Sweater: Difference between revisions

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m (Changed some incorrect mentions of blouse to sweater)
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Like the [[blouse]], there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.  
Like the [[blouse]], there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.  


Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], the blouse can be cleaned.  
Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of [[Health#Types of Injuries|infection]] will increase. However, using [[soap]] and [[water]], the sweater can be cleaned.  
Each piece of clothing has durability, losing a little upon each hit. The blouse has a maximum condition of 7 and will lower one in 10 times the player gets hit.
Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.


A blouse can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, the blouse is an obvious source of [[bandage]]s. In an emergency, a dirty or bloody blouse can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
A sweater can be torn into [[Ripped Sheets|ripped sheets]], yielding a total of 8. Due to the frequency in which they can be found, the sweater is an obvious source of [[bandage]]s. In an emergency, a dirty or bloody sweater can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.
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{| class="pztable sortable" style="text-align:center;"  
{| class="pztable sortable" style="text-align:center;"  

Revision as of 09:10, 16 August 2021


Template:Clothing The sweater is an article of clothing equipable on the torso. It is commonly found in bedroom wardrobes of many houses and on the corpses of dead NPCs and zombies. It is primarily used to protect the player from getting cold, typically during the winter months. The player will often find themselves getting too hot when wearing the sweater. This is due to the sweater currently having the greatest player temperature effect, having a value of 15.

Like the blouse, there are currently 10 different variants of the sweater, with each variant looking identical to that of the blouse.

Over the course of the zombie apocalypse, clothing will become dirty and bloody, which is dependant on the player's activities. If the player is wearing dirty or bloody clothing over an open wound, the chance of infection will increase. However, using soap and water, the sweater can be cleaned. Each piece of clothing has durability, losing a little upon each hit. The sweater has a maximum condition of 7 and will lower one in 10 times the player gets hit.

A sweater can be torn into ripped sheets, yielding a total of 8. Due to the frequency in which they can be found, the sweater is an obvious source of bandages. In an emergency, a dirty or bloody sweater can be torn into bandages, which will always yield 1 clean ripped sheet and 7 dirty ripped sheets.

Item Description Weight Temperature Condition Classname
BlouseBlouseBlouseBlouseBlouse
BlouseBlouseBlouseBlouseBlouse
Sweater
Provides some protection from the cold. Can be ripped into ripped sheets or tied into a sheet rope. 1 15 7
Max
10%
Degradation
Base.Shirt


Crafting

Name Recipe Description Skill Level





































Code

From items.txt (Project Zomboid directory/media/scripts/)

item Shirt
		Palettes			= Shirt_White,
		BodyLocation			= Top,
		PalettesStart			= Shirt_,
		Type				= Clothing,
		Temperature			= 15,
		SpriteName			= Shirt,
		DisplayName			= Sweater,
		Icon				= Sweater,
        	ConditionLowerChanceOneIn	= 10,
        	ConditionMax			= 7,


See also

Template:Navbox/Clothing