaging up their saves. So how does it work? First of all, you no longer click to attack. You hold mouse to charge, and let go to attack. Spamming the mouse button will do fast random flails that are unlikely to do much damage. Two types of weapons: Swinging Axes and whatnot. when you click you get a small circle, which grows as you hold it. Any zombie inside the circle (that is also in range) when you release will be in the arc of your swing, so the more powerful the swing the wider the arc and more zombies hit by it. The more you hold the mouse, the more powerful the swing will be and more likelyhood of killing the zombies. Ultimately this will also tire you out a lot more but at this time that hasn't been added. Stabbing Knives, pens, pencils. Only kitchen knives balanced thus far. Where a powerful eye / skull stab is the only way to kill. When you click you get a big circle, and it shrinks the longer you hold it. When you let go your strike will hit somewhere in that circle, so the longer you leave it the more powerful and accurate your strike is. It's useful to charge up an aim and lead the zombie to wait for it to get into your aim then release it into its eye. |
0.2.0p | March 27, 2012 |
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0.2.0o | March 26, 2012 |
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0.2.0n | March 26, 2012 |
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0.2.0m | March 25, 2012 |
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0.2.0l | March 24, 2012 |
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0.2.0k | March 23, 2012 |
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0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 |
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0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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0.2.0a | March 11, 2012 |
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Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
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0.1.5c | September 6, 2011 |
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0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
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0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |