Version history: Difference between revisions
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! style="background-color:#aaddff;" | Features/Fixes Added | ! style="background-color:#aaddff;" | Features/Fixes Added | ||
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| style="background-color:#ededed;"| '''0.2.0r RC2''' | | style="background-color:#ededed;"| '''0.2.0r RC2.5''' | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| July 24, 2012 | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=9404 | |||
*NPC tweaks to hopefully make them less hopeless (though don't expect them to be Bear Grylls): | |||
*Why are you trying to pathfind through trees, you fools?! | |||
*Tweaked flee behaviour to avoid 'stand there looking stupid getting eaten' issues. Will now favour a close range pathfind instead | |||
of opposite side of map, for quicker results. | |||
*tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results | |||
*Factored in danger rating of tiles for short range fleeing. | |||
*Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) | |||
no known cause yet but intriguing and may help a LOT if fixed. | |||
*Fixed bug with 'obtainitem' behaviour where character would go to all the buildings he plans to search before actually searching any of them. | |||
*NPCs no longer collide with pushable objects (for now) so they don't get stuck on them. | |||
*changed zombie spawn. If it still goes weird I literally have no clue what's up. | |||
*Fixed hammer sound glitch. | |||
*Modders: ZombRand(a, b) now changed to ZombRandBetween(a,b) due to conflict issue. | |||
*Zombie start density closer to q levels (though a bit higher and still looking for spawn bugs) | |||
|- | |||
| 0.2.0r RC2 || June 29, 2012 || | |||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | ||
Revision as of 23:09, 25 July 2012
For the list of upcoming features for future versions of Project Zomboid, see Planned features
Version History
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.2.0r RC2.5 | July 24, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=9404
*Why are you trying to pathfind through trees, you fools?! *Tweaked flee behaviour to avoid 'stand there looking stupid getting eaten' issues. Will now favour a close range pathfind instead of opposite side of map, for quicker results. *tweaked pathfind manager to put pathfind jobs on empty threads to reduce wait time for NPCs to get long pathing results *Factored in danger rating of tiles for short range fleeing. *Found intriguing bug where NPCs stand waiting for a pathfind to complete that's not in the system any more (must have failed or completed) no known cause yet but intriguing and may help a LOT if fixed. *Fixed bug with 'obtainitem' behaviour where character would go to all the buildings he plans to search before actually searching any of them. *NPCs no longer collide with pushable objects (for now) so they don't get stuck on them.
|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
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0.2.0o | March 26, 2012 |
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0.2.0n | March 26, 2012 |
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0.2.0m | March 25, 2012 |
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0.2.0l | March 24, 2012 |
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0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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0.2.0a | March 11, 2012 |
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Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
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0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
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0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |