Planned features: Difference between revisions

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{{Languages}}{{header|PZwiki|hidever=true}}{{Notice|Future}}{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}}
{{Header|PZwiki}}
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game please check the [[version history]] page.
{{Future}}
{{About|Project Zomboid's planned features|features that are confirmed and in development|Upcoming versions}}
This is the place to find all potential future features that the developers have spoken publicly about adding to '''Project Zomboid'''. To see a list of what '''has''' been added to the game, please check the [[version history]] page.


<small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work!  Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small>
<small>'''''Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work!  Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found [https://theindiestone.com/community/viewtopic.php%3Ff=24&t=1865.html here].'''''</small>


==Game mechanics==
==Game mechanics==
[[File:Livestock.png|thumb|Livestock ''Work In Progress'' preview.]]
*Improved [[fire]] graphics and mechanics.<ref>https://projectzomboid.com/blog/news/2019/03/sunstar-snaps/</ref> <ref>https://projectzomboid.com/blog/news/2019/04/zed-inn/</ref>
*Hunting, the ability to hunt live and moving animals.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*[[Farming]] improvements.<ref>https://projectzomboid.com/blog/2018/04/kitchen-sink-drama/</ref>
*Functional electronic systems:<ref>[https://projectzomboid.com/blog/news/2013/10/apzdtisa-ii/ APZDTISA II (Dev Blog). Posted October 21, 2013]</ref>arcade machines<ref>https://www.youtube.com/watch?v=z4wknM0z8oE&list=LL&index=20</ref> and computers<ref>https://projectzomboid.com/blog/news/2020/06/school-reopening/</ref>.
*Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>
*Return of ''Insanity'' system.<ref>https://projectzomboid.com/blog/news/2016/01/survival-impact/</ref>
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
*Amputation on injured or infected limbs.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645</ref>
*Achievements (see [[Frequently Asked Questions#Where are the achievements|FAQ]], also mentioned later on Discord<ref>https://discord.com/channels/136501320340209664/136501320340209664/1113597258206810202</ref>).
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>
*Full body damage system on zombies.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926</ref>
*Up to 32 story buildings possible.<ref>https://projectzomboid.com/blog/news/2022/02/42-techdoid/</ref>
[[File:Fishing_Minigame.png|thumb|link=https://www.youtube.com/watch?v=uI6h35zkbSM|Fishing minigame preview. <br>''click to watch video'']]
*Fishing rework/minigame.<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>
*Workstations: interactable place for crafting<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>


==General==
==General==
*[[Skills]], [[traits]] and [[occupation]] rework and rebalancing. <ref name="thursdoid20220217">https://projectzomboid.com/blog/news/2022/02</ref>
*New post-apoc occupations/professions.<ref name="thursdoid20220217" />
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref><ref>https://projectzomboid.com/blog/news/2022/06/bazil-brush/</ref>
*More intuitive User Interface.<ref>https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/</ref><ref>https://projectzomboid.com/blog/news/2022/06/bazil-brush/</ref>
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
*Profanity filter.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232</ref>
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>
*Narrative summaries/scoreboards.<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151</ref>
*Light propagation.<ref>https://projectzomboid.com/blog/news/2022/02/42-techdoid/</ref>


==Items==
==Items==
[[File:Chainsaw_Holding.png|thumb|Holding a chainsaw, as seen in-game (''non-functional'')]]
[[File:Chainsaw Holding.png|thumb|Holding a chainsaw, as seen in-game (''non-functional'')]]
*[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
*[[Chainsaw]].<ref>http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556</ref>
*More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref>
*More armor.<ref>https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996</ref>
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>
*More traps.<ref>http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062</ref>
*Animal resources: [[Bones]], [[Hide]], [[Leather]], [[Raw Wool]]<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref>
*Blacksmith related items: [[The Smithing Magazine]], [[Skill books|Blacksmith skill books]], [[Ammo#Molds|molds]].


==Locations==
==Locations==
*Additional areas such as:
*Additional areas such as:
**Brandenburg, a small city to the west of [[Riverside, KY|Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**[[Brandenburg]], a small city to the west of [[Riverside]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
**Ekron<ref>[https://projectzomboid.com/blog/news/2022/09/broadened-horizonz/ Broadened HorizonZ - Project Zomboid]</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref>
**Fort Knox, a military fortress. Likely not to be added before [[#NPCs|NPCs]].<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref><ref>https://twitter.com/lemmy101/status/1504124747914829830</ref>
*Basements.<ref>http://projectzomboid.com/blog/2016/02/dark-places/</ref>
*Sewers, as an alternative way to travel.<ref>http://theindiestone.com/community/viewtopic.php?f=24&t=325&p=3886#p3886</ref>


==NPCs==
==NPCs==
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*Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref>
*Dogs.<ref>https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803</ref>
*Huntable animals, wandering the landscape.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Huntable animals, wandering the landscape.<ref>https://projectzomboid.com/blog/2014/06/march-to-1-0/</ref>
*Livestock:<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref><ref>https://twitter.com/rj_pz/status/1504126873521074178</ref>
*Livestock.<ref>https://projectzomboid.com/blog/news/2022/02/holy-cow/</ref><ref>https://twitter.com/rj_pz/status/1504126873521074178</ref>


==Vehicles==
==Vehicles==
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**Fire truck.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
**Fire truck.<ref>https://projectzomboid.com/blog/2017/09/thursdoid-rising/</ref>
**Military vehicles.<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref>
**Military vehicles.<ref>https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/</ref>
**New vehicles, see gallery for screenshots.
==Gallery==
<gallery>
west point.png|Vehicle from a [[West Point]] construction company Penn. S. Ham teased for [[build 42]]
gas.png|A gas company's van teased for [[build 42]]
van de mario.png|Plumber's van, also teased for [[build 42]]
usl_stepvan02-1-768x364.png|Logistics company step van teased for [[build 42]]
image-55.png|New standard painting on the common police cars, and damaged SWAT Step Van on the side
image-54.png|Undamaged model of the new version of police cars, and prisoner transport vans
nyala.png|New painting on police version of [[Chevalier Nyala]]
SWAT01-2.png|SWAT clothes
sWAT bag.png|SWAT backpack, military holster, ammunition boxes, the new medical kit and the character wearing the new SWAT pouches and helmet.{{Sup|Future}}
Swat bag and caps.png|SWAT caps and the back of the SWAT backpack, featuring the same logo the SWAT Van has, plus ammunition boxes and a military weapon bag.{{Sup|Future}}
Sheriff-2.png|Sheriff clothes and hat
sherrfi 1.png|Sheriff bag and holster, and the character wearing a sheriff cap
sherrif 2.png|Item names
sherrif cap and jacket.png|Sheriff's cap from the front
zombie police with a cap.png|Female police zombie wearing the new police cap
cap in the ground.png|Police cap in the ground after a shot
</Gallery>


==See also==
==See also==
Line 68: Line 79:


==References==
==References==
<References/>
<references />
 
[[Category:Main]]

Revision as of 03:49, 15 April 2024

PZwikiPlanned features
PictureKate.png
This is a future feature.
This article is about an item or mechanic that is currently unimplemented and planned for a future version.
It has either been previewed or found in the game files and does not exist yet.
PlushSpiffo.pngThis article is about Project Zomboid's planned features. For features that are confirmed and in development, see Upcoming versions.

This is the place to find all potential future features that the developers have spoken publicly about adding to Project Zomboid. To see a list of what has been added to the game, please check the version history page.

Note: massive credit goes to Darkcenturi for starting this list off with a massive amount of forum detective work! Some of the reference links may be broken since the forum moved mid-2013. The source post of such links has been recovered and can be found here.

Game mechanics

  • Return of Insanity system.[1]
  • Amputation on injured or infected limbs.[2]
  • Achievements (see FAQ, also mentioned later on Discord[3]).
  • Full body damage system on zombies.[4]

General

  • More intuitive User Interface.[5][6]
  • Profanity filter.[7]
  • Narrative summaries/scoreboards.[8]

Items

Holding a chainsaw, as seen in-game (non-functional)

Locations

NPCs

Main article: NPC
Kate and Baldspot teaser, with updated graphics. Back to where the story began in 2011.
click to watch video

Vehicles

Concept renders for car modification featured in the "Beeverdoid" Thursdoid.
  • Car modification/enhancement.[27]
  • Visible vehicle interiors.[28]
  • More variety in vehicle types and models.[29]
    • Fire truck.[30]
    • Military vehicles.[31]
    • New vehicles, see gallery for screenshots.

Gallery

See also

References

  1. https://projectzomboid.com/blog/news/2016/01/survival-impact/
  2. http://www.theindiestone.com/community/viewtopic.php?f=24&t=453&p=5645#p5645
  3. https://discord.com/channels/136501320340209664/136501320340209664/1113597258206810202
  4. http://www.theindiestone.com/community/viewtopic.php?f=20&t=337&p=3926#p3926
  5. https://steamcommunity.com/app/108600/discussions/0/3160848559790468622/
  6. https://projectzomboid.com/blog/news/2022/06/bazil-brush/
  7. http://www.theindiestone.com/community/viewtopic.php?f=24&t=905&p=13232#p13232
  8. http://www.theindiestone.com/community/viewtopic.php?f=24&t=579&p=8151#p8151
  9. http://www.theindiestone.com/community/viewtopic.php?f=24&t=502&p=7556#p7556
  10. https://web.archive.org/web/20130531023544/http://www.theindiestone.com/community/viewtopic.php?f=20&t=700&p=10996
  11. http://www.theindiestone.com/community/viewtopic.php?f=20&t=376&p=5062#p5062
  12. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  13. Broadened HorizonZ - Project Zomboid
  14. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  15. https://twitter.com/lemmy101/status/1504124747914829830
  16. https://steamcommunity.com/app/108600/discussions/0/405692224235441345/
  17. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  18. http://www.theindiestone.com/community/viewtopic.php?f=21&t=704&p=23027#p23027
  19. http://www.theindiestone.com/community/viewtopic.php?f=20&t=471&p=6043#p6043
  20. http://www.theindiestone.com/community/viewtopic.php?f=20&t=381&p=4633#p4633
  21. https://web.archive.org/web/20130531020538/http://theindiestone.com/community/viewtopic.php?f=24&t=1034&p=53487
  22. https://web.archive.org/web/20130531021858/http://www.theindiestone.com/community/viewtopic.php?f=20&t=422&p=5156
  23. https://web.archive.org/web/20130531014257/https://theindiestone.com/community/viewtopic.php?f=24&t=327&p=3803
  24. https://projectzomboid.com/blog/2014/06/march-to-1-0/
  25. https://projectzomboid.com/blog/news/2022/02/holy-cow/
  26. https://twitter.com/rj_pz/status/1504126873521074178
  27. https://steamcommunity.com/games/108600/announcements/detail/2675590778917592354
  28. https://projectzomboid.com/blog/news/2019/08/twisted/
  29. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  30. https://projectzomboid.com/blog/2017/09/thursdoid-rising/
  31. https://projectzomboid.com/blog/2017/05/parking-lots-of-zombies/