Medicinal plants: Difference between revisions
Line 48: | Line 48: | ||
==Distribution== | ==Distribution== | ||
Medicinal herbs can only be found by [[foraging]]. They will ''never'' be found unless the player has the [[Traits#Positives|herbalist]] [[File:TraitHerbalist.png|link=Traits#Positives|Herbalist]] trait | Medicinal herbs can only be found by [[foraging]]. They will ''never'' be found unless the player has the [[Traits#Positives|herbalist]] [[File:TraitHerbalist.png|link=Traits#Positives|Herbalist]] trait. Since build 41.60 reading the ''[[Recipe Magazines#Foraging|The Herbalist]]'' [[File:MagazineFood.png|link=Recipe Magazines#Foraging|The Heabalist]] magazine will not provide the ability to find medicinal herbs, it will only allow the character to identify poisonous foraged food. | ||
==Item IDs== | ==Item IDs== |
Revision as of 00:58, 20 January 2022
Medicinal plants | |
---|---|
{{{display_name}}} | |
General | |
Category | Food |
Encumbrance | 0.1 |
Nutrition | |
Hunger | -1 |
Calories | 0.1 |
Carbohydrates | 0 |
Proteins | 0 |
Fat | 0 |
Technical details | |
Item ID | Item IDs |
A medicinal herb is any one of the herbs forageable by a herbalist.
Usage
First Aid
- Main article: First Aid
There are seven different types of medicinal herbs, with each having a unique effect applying to the player's health once consumed. Plantain, comfrey, and wild garlic must first be crafted into a poultice using a mortar and pestle, whilst the others can be consumed raw.
Item | Description | Effect |
---|---|---|
Black Sage |
Provides mild pain relief. | Reduce pain by 7 |
Comfrey |
Aids recovery from broken bones when applied as a poultice. | - |
Common Mallow |
Eat to relieve cold and flu symptoms. | Reduce cold symptoms by 5 |
Ginseng |
Eat to restore endurance. | Reduce exertion by 2 |
Lemon Grass |
Eat to soothe bouts of food poisoning. | Reduce food sickness by 12 |
Plantain |
Aids recovery from wounds when applied as a poultice. | - |
Wild Garlic |
Helps to fight against infection when applied as poultice. | - |
Crafting
Some medicinal herbs need to be crafted into a poultice using a Mortar and Pestle for their medicinal effects to be utilised.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Plantain Poultice |
0 XP | none | Mortar and Pestle (keep) |
Plantain x5 (consumed) | |
Comfrey Poultice |
0 XP | none | Mortar and Pestle (keep) |
Comfrey x5 (consumed) | |
Wild Garlic Poultice |
0 XP | none | Mortar and Pestle (keep) |
Wild Garlic x5 (consumed) |
Distribution
Medicinal herbs can only be found by foraging. They will never be found unless the player has the herbalist Herbalist trait. Since build 41.60 reading the The Herbalist magazine will not provide the ability to find medicinal herbs, it will only allow the character to identify poisonous foraged food.
Item IDs
Code
From items_food.txt (Project Zomboid directory/media/scripts/)
Plantain Retrieved: Build 40.43
item Plantain Weight = 0.1, Type = Normal, DisplayName = Plantain, Icon = PlantainPlantago, Tooltip = Tooltip_Plantain,
Comfrey Retrieved: Build 40.43
item Comfrey Weight = 0.1, Type = Normal, DisplayName = Comfrey, Icon = Comfrey, Tooltip = Tooltip_Comfrey,
Wild Garlic Retrieved: Build 40.43
item WildGarlic Weight = 0.1, Type = Normal, DisplayName = Wild Garlic, Icon = WildGarlic, Tooltip = Tooltip_Garlic,
Common Mallow Retrieved: Build 41.51
item CommonMallow { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Common Mallow, Icon = CommonMallow, FluReduction = 5, Tooltip = Tooltip_Mallow, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = CommonMallow, }
Lemon Grass Retrieved: Build 41.51
item LemonGrass { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Lemon Grass, Icon = LemonGrass, ReduceFoodSickness = 12, Tooltip = Tooltip_LemonGrass, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = LemonGrass, }
Black Sage Retrieved: Build 41.51
item BlackSage { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Black Sage, Icon = BlackSage, PainReduction = 7, Tooltip = Tooltip_BlackSage, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = BlackSage, }
Ginseng Retrieved: Build 41.51
item Ginseng { HungerChange = -1, Weight = 0.1, Type = Food, DisplayName = Ginseng, Icon = Ginseng, EnduranceChange = 2, Tooltip = Tooltip_Ginseng, Carbohydrates = 0, Proteins = 0, Lipids = 0, Calories = 0.1, WorldStaticModel = Ginseng, }