Version history: Difference between revisions
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! style="background-color:#aaddff;" | Features/Fixes Added | ! style="background-color:#aaddff;" | Features/Fixes Added | ||
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| style="background-color:#ededed;"| '''RC 2.9''' | | style="background-color:#ededed;"| '''RC 2.9 Build 0008b''' | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| May 15, 2013 | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| | ||
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[http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>] | [http://theindiestone.com/community/viewtopic.php?f=39&t=12854&sid=c9b778dc3e09cbf0c89fdf24e13afc6c/ <big>Go to Indie Stone for more release info and download</big>] | ||
'''Released on Desura''' | |||
<big> | <big> New Features </big> | ||
* | *None | ||
* | |||
*Fixed | <big> Bug Fixes </big> | ||
* | *Fixed an occasional crash with zombie walks that occurs after staggering back. | ||
* | *Fixed issue with crafting not creating correct number of items. | ||
* | *Fixed problem with error dump causing lag by character trying to 'interact' with rain drops with joypad. | ||
* | |||
* | <big> Bugs Introduced </big> | ||
*Now | *Player starts with [[Baseball Bat]] in inventory | ||
* | |||
* | |- | ||
* | | RC 2.9 Build 0008a | ||
* | | May 15, 2013 | ||
* | | | ||
* | |||
* | <big> New Features </big> | ||
* | *Add aiming XP when you fire a ranged weapon. | ||
*Fixed | *Add reload XP when you reload any weapon. | ||
* | *Added "Pause" to the key binding option (default key "Escape") | ||
*Added Erasmus Crowley's new Crafting system ! A big thanks to him ! :) | |||
*Added name/surname/color to MainCreationMethods. | |||
*Added the use of the "Handy" trait (construction worker) in every wood craft (including buildings) | |||
*After placing a tent/campfire, it'll disapear from the mouse cursor. | |||
*Alarms on buildings now saved with world. | |||
*Changed the Lightfoot/Sneak xp gain : Now you can gain Sneak/Lightfoot xp only if you're sneaking with zed around you and they not see you (if just one see you, you not gain xp) | |||
*Clothing will be unequipped if transferred. | |||
*Containers now saved out in the map properly and will never jumble up. | |||
*Context menu/Inventory tooltip won't show if game paused . | |||
*Context sensitive object click detection, takes facing angle, range, shared room and tile usefulness to determine the best of any possibilities of clicks for that screen point, what is highlighted and what is ignored. Mouse clicking much more accurate. | |||
*Copied all save data to _crash directory on crash saves. | |||
*Curtains are no more clickable from outside. | |||
*Disabled UI key binding while the game is paused. | |||
*Experimental joypad support. | |||
*Experimental split-screen support. | |||
*Flipping dead bodies graphical glitch fixed. | |||
*Memory usage drastically reduced. | |||
*Now all weapon give either blunt or blade xp (except pen and pencil). | |||
*Now destroy the modal dialog if you click outside it (deleting saved game for example). | |||
*Now display the reduce fatigue in tooltip (for mug and vitamins). | |||
*Now use the real color for character creation. | |||
*Numerous fixes we've forgotten that are probably not mentioned here. | |||
*Placing a campfire/tent took twice time needed, it's now fixed. | |||
*Rebalanced food / thirst to be much quicker - BUT - readjusted levels so peckish etc happen for a long time and the higher levels ramp up closer to death, instead of a flat gradient between them as hunger increases. Also removed negative strength effects from tier 2 moodles, so no severe strength reduction for just being hungry but ramped up the very hungry to get the extra one we lost. | |||
*Stop displaying "Weight.." in top-left corner when pressing space. | |||
*Take water will now work after loading. | |||
*Toggle Skill panel shortkey fixed. | |||
*Trees wont slow you down if chopped down. | |||
*Unequipped clothes now saved. | |||
*Unlimited clothing colours. | |||
*Vitamins now reduce fatigue (acting like pills). | |||
*You can now open/close doors you built by pressing 'e' (interact button). | |||
*You can't run while sneaking. | |||
*You can't walk/run/sneak during sleep no more. | |||
<big> Bug Fixes </big> | |||
*Fixed a bug on skill panel tooltip. | |||
*Fixed a crash when chopping trees. | |||
*Fixed Carpentry stuff (Thanks Onkeen !) + Now destroying (you or zed) carpentry stuff will give you back some material. | |||
*Fixed character screen (your character won't facing SE anymore when opening the character screen). | |||
*Fixed constructor worker male clothes (now can be empty). | |||
*Fixed the randomized item used when crafting (for example rip bandages on your skirt and finally it's on your shirt...) | |||
*Now save the damage done to trees. | |||
*You can't climb through barricade window. | |||
*Well now still work after water cuts off. | |||
<big> Bugs Introduced </big> | |||
*None | |||
|- | |- |
Revision as of 22:04, 31 May 2013
Version History
PLEASE NOTE that if you have bought Project Zomboid that you can download and try the latest (and sometimes unstable) releases. The most recent versions can be found by using the links to The Indie Stone Announcements forum below. We also try to make sure that the links on the Main page of PZWiki point to the latest builds/release candidates.
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
RC 2.9 Build 0008b | May 15, 2013 |
Released on Desura New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0008a | May 15, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0007 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0006 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0005 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
RC 2.9 Build 0001 | April 29, 2013 |
New Features
Bug Fixes
Bugs Introduced
|
0.2.0r or RC2.5 | July 24, 2012 |
Go to Indie Stone for full release info and download
|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
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0.2.0o | March 26, 2012 |
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0.2.0n | March 26, 2012 |
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0.2.0m | March 25, 2012 |
|
0.2.0l | March 24, 2012 |
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0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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0.2.0a | March 11, 2012 |
|
Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
|
0.1.5c | September 6, 2011 |
|
0.1.5b | August 28, 2011 |
|
0.1.5a | August 28, 2011 |
|
0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
|
0.1.4a | June 6, 2011 |
|
0.1.3a | May 31, 2011 |
|
0.1.2a | May 29, 2011 |
|
0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |