Version history: Difference between revisions
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! style="background-color:#aaddff;" | Features/Fixes Added | ! style="background-color:#aaddff;" | Features/Fixes Added | ||
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| style="background-color:#ededed;"| '''0.2.0r | | style="background-color:#ededed;"| '''0.2.0r RC2''' | ||
| style="background-color:#ededed;"| June 29, 2012 | | style="background-color:#ededed;"| June 29, 2012 | ||
| style="background-color:#ededed;"| | | style="background-color:#ededed;"| | ||
http://theindiestone.com/community/viewtopic.php?f=21&t=8991 | |||
*Re-enabled character customization. (No character sprite atm though) | |||
*Fixed a few weapons that have issues. | |||
*Added frying pan as weapon properly. (no special sound yet can't seem to find a free one) | |||
*Fixed bug that meant some weapons never have a 'hit' frame and thus never hit zombies. | |||
*Planks stack once more. | |||
*Add 1366x768, 1920x1200 and 2560x1440 resolutions | |||
*Fixed issue with clip reloading. Remember HOLD R to load bullets, let go to put clip back in. | |||
*Fixed death anim. | |||
*Lowered initial zombie count. Still plenty though! Feedback welcome (It's hard since half want lots, half don't ) | |||
*Fixed tree/door chopping. | |||
*Fixed hordes appearing indoors. | |||
|- | |||
| 0.2.0r RC1 || June 29, 2012 || | |||
http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | http://theindiestone.com/community/viewtopic.php?f=21&t=8988 | ||
*Still a couple of things in R not in this build, primarily the wheelie bin between cells and stopping 'lost in the woods syndrome' but they will be relatively quick to add so bear with any 'lies' on the R changelist for a day or two while we clean up any loose ends. | *Still a couple of things in R not in this build, primarily the wheelie bin between cells and stopping 'lost in the woods syndrome' but they will be relatively quick to add so bear with any 'lies' on the R changelist for a day or two while we clean up any loose ends. | ||
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*The new blood system had to be removed until it can be optimized memory / speed wise. | *The new blood system had to be removed until it can be optimized memory / speed wise. | ||
*Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | *Be gentle. The game's engines have undergone a massive massive rewrite and hopefully the benefits will be obvious. Optimizations are bastards for causing bugs, and this has undergone some massive changes in the name of optimization. We may have new bugs to quash or a few teething problems on certain graphic cards. | ||
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| 0.2.0q || March 27, 2012 || | | 0.2.0q || March 27, 2012 || |
Revision as of 07:43, 30 June 2012
For the list of upcoming features for future versions of Project Zomboid, see Planned features
Version History
For verified planned additions, see Planned features.
Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.2.0r RC2 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8991
|
0.2.0r RC1 | June 29, 2012 |
http://theindiestone.com/community/viewtopic.php?f=21&t=8988
|
0.2.0q | March 27, 2012 |
|
0.2.0p | March 27, 2012 |
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0.2.0o | March 26, 2012 |
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0.2.0n | March 26, 2012 |
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0.2.0m | March 25, 2012 |
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0.2.0l | March 24, 2012 |
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0.2.0k | March 23, 2012 | |
0.2.0j | March 22, 2012 |
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0.2.0i | March 22, 2012 |
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0.2.0h | March 22, 2012 |
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0.2.0g | March 15, 2012 |
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0.2.0f | March 13, 2012 |
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0.2.0e | March 13, 2012 |
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0.2.0d | March 12, 2012 | |
0.2.0c | March 12, 2012 |
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0.2.0b | March 12, 2012 |
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0.2.0a | March 11, 2012 |
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Pre Alpha
Version Number | Date Added | Features/Fixes Added |
---|---|---|
0.1.5d | September 7, 2011 |
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0.1.5c | September 6, 2011 |
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0.1.5b | August 28, 2011 |
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0.1.5a | August 28, 2011 |
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0.1.4с | June 19, 2011 |
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0.1.4b | June 10, 2011 |
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0.1.4a | June 6, 2011 |
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0.1.3a | May 31, 2011 |
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0.1.2a | May 29, 2011 |
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0.? | May 28, 2011 | * Pre-alpha tech demo is released to all pre-orders. |
0.0.0 | March 15, 2011 | * Project Zomboid is officially announced |