Sleep: Difference between revisions

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(Failing to sleep does not reduce health - Arranged. Also added that failing to sleep reduces awareness. Also added relevant sleep-related planned feature.)
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While sleeping, time will fast forward until you wake up. When you do sleep, [[moodles#Tired|tiredness]] and any effects of [[sleeping tablets]], [[beta blockers]] and [[anti-depressants]] will disappear.
While sleeping, time will fast forward until you wake up. When you do sleep, [[moodles#Tired|tiredness]] and any effects of [[sleeping tablets]], [[beta blockers]] and [[anti-depressants]] will disappear.


Failing to sleep will cause your [[health]] and accuracy when using [[weapons]] to drop.
Failing to sleep will cause your accuracy when using [[weapons]] to drop. In addition, the player's field of view decreases, as described by the moodle description's "decreased awareness". So far, till 0.2.0 RC2, the player will suffer no consequences for remaining awake while exhausted for an indefinite period of time, but [[Planned_features#Game Mechanics|passing out due to exhaustion has been planned for future updates]].
[[Category:The Game World]]
[[Category:The Game World]]

Revision as of 14:36, 13 July 2012


Unlike zombies, the player needs to sleep. When you need to sleep, the sleep moodle will show up on the screen. To sleep you need to find a bed or a sofa.

While sleeping, time will fast forward until you wake up. When you do sleep, tiredness and any effects of sleeping tablets, beta blockers and anti-depressants will disappear.

Failing to sleep will cause your accuracy when using weapons to drop. In addition, the player's field of view decreases, as described by the moodle description's "decreased awareness". So far, till 0.2.0 RC2, the player will suffer no consequences for remaining awake while exhausted for an indefinite period of time, but passing out due to exhaustion has been planned for future updates.