Modding: Difference between revisions
Line 35: | Line 35: | ||
:Slightly updated mod tools | :Slightly updated mod tools | ||
:http://theindiestone.com/community/viewtopic.php?f=34&t=4200 | :http://theindiestone.com/community/viewtopic.php?f=34&t=4200 | ||
;Iso-Ed v0.9ish :) | |||
:Floor Tile Modding Tool | |||
:http://theindiestone.com/community/viewtopic.php?f=34&t=6454 | |||
==Tutorials== | ==Tutorials== |
Revision as of 04:16, 30 April 2012
License Info
By purchasing Project Zomboid, you are permitted to:
- Change the base files in any way you like, provided that those changes do not result in the game being playable without purchasing.
- Distribute the files in any way as you like, providing the files you distribute are not useable by themselves, or accompanied with freely available downloadable files, to play the game without purchasing.
- Use art, music, video footage or intellectual property of Project Zomboid for creative purposes in any way you like, providing the end result is related in some way to Project Zomboid, states Project Zomboid as its influence and origin, and is for non-commercial use only.
You are not permitted to:
- Modify the demo in any way beyond cosmetic graphical/sound/musical changes.
- Modify the base files to include malicious code.
Current Mods
Modding Tools
- Costume-Ed v1.0 "Released July 28 2011"
- http://theindiestone.com/community/viewtopic.php?f=34&t=3036
- Mapping Tools
- Link Also contains 300x300 blank map.
- http://theindiestone.com/community/viewtopic.php?f=27&t=7406"
- TileZed Map Editor fantastic version of Tiled "Created by EasyPickins"
- http://theindiestone.com/community/viewtopic.php?f=34&t=7521
- PZ Mod Tools 0.1.5d + character pieces
- Slightly updated mod tools
- http://theindiestone.com/community/viewtopic.php?f=34&t=4200
- Iso-Ed v0.9ish
- )
- Floor Tile Modding Tool
- http://theindiestone.com/community/viewtopic.php?f=34&t=6454
Tutorials
- Lemmy101's Modding Guide
- http://www.projectzomboid.com/modtools/ModdingGuide2.rtf
Specifics
List of Item Parameters
Much of this information was supplied by forum member InnocentSam.[1]
Parameter Name | Effect / Description | Example |
---|---|---|
General | ||
Type | Item-type, describes how the item behaves. Includes 'Food', 'Weapon', 'Drainable', 'Literature', 'Clothing' and 'Normal'. | Food (steak) |
Display Name | The item's name as it appears displayed to the player. | Axe (axe) |
Icon | The item's icon as it appears displayed to the player. This parameter looks inside "media/texturepacks/ui.txt" and will call any sprite with the prefix "Item_". | Molotov (molotov cocktail) |
Weight | Item's weight, used for encumbrance. | 0.1 (painkillers) |
OtherHandRequire | Requires a specified item to be held by the player in their second quick-slot before the item may be used. | Lighter (molotov cocktail) |
CanBarricade | Whether the item may be used like the hammer to barricade doors and windows. | Boolean (false or true) |
Count | The number of items which may ever be used in the game world. | 8 (Ripped Sheets) |
UseWhileEquipped | Whether the item is used over time while it is equipped. | Boolean (false or true) |
UseDelta | Numerical value associated with how quickly the item drains. | 0.0009 (torch) |
ReplaceOnUse | Name of the item which replaces the current item after use. | Pot (pot of soup) |
Consumables | ||
IsCookable | Whether the item can be cooked. | Boolean (false or true) |
MinutesToCook | How many in-game minutes the item must be in an oven for it to cook. | 50 (pot of soup) |
MinutesToBurn | Length of time the item must be in an oven for it to be burnt. Usually double the value of 'MinutesToCook'. | 150 (steak) |
HungerChange | Value applied to player's current hunger points. Positive increases hunger. | -20 (crisps) |
DaysFresh | How many days it takes for a food item to begin rotting. | 2 (steak) |
DaysTotallyRotten | How many days it takes for a food item to become entirely rotten. | 7 (carrots) |
DangerousUncooked | Whether the food item will negatively affect the player in an uncooked state. | Boolean (false or true) |
RequireInHandOrInventory | Requires a specified item to be inside the player's inventory before the item may be used. | CanOpener (canned soup) |
Alcoholic | Whether the item effects the player in a similar way to Bourbon. | Boolean (false or true) |
UseSelf | Whether the item is consumed after use. | Boolean (false or true) |
Weapons | ||
MinAngle | Requires more research. | 0.88 (shotgun) |
MinDamage | Minimum damage the weapon will inflict. | 0.7 (baseball bat) |
MaxDamage | Maximum damage the weapon may ever inflict. | 1.0 (baseball bat) |
MaxRange | Maximum range the weapon is effective. | 1.5 (spiked baseball bat) |
MaxHitCount | Maximum amount of enemies the weapon will hit at one time. | 1 (hammer) |
PhysicsObject | Physics object used as a projectile. | MolotovCocktail (molotov cocktail) |
SwingAnim | Name of animation which is ran when the weapon is fired/swung. | Bat (baseball bat) |
WeaponSprite | Name of sprite, the image used to display the weapon. | axe (axe) |
DoorDamage | Damage inflicted by the item on doors. | 10 (spiked baseball bat) |
MinimumSwingTime | Requires more research. | 15 (baseball bat) |
SwingAmountBeforeImpact | Requires more research. | 0.2 (spiked baseball bat) |
PushBackMod | Distance that enemies are pushed back. | 4.5 (wood planks) |
KnockBackOnNoDeath | Whether enemies are pushed back if they are not killed. | Boolean (false or true) |
SplatNumber | Blood effects used when an enemy is injured by the weapon. | 5 (shotgun) |
SplatBloodOnNoDeath | Whether an enemy injured by the weapon will bleed if they are not killed | Boolean (false or true) |
ImpactSound | Name of sound used on impact. | splat1 (axe) |
SwingSound | Name of sound used when firing/swinging weapon. | shotgun (shotgun) |
SoundVolume | Defines the volume of a chosen sound. | 40 (shotgun) |
SoundRadius | Radius in which the sound may be heard in the game world from it's point of origin. | 50 (shotgun) |
ToHitModifier | Requires more research. | 1.5 (shotgun) |
NPCSoundBoost | Requires more research. | 1.5 (shotgun) |
RangeFalloff | Requires more research. | Boolean (false or true) |
UseEndurance | Whether the weapon causes exhaustion. | Boolean (false or true) |
ShareDamage | Requires more research. | Boolean (false or true) |
AmmoType | Item required to fire the weapon. | ShotgunShells (shotgun) |
Clothing | ||
Palettes | Defines the clothing item's colors. | Trousers_Blue/Trousers_Brown/Trousers_Grey/Trousers_White (trousers) |
PalettesStart | Defines the clothing item's palette prefix. | Shirt_ (sweater) |
BodyLocation | Where the clothing item is worn. | Bottoms (trousers) |
SpriteName | Defines the sprite displayed on the player. | Shoes1 (shoes) |
Literature | ||
StressChange | Value applied to player's current stress points. Positive makes the player become more stressed. | -10 (newspaper) |
BoredomChange | Value applied to player's current boredom points. Positive increases player's boredom. | -50 (book) |