Traits: Difference between revisions
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|''"+1 Blunt +1 Blade"'' | |''"+1 Blunt Accuracy +1 Blade Accuracy"'' | ||
|Character starts with 1 point in both Blade and Blunt skills. | |Character starts with 1 point in both Blade and Blunt skills. | ||
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|''"+1 | |''"+1 Sprinting"'' | ||
|Character starts with 1 point in Running skill. | |Character starts with 1 point in Running skill. | ||
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Revision as of 18:23, 23 August 2018
Template:VersionNotice Traits are modifiers, positive and negative, available to the player. Some traits can be chosen during character creation (indicated by a points value) and others may be given with their choice of occupation, also known as hobbies. Multiple presets can be made to save a combination of a profession and multiple other traits which makes it useful for players that want to quickly jump right into the apocalypse.
The character will not spawn until "Points to Spend" is higher than a negative number or equal to zero. This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises.
Traits categorized as "Mutually Exclusive" cannot be taken simultaneously (e.g. Choosing "Deaf" cannot be taken with "Hard of Hearing" or "Keen Hearing" too).
Consider that occupations can manipulate the maximum amount of starting points a player can have. So a list of positive traits that an unemployed character is allowed may result in a point deficit for a character who is a veteran instead, requiring more negative traits.
Some traits can be gained or lost during gameplay, which will depend on the player's activities. Such as the "Overweight" trait, which can be gained if player reaches a weight above 85, or picked up during character creation and then lost by reaching a weight below 85. These traits can be seen at anytime by checking the "Info" panel, which is opened with the J
key by default.
List of Traits
Positives
Image | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitAdrenalineJunkie.png | Adrenaline Junkie | Positive | Desensitized | -8 | "Moves faster when highly panicked." | 10% faster move speed when at maximum panic with no fractures or deep wounds |
File:TraitAthletic.png | Athletic | Positive | Fit, Out of Shape, Obese, Overweight, Unfit | -10 | "Faster running speed. Can run longer without tiring. +4 Fitness" | 20% faster running speed, 60% endurance loss |
File:TraitBrave.png | Brave | Positive | Cowardly, Desensitized | -4 | "Less prone to becoming panicked." | - |
File:TraitCatsEyes.png | Cat's Eyes | Positive | - | -2 | "Better vision at night" | - |
File:TraitDextrous.png | Dextrous | Positive | All Thumbs | -2 | "Transfers inventory items quickly" | 50% item transfer time. |
File:TraitEagleEyed.png | Eagle Eyed | Positive | Short Sighted | -6 | "Faster visibility fade. Higher visibility arc." | Character has a wider field of view. |
File:TraitFastHealer.png | Fast Healer | Positive | Slow Healer | -6 | "Recovers faster from injuries and illnesses." | - |
File:TraitFastLearner.png | Fast Learner | Positive | Slow Learner | -6 | "Increases XP gains." | Character gains 30% more experience |
File:TraitFastReader.png | Fast Reader | Positive | Illiterate, Slow Reader | -2 | "Takes less time to read books" | Reads books 30% faster. |
File:TraitFit.png | Fit | Positive | Athletic, Out of Shape, Obese, Overweight, Unfit | -6 | "Fit. +2 Fitness" | Only affects fitness, not running speed. |
File:TraitGraceful.png | Graceful | Positive | Clumsy | -4 | "Makes less noise when moving" | 60% noise |
File:TraitInconspicuous.png | Inconspicuous | Positive | Conspicuous | -4 | "Less likely to be spotted by zombies" | - 50% chance to be spotted |
File:TraitIronGut.png | Iron Gut | Positive | Weak Stomach | -3 | "Less chance to have food illness" | - |
File:TraitKeenHearing.png | Keen Hearing | Positive | Deaf, Hard of Hearing | -6 | "Larger perception radius." | - |
File:TraitLightEater.png | Light Eater | Positive | Hearty Appetite | -4 | "Needs to eat less regularly" | 75% food consumption. |
File:TraitLowThirst.png | Low Thirst | Positive | High Thirst | -4 | "Needs less water to survive" | 50% water consumption. |
File:TraitLucky.png | Lucky | Positive | Unlucky | -4 | "Sometimes things just go your way" | Character is more likely to find rare items and has higher chance of repair, does not affect chance to get infected. |
File:TraitOrganized.png | Organized | Positive | Disorganized | -6 | "Increased container inventory capacity" | +30% capacity for all containers. including boxes cupboards |
File:TraitOutdoorsman.png | Outdoorsman | Positive | - | -2 | "Not affected by harsh weather conditions" | Character will not become ill by standing in the rain. |
File:TraitResilient.png | Resilient | Positive | Prone to Illness | -4 | "Less prone to disease. Slower rate of zombification." | -70% infection rate. |
File:TraitStout.png | Stout | Positive | Feeble, Strong, Weak | -6 | "Extra knockback from melee weapons. Increased Carrying Weight. +2 Strength" | 25% more damage with melee weapons |
File:TraitStrong.png | Strong | Positive | Feeble, Stout, Weak | -10 | "Extra knockback from melee weapons. Increased Carrying Weight. +4 Strength" | 40% more damage with melee weapons |
File:TraitThickSkinned.png | Thick Skinned | Positive | Thin Skinned | -6 | "Less chance of scratches and bites breaking the skin" | 15% (-10%) chance of being scratched and 3.75% (-2.5%) chance of being bitten (if unarmed). |
File:TraitWakeful.png | Wakeful | Positive | Sleepyhead | -2 | "Needs less sleep" | 30% less sleep required. |
Hobbies
Image | Name | Type | Occupation | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitMechanic.png | Amateur Mechanic | Occupation | Mechanic | - | "Familiar with the maintenance and repair of all vehicle models on the roads of Kentucky" | Can work on all vehicle types without having to read any recipe magazines |
File:TraitMechanic.png | Amateur Mechanic | Hobby | - | -5 | "Has a detailed knowledge of common and commercial vehicle models, and repairs. +1 Mechanics" | Can work on standard and heavy-duty vehicle types and starts with 1 point in Mechanics skill. |
File:TraitAngler.png | Angler | Hobby | - | -4 | "+1 Fishing" | Character starts with 1 point in Fishing skill. |
File:TraitAxeman.png | Axe Man | Occupation | Lumberjack | - | "Better at chopping trees. Faster axe swing." | Swings the axe faster. |
File:TraitBaseballPlayer.png | Baseball Player | Hobby | - | -4 | "+1 Blunt Accuracy" | Character starts with 1 point in Blunt skill. |
File:TraitBrawler.png | Brawler | Hobby | - | -6 | "+1 Blunt Accuracy +1 Blade Accuracy" | Character starts with 1 point in both Blade and Blunt skills. |
File:TraitCook.png | Cook | Hobby | - | -6 | "Know cooking recipes. +2 Cooking" | Character starts with 2 points in Cooking skill and knows all the cooking recipes without having to read any recipe magazines |
File:TraitCook.png | Cook | Occupation | Chef Burger Flipper |
- | "Know cooking" | No effect |
File:TraitDesensitized.png | Desensitized | Occupation | Veteran | - | "Does not reach states of panic" | Immune to panic |
File:TraitFirstAider.png | First Aider | Hobby | - | -4 | "+1 First Aid" | Character starts with 1 point in First Aid skill. |
File:TraitFormerScout.png | Former Scout | Hobby | - | -6 | "+1 First Aid +1 Foraging" | Character starts with 1 point in both First Aid and Foraging skills. |
File:TraitGardener.png | Gardener | Hobby | - | -4 | "+1 Farming" | Character starts with 1 point in Gardening skill. |
File:TraitGymnast.png | Gymnast | Hobby | - | -5 | "+1 Lightfooted +1 Nimble" | Character starts with 1 point in both Lightfooted and Nimble skills. |
File:TraitHandy.png | Handy | Hobby | - | -8 | "Faster and Stronger Constructions +1 Blunt\Blade Maintenance +1 Carpentry" | Character starts with 1 point in Carpentry and Blunt\Blade Maintenance skills. +100hp to all constructions. |
File:TraitHerbalist.png | Herbalist | Hobby/Occupation | - | -6 | "Can find medicinal herbs and craft medicines and poultices from them." | - |
File:TraitHiker.png | Hiker | Hobby | - | -6 | "+1 Foraging +1 Trapping" | Character starts with 1 point in both Foraging and Trapping skills |
File:TraitHunter.png | Hunter | Hobby | - | -8 | "+1 Aiming +1 Sneaking +1 Trapping" | Character starts with 1 point in Aiming, Sneaking and Trapping skills. |
File:TraitNightOwl.png | Night Owl | Occupation | Security Guard | - | "Requires little sleep. Stays extra alert when sleeping" | No effect |
File:TraitNutritionist.png | Nutritionist | Hobby/Occupation | Fitness Instructor | -4 | "Can see the nutritional values of any food." | Allows the player to see the nutritional values of any food, even those that aren't packaged. |
File:TraitRunner.png | Runner | Hobby | - | -4 | "+1 Sprinting" | Character starts with 1 point in Running skill. |
File:TraitSelfDefenseClass.png | Self Defense Class | Hobby | - | -6 | "+1 Blunt\Blade Guard" | Character starts with 1 point in both Blunt and Blade Guard skills. |
Negatives
Image | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitAgoraphobic.png | Agoraphobic | Negative | Desensitized | +4 | "Gets panicked when outdoors" | - |
File:TraitAllThumbs.png | All Thumbs | Negative | Dextrous | +2 | "Transfers inventory items slowly" | 400% item transfer time. |
File:TraitAsthmatic.png | Asthmatic | Negative | - | +5 | "Faster endurance loss" | 40% increase in running endurance loss. 30% increase in swing endurance lost. |
File:Clasutrophobic.png | Claustrophobic | Negative | Desensitized | +4 | "Gets panicked when indoors" | - |
File:TraitClumsy.png | Clumsy | Negative | Graceful | +2 | "Makes more noise when moving" | - 60% more noise |
File:TraitConspicuous.png | Conspicuous | Negative | Inconspicuous | +4 | "More likely to be spotted by zombies." | - Double chance to be spotted |
File:TraitCowardly.png | Cowardly | Negative | Brave, Desensitized | +2 | "Especially prone to becoming panicked" | - |
File:TraitDeaf.png | Deaf | Negative | Hard of Hearing, Keen Hearing | +12 | "Smaller perception radius and hearing range" | Can't hear sound. Radio chatter will not appear above the radio, however they can see/read a TV due to closed captions.Template:Upcoming |
File:TraitDisorganized.png | Disorganized | Negative | Organized | +4 | "Decreased container inventory capacity" | -30% capacity for all containers. including boxes cupboards |
File:TraitEmaciated.png | Emaciated | Negative | - | - | "Low strength, low endurance and prone to injury" | Is only present at weight 50 and less and will begin taking damage at weight 35. |
File:TraitFeeble.png | Feeble | Negative | Strong, Stout, Weak | +6 | "Less knockback from melee weapons. Decreased carrying weight. -2 Strength" | - |
File:TraitHardofHearing.png | Hard of Hearing | Negative | Deaf, Keen Hearing | +2 | "Smaller perception radius. Smaller hearing range." | - |
File:TraitHeartyAppetite.png | Hearty Appetite | Negative | Light Eater | +4 | "Needs to eat more regularly" | 150% food consumption. |
File:TraitHemophobic.png | Hemophobic | Negative | Desensitized | +3 | "Panic when performing first aid on self, cannot perform first aid on others" | - |
File:TraitHighThirst.png | High Thirst | Negative | Low Thirst | +6 | "Needs more water to survive" | 200% water consumption. |
File:TraitHypochondriac.png | Hypochondriac | Negative | - | +2 | "May develop infection symptoms without being infected." | - |
File:TraitIlliterate.png | Illiterate | Negative | Fast Reader, Slow Reader | +8 | "Cannot read books" | - |
File:TraitOutofShape.png | Out of Shape | Negative | Athletic, Fit, Unfit | +6 | "Low endurance, low endurance regeneration. -2 Fitness." | - |
File:TraitObese.png | Obese | Negative | Athletic, Fit, Out of Shape, Overweight, Underweight, Very Underweight | +10 | "Reduced running speed, very low endurance and prone to injury." | Starting weight is 105 and is only present at weight 100 and above. Only modifies fitness which modifies endurance indirectly. |
File:TraitOverweight.png | Overweight | Negative | Athletic, Fit, Out of Shape, Obese, Underweight, Very Underweight | +6 | "Reduced running speed, low endurance and prone to injury." | Starting weight is 90 and is only present between weights 85 and 100. . 1% slower running speed, double endurance loss. |
File:TraitPacifist.png | Pacifist | Negative | - | +4 | "Less effective with weapons" | - 25% lower XP with weapons |
File:TraitHypochondriac.png | Prone to Illness | Negative | Resilient | +4 | "More prone to disease. Faster rate of zombification." | - 300% infection rate |
File:TraitRestlessSleeper.png | Restless Sleeper | Negative | - | +6 | "Slow loss of tiredness while sleeping" | - |
File:TraitShortSighted.png | Short Sighted | Negative | Eagle Eyed | +2 | "Small view distance. Slower visibility fade." | - |
File:TraitSleepyhead.png | Sleepyhead | Negative | Wakeful | +4 | "Needs more sleep" | 30% more sleep required |
File:TraitSmoker.png | Smoker | Negative | - | +4 | "Stress and unhappiness decrease after smoking tobacco. Unhappiness rises when tobacco is not smoked." | - |
File:TraitSlowHealer.png | Slow Healer | Negative | Fast Healer | +6 | "Recovers slowly from injuries and illness" | - |
File:TraitSlowLearner.png | Slow Learner | Negative | Fast Learner | +6 | "Decreased XP gains" | Character gains 30% less experience |
File:TraitSlowReader.png | Slow Reader | Negative | Fast Reader | +2 | "Takes longer to read books" | Read books 30% slower. |
File:TraitThinskinned.png | Thin-skinned | Negative | Thick Skinned | +6 | "Carries heightened risk of infection" | 35% (+10%) chance of being scratched and 8.75% (+2.5%) chance of being bitten (if unarmed). |
File:TraitUnderweight.png | Underweight | Negative | Obese, Overweight, Very Underweight | +6 | "Low strength, low endurance and prone to injury." | Starting weight is 70 and is only present between weights 65 and 75. |
File:TraitUnfit.png | Unfit | Negative | Athletic, Fit, Out of Shape | +10 | "Very low endurance, very low endurance regeneration. -4 Fitness" | - |
File:TraitUnlucky.png | Unlucky | Negative | Lucky | +4 | "What could go wrong for you, often does." | Character is less likely to find rare items and has lower chance of repair, does not affect chance to get infected. |
File:TraitVeryUnderweight.png | Very Underweight | Negative | Obese, Overweight, Underweight | +10 | "Very low strength, very low endurance and prone to injury." | Starting weight is 60 and is only present between weights 50 and 65. |
File:TraitWeak.png | Weak | Negative | Feeble, Strong, Stout | +10 | "Less knockback from melee weapons. Decreased carrying weight. -5 Strength" | - |
File:TraitWeakStomach.png | Weak Stomach | Negative | Iron Gut | +3 | "Higher chance to have food illness." | - |
Removed/Future Traits
Image | Name | Type | Mutually Exclusive | Points | Description | Effect |
---|---|---|---|---|---|---|
File:TraitBlacksmith.png | Blacksmith | Hobby | Blacksmith | - | "Use an anvil to create metal items" | - |
File:TraitBrooding.png | Brooding | Negative | - | - | "Recovers slower from bad moods" | - |
File:TraitPatient.png | Patient | Positive | Short Tempered | - | "Less likely to get angry" | - |
File:TraitShortTempered.png | Short Tempered | Negative | Short Tempered | - | "Quick to anger" | - |
File:TraitLightDrinker.png | Light Drinker | Negative | Hardened Drinker | - | "Gets drunk quickly" | - |
File:TraitHardenedDrinker.png | Hardened Drinker | Positive | Light Drinker | - | "Doesn't get drunk easily" | - |
File:TraitCrackShot.png | Marksman | Positive | - | - | "Improved gun accuracy. Quicker reload." | - |
File:TraitTalkative.png | Gift Of The Gab | Positive | - | - | "Extra high charisma. Better chance of currying favour from NPCs" | - |