Sleep: Difference between revisions

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{{DISPLAYTITLE:睡觉}}
{{Languages}}
{{Languages}}
{{Header|The Game World|Gameplay|Player|version=Version 41|incver=78.16}}
{{Header|The Game World|Gameplay|Player|version=Version 41|incver=78.16}}
[[File:Sleep.png|thumb|right|玩家可以选择是否要睡觉。在末日世界中随便睡觉可能是危险的。]]
与[[Zombie/zh-hans]]不同,玩家和其他幸存者需要'''睡觉'''。但是这个机制可以在沙盒/多人游戏设置中随意禁用,并且在多人游戏中是默认禁用的(可以根据玩家的喜好进行调整)。当玩家需要睡觉时,[[Moodles/zh-hans#疲劳|疲劳]]的[[Moodles/zh-hans]]将出现在屏幕上。要睡觉,玩家需要找到一张[[Comfort/zh-hans|床、沙发或其他椅子]]。如果玩家足够累,地板也可以。玩家还可以在[[Tent/zh-hans|帐篷]]或[[Vehicles/zh-hans|载具]]中睡觉。
睡觉失败会导致玩家使用[[Weapons/zh-hans|武器]]时的伤害下降。玩家的视野也会减少,以及[[Moodles/zh-hans#疲劳|其他几种效果]]。玩家不会因为缺乏睡眠而死亡,即使此时角色缺乏睡眠但无法入睡。
==睡眠时间==
有许多因素会影响玩家需要睡眠的时间,包括疲劳程度、床的质量、角色特征、压力和疼痛。
玩家通常每晚需要睡6到12个小时。如果玩家长时间没有睡觉,睡眠时间可能会大幅增加,具体取决于疲劳的严重程度。
如果没有极端情况(假定每天定期睡觉),玩家需要睡眠:
*正常约9小时/天。
*如果有[[Traits/zh-hans|精神抖擞]]特征,约6小时/天。
*如果有[[Traits/zh-hans|昏昏欲睡]]特征,约12小时/天。
服用[[Sleeping Tablets/zh-hans|安眠药]]可以延长睡眠时间。安眠药也可以在玩家无法入睡时(例如角色感到疼痛时)诱发睡眠需求。
使用[[Vitamins/zh-hans|维生素]]可以缩短睡眠时间。
玩家不能睡3个小时以下,即使他们没有完全休息,他们也会在最多16个小时后醒来。
==睡觉的影响==
睡觉时,时间会快速前进,直到玩家醒来。[[Moodles/zh-hans#疲劳|疲劳]]会慢慢消失,[[Sleeping Tablets/zh-hans|安眠药]]和[[Beta Blockers/zh-hans|β受体阻滞剂]]的效果也会消失。睡眠还会消除玩家的[[Moodles/zh-hans#恐慌|恐慌]]。
在“平均”或“差”质量的床上(或地板上)睡觉会降低疲劳消失的速度,玩家会在没有完全休息的情况下醒来,同时可能脖子酸痛。
==夜间醒来==
在睡眠期间,角色的视野被阻挡,他们无法看到外界发生的事情。附近的声音(例如僵尸砸门或窗户)可能会唤醒玩家,如果声音足够大或足够近的话。这个机制的一个用途是使用[[Digital Watch/zh-hans#Clock and alarm|闹钟]]在指定的时间叫醒玩家,以帮助强制执行一致的睡眠时间表。
如果玩家没有因为僵尸入侵者或外部噪音而醒来,他们将不会醒来,直到僵尸造成伤害。玩家也可以因为极端的[[Moodles/zh-hans#低温症|低温症]]/[[Moodles/zh-hans#高温症|高温症]]或者他们所在的载具被攻击而醒来。
玩家也可以因为噩梦而醒来。有5%的基本概率会有噩梦,但是概率会随着角色压力的增加而增加。噩梦可以通过增加[[Moodles/zh-hans#压力|压力]]的[[Moodles/zh-hans]]来区分,而僵尸入侵者不会增加压力。
当室内时,应该关闭所有周围的窗户和门的窗帘,这些窗户和门应该关闭以确保安全休息。当户外时,角色应该尝试寻找庇护所。如果没有庇护所并且需要睡眠,角色应该在相对安全的地方搭建一个[[Tent/zh-hans|帐篷]]。
===僵尸入侵者===
如果设置了睡眠事件沙盒选项,玩家可以在附近的僵尸通过附近的未锁定的门或窗户进入时惊慌失措地醒来。当门/窗户被打开或未被封锁时,灯被打开,附近有冰箱或冰柜并通电,或者设备(炉子、收音机、电视)被打开时,概率会增加。
[[File:Sleep.png|thumb|right|The player is given a choice whether he wants to sleep or not. Sleeping can be dangerous in the post-apocalyptic world if done carelessly.]]
[[File:Sleep.png|thumb|right|The player is given a choice whether he wants to sleep or not. Sleeping can be dangerous in the post-apocalyptic world if done carelessly.]]


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*≈12 hours a day if [[Traits|Sleepyhead]] trait is selected.
*≈12 hours a day if [[Traits|Sleepyhead]] trait is selected.


Sleeping time can be induced by using [[Sleeping Tablets|sleeping tablets]]. Sleeping tablets can also induce the need to sleep when the player is otherwise unable to (e.g., experiencing pain).
Sleeping time can be reduced by using [[Sleeping Tablets|sleeping tablets]]. Sleeping tablets can also induce the need to sleep when the player is otherwise unable to (e.g., experiencing pain).


Sleeping time can be reduced by using [[vitamins]].
Sleeping time can be reduced by using [[vitamins]].

Revision as of 14:13, 17 October 2023

The player is given a choice whether he wants to sleep or not. Sleeping can be dangerous in the post-apocalyptic world if done carelessly.

Unlike zombies, the player and other survivors need to sleep. However, this mechanic can be disabled in sandbox/multiplayer settings at will, and is disabled by default multiplayer (but can be tweaked to the player's liking). When the player needs to sleep, the tired moodle will show up on the screen. To sleep, the player needs to find a bed, sofa, or other chair. Or, if the player is tired enough, even the floor will do. A player can also sleep in a tent or vehicle.

Failing to sleep will cause the player's damage when using weapons to drop. The player's field of view will also decrease, in addition to several other effects. The player cannot die from lack of sleep, though and can't currently fall asleep due to sleep deprivation.

Sleep duration

There are many factors affecting how long the player will need to sleep for, including fatigue level, bed quality, character traits, stress, and pain.

The player typically requires between 6 and 12 hours of sleep per night. If the player hasn't slept for a long time, the sleeping time can drastically increase depending on the severity of the exhaustion.

If there is no extreme situations (e.g., sleeping regularly every day), players need to sleep:

  • ≈9 hours a day.
  • ≈6 hours a day if Wakeful trait is selected.
  • ≈12 hours a day if Sleepyhead trait is selected.

Sleeping time can be reduced by using sleeping tablets. Sleeping tablets can also induce the need to sleep when the player is otherwise unable to (e.g., experiencing pain).

Sleeping time can be reduced by using vitamins.

The player cannot sleep for fewer than 3 hours and will wake up after a maximum of 16 hours, even if they aren't fully rested.

Effects of sleeping

While sleeping, time will fast forward until the player wakes up. Tiredness will slowly disappear and the effects of sleeping tablets and beta blockers will be removed. Sleep will also take away the player's panic.

Sleeping on a bed of "average" or "poor" quality (or the floor) will reduce the rate at which tiredness disappears, and the player will wake up without being fully rested while also being potentially sore in the neck.

Waking up at night

During sleep, the character's vision is blocked out and they cannot see what is going on in the outside world. Nearby sounds (such as zombies smashing down doors or windows) may awaken the player if they are loud enough or close enough. One use of this mechanic is to use an alarm clock to wake the player up at a specified time to help enforce a consistent sleeping schedule.

If the player does not wake up due to the noise from a zombie entering their base, they will not wake up until the zombie deals damage. The player can also be awoken by extreme hypothermia/hyperthermia or if the vehicle they are sleeping in is attacked.

A player can also wake up due to a nightmare. There is a base probability of 5% of having a nightmare, but the probability increases the more stressed the character is. A nightmare can be distinguished from zombie invaders or external noises by an increase in the stress moodle, whereas zombie invaders will not cause added stress.

When indoors, sheets/curtains should be on and closed for all surrounding windows and doors, which should be shut to ensure a secure rest. When outdoors, the character should try to look for shelter. If there is no shelter and sleep is required, the character should set up a tent somewhere relatively safe, where the risk of nearby zombies is low.

Zombie intruders

If the sleeping event sandbox option is set, the player can be woken up in a panic by nearby zombies entering through nearby unsecured doors or windows. The probability increases when doors/windows are left open or unbarricaded, the lights are left on, a refrigerator or freezer is nearby and powered, or devices (stoves, radios, TVs) left on.