Noise Maker: Difference between revisions
mNo edit summary |
(Added code for variants) |
||
Line 81: | Line 81: | ||
== Code == | == Code == | ||
[[File:NoiseMaker.png|32px]] Noise Maker | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | '''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | ||
{{Retrieved|version= | {{Retrieved|version=41|incver=50}} | ||
<pre> item NoiseTrap | <pre> item NoiseTrap | ||
MaxRange = 10, | MaxRange = 10, | ||
Type = Weapon, | Type = Weapon, | ||
MinimumSwingTime = 1.5, | MinimumSwingTime = 1.5, | ||
SwingAnim = | SwingAnim = Throw, | ||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | UseSelf = TRUE, | ||
DisplayName = Noise Maker, | DisplayName = Noise Maker, | ||
Line 98: | Line 101: | ||
MaxHitCount = 0, | MaxHitCount = 0, | ||
Icon = NoiseMaker, | Icon = NoiseMaker, | ||
NoiseRange | NoiseRange = 17, | ||
triggerExplosionTimer | triggerExplosionTimer = 50, | ||
CanBePlaced = TRUE, | CanBePlaced = TRUE, | ||
CanBeReused = TRUE, | CanBeReused = TRUE, | ||
ExplosionSound | ExplosionSound = NoiseTrapExplosion, | ||
Tooltip = Tooltip_Trap, | |||
</pre> | |||
<!-- Div to make all of the 'extra' code collapsible so it doesn't clutter the page. Perhaps there's better way to go about it. --> | |||
<div class="mw-collapsible mw-collapsed" style="overflow:auto;">'''Other code''' | |||
<div class="mw-collapsible-content"> | |||
[[File:NoiseMaker.png|32px]] Noise Maker with Timer | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> item NoiseTrapTriggered | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Noise Generator with Timer, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = NoiseGenerator, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = NoiseMaker, | |||
NoiseRange = 17, | |||
ExplosionTimer = 10, | |||
CanBePlaced = TRUE, | |||
CanBeReused = TRUE, | |||
ExplosionSound = NoiseTrapExplosion, | |||
</pre> | |||
[[File:NoiseMaker.png|32px]] Noise Generator with Sensor | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> item NoiseTrapSensorV1 | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Noise Generator with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = NoiseGenerator, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = NoiseMaker, | |||
NoiseRange = 17, | |||
ExplosionTimer = 10, | |||
SensorRange = 3, | |||
CanBePlaced = TRUE, | |||
CanBeReused = TRUE, | |||
ExplosionSound = NoiseTrapExplosion, | |||
</pre> | |||
[[File:NoiseMaker.png|32px]] Noise Generator with Sensor | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> item NoiseTrapSensorV2 | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Noise Generator with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = NoiseGenerator, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = NoiseMaker, | |||
NoiseRange = 17, | |||
ExplosionTimer = 10, | |||
SensorRange = 4, | |||
CanBePlaced = TRUE, | |||
CanBeReused = TRUE, | |||
ExplosionSound = NoiseTrapExplosion, | |||
</pre> | |||
[[File:NoiseMaker.png|32px]] Noise Generator with Sensor | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> item NoiseTrapSensorV3 | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Noise Generator with Sensor, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = NoiseGenerator, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = NoiseMaker, | |||
NoiseRange = 17, | |||
ExplosionTimer = 10, | |||
SensorRange = 6, | |||
CanBePlaced = TRUE, | |||
CanBeReused = TRUE, | |||
ExplosionSound = NoiseTrapExplosion, | |||
</pre> | |||
[[File:NoiseMaker.png|32px]] Remote Noise Generator | |||
'''''From newitems.txt (Project Zomboid directory/media/scripts/)''''' | |||
{{Retrieved|version=41|incver=50}} | |||
<pre> item NoiseTrapRemote | |||
MaxRange = 10, | |||
Type = Weapon, | |||
MinimumSwingTime = 1.5, | |||
SwingAnim = Throw, | |||
WeaponSprite = Molotov, | |||
UseSelf = TRUE, | |||
DisplayName = Remote Noise Generator, | |||
SwingTime = 1.5, | |||
SwingAmountBeforeImpact = 0.1, | |||
PhysicsObject = NoiseGenerator, | |||
MinDamage = 0, | |||
Weight = 1.5, | |||
MaxDamage = 0, | |||
MaxHitCount = 0, | |||
Icon = NoiseMaker, | |||
NoiseRange = 17, | |||
CanBePlaced = TRUE, | |||
CanBeReused = TRUE, | |||
CanBeRemote = TRUE, | |||
ExplosionSound = NoiseTrapExplosion, | |||
</pre> | |||
</div></div> | |||
==See also== | ==See also== |
Revision as of 19:55, 22 June 2021
Noise Maker | ||
---|---|---|
Noise Maker | ||
| ||
General | ||
Category | Weapon | |
Encumbrance | 1.5 | |
Equipped | One-handed | |
Skill | Noise | |
Damage | ||
Type | Noise | |
Attack speed | 1.5 | |
Range | 0–10 tiles | |
Damage | 0–0 | |
Noise range | 17 tiles | |
Noise timer | 50 | |
Technical details | ||
Ingredients |
1 × Amplifier 7 × Scrap Electronics | |
Base ID | See Item IDs |
A noise maker is a thrown trap that can be crafted by players with the Engineer profession.
Description
Noisemaker is a level 3 electrical skill unlocked by electrician class or finding a engineering 1 skill book.
Made by 7 electronic scrap and 1 amplifier.
Crafting
Obtaining
The noise maker requires several common items found in houses.
Template:Crafting table header
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
Template:Crafting table footer
Upgrades
A noise maker can also be upgraded with a motion sensor, timer, or remote controller.
Template:Crafting table header
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
|-
|
|
|
| ||
||
||
||
||
||
||
||
||
||
||
Template:Crafting table footer
Item IDs
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item NoiseTrap MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Maker, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseMaker, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, triggerExplosionTimer = 50, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion, Tooltip = Tooltip_Trap,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item NoiseTrapTriggered MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Timer, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item NoiseTrapSensorV1 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 3, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item NoiseTrapSensorV2 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 4, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item NoiseTrapSensorV3 MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Noise Generator with Sensor, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, ExplosionTimer = 10, SensorRange = 6, CanBePlaced = TRUE, CanBeReused = TRUE, ExplosionSound = NoiseTrapExplosion,
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50
item NoiseTrapRemote MaxRange = 10, Type = Weapon, MinimumSwingTime = 1.5, SwingAnim = Throw, WeaponSprite = Molotov, UseSelf = TRUE, DisplayName = Remote Noise Generator, SwingTime = 1.5, SwingAmountBeforeImpact = 0.1, PhysicsObject = NoiseGenerator, MinDamage = 0, Weight = 1.5, MaxDamage = 0, MaxHitCount = 0, Icon = NoiseMaker, NoiseRange = 17, CanBePlaced = TRUE, CanBeReused = TRUE, CanBeRemote = TRUE, ExplosionSound = NoiseTrapExplosion,