Spoon

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Spoon
Spoon
General
Category Weapon
Encumbrance
Heavy Load
0.3
Equipped One-handed
Condition max. 3
Skill Blade
Damage
Type Blade
Attack speed 2
Range 0.61–0.9 tiles
Damage 0.1–0.1
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.Spoon

A spoon is a blade melee weapon.

Usage

Weapon

The spoon is an emergency weapon with extremely low damage and cannot perform the instant kill jaw stab, which most one-handed blade weapons can do. It is also highly ineffective in a defensive situation, as it will never knockdown an opponent and only knock them back a very short distance.

The spoon has a very short range, making it very dangerous when fighting zombies, however it does have a quick attack. It is a single-attack weapon, hitting just 1 opponent with each swing. Spoons are pretty much useless in combat and should only be equipped in an emergency, or if smashing a window.

Breaking doors

It is most ineffective at bashing down doors, dealing just 1 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The spoon is a blade weapon, therefore being influenced by the blade skills: accuracy, guard and maintenance. It has a maximum condition of just 3 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (1 + maintenance x 2)

Repairing

A spoon cannot be repaired.

Distribution

Spoons are an incredibly common household item found in kitchen counters.

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.8

	item Spoon
		MaxRange			= 0.9,
		WeaponSprite			= Knife,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 2,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blade,
		Weight				= 0.3,
		ConditionLowerChanceOneIn	= 1,
		PushBackMod			= 0.3,
		MaxDamage			= 0.1,
		SubCategory			= Stab,
		AimingMod			= 0.8,
		ConditionMax			= 3,
		MaxHitCount			= 1,
		IsAimedHandWeapon		= TRUE,
		DoorDamage			= 1,
		SwingAnim			= Stab,
		CriticalChance			= 5,
		WeaponWeight			= 0.3,
		DisplayName			= Spoon,
		MinRange			= 0.2,
		SwingTime			= 2,
		MinDamage			= 0.1,
		KnockdownMod			= 0,
		Icon				= Spoon,
		TreeDamage  			= 0,
		EnduranceMod 			= 0.5,
		MetalValue 			= 5,

See also

Template:Navbox/Weapons